Three games from the 1970’s.

Recently I bought some old state chess magazines, all from 1970 to 1975. They were all purchased from ebay and I found some wonderful gems in this collection.

 

Almost all the games had to be translated from Descriptive Notation (DN) into Algebraic Notation (AN) as DN was the most popular method of recording and analyzing games.

 

Here are three games I found to be enjoyable, and even instructive.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Proll (1998)-Babinski (2157)
US Open
New York, 1974
[Escalante]
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+ 7.Nc3 Nxe4 8.O-O Bxc3 9.d5 (The Moller Gambit.) 9…Bf6 10.Re1 Ne7 11.Rxe4 d6 12.Bg5 Bxg5 13.Nxg5 h6 14.Qh5!? (Usual is 14.Qe2, followed by 15.Re1 and putting pressure on the “e” file.) 14…g6? (This move just weakens Black’s kingside pawn structure at a time when he needs it the most. White is practically winning here. Black can sidestep many of his troubles with 14…O-O.) 15.Qh4 [Another winning try is 15.Qf3 hxg5 16.Rae1 Rh4 17.Qf6 Rxe4 18.Rxe4 Bf5 19.Bb5+ c6 20.dxc6 Bxe4 21.c7+ Nc6 22.cxd8=Q+ Rxd8 23.Qd4 d5 24.Qxa7 Rd7 25.Bxc6 bxc6 26.Qa8+ Ke7 27.Qxc6 Rd6 28.Qc5 1-0 (Treybel-Engler, Prague, Nov. 28 1908)] 15…Bf5 16.Re3 Kf8 17.Qd4 Kg8

2018_06_21

18.Qxh8+! 1-0

 

Steve Ellis-Dwight Weaver
Nashville vs. Memphis Match
Tennessee, 1974
[“Nashville – Memphis Match 1974”, Tennessee Chess News, Nov. 1974]
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Bc4 Be7 7.Be3 O-O 8.Qe2 Nxe4 9.Nxe4 d5 10.O-O-O dxc4 11.Nxe6 Qa5 12.Nxf8 Bxf8 13.Nc5 Qxa2 14.Qf3 Qa1+ 15.Kd2 Qxb2 16.Ke2 Qxc2+ 17.Rd2 Qg6 18.h3 Bf5 19.Qxb7 Na6 20.Qxa8 Nxc5 21.Bxc5 Bd3+ 22.Ke1 Qe6+ 23.Be3 Be4 24.Qxa7 c3 25.Rd8 Qb3 26.Rxf8+! Kxf8 27.Qc5+ Ke8 28.Qe5+ Kd7 29.Qxe4 c2 30.Kd2 Qb2 31.Qd4+ 1-0

 

Ted Bielbaum (2029)-Stuart Samuel (2016)
Danvers C.C. Ch.
Massachusetts, Aug. 31 1973
[Notes based “Tournament Games”, Chess Horizons, Jan.-Feb. 1975]
1.f4 e5 2.fxe5 d6 3.Nf3 dxe5 4.e4?! (Transposing into a sort of King’s Gambit Declined, but with the addition of the moves “fxe5” and “dxe5” helps Black.) 4…Bc5!? [It appears From’s Gambit, or at least this variation, was a popular opening in the 1970s. Here is another game from the same time period. 4…f5!? 5.d4 fxe4 6.Nxe5 Be6 7.Be2 Nd7 8.Bf4 Nxe5 9.Bxe5 Bd6 10.O-O Nf6 11.Bh5+ Kd7 12.Bxf6 gxf6 13.d5 Bc5+ 14.Kh1 Bg8 15.Qg4+ Kd6 16.Qf4+ Kd7 17.Bg4+ Ke8 18.Qxe4+ Be7 19.Nc3 h5 20.Rxf6 hxg4 21.Qg6+ Kd7 22.Qxg4+ Ke8 23.Re1 Qd7 24.Rf8+ 1-0 (Thompson-Taylor, South Carolina, 1970)] 5.c3 Nc6! (Normal lines are 5…Nf6 6.Nxe5 Qe7 7.d4 Bd6 8.Nf3 and 5…Bb6 6.d4 exd4 7.cxd4 Nf6=. Too risky would be 5…Qe7 6.d4 exd4 7.cxd4 Qxe4+? 8.Kf2! Be7 9.Nc3.) 6.Bb5 Nf6!? (6…Bd7! prevents 7.d4 exd4 8.cxd4? Nxd4! 9.Nxd4) 7.Nxe5 O-O (7…Nxe4? 8.Qf3! O-O 9.Qxe4 +-) 8.Nxc6? (Too dangerous. White should play 8.Bxc6! bxc6 9.d4 Nxe4 10.O-O Qd5 11.Bf4=) 8…bxc6 9.Bxc6 Nxe4!? [Leading to unclear complications. If 9…Qd3!? 10.Qf3 (10.Bxa8? Bg4) Qc2 11.Qd1! Qd3 12.Qe2 (12.Qf3=) 12…Ba6 13.Qxd3 Bxd3 14.Bxa8 Rxa8 15.b4 Bb6 16.Bb2 Nxe4 17.c4 Nf2 18.c5 Nxh1 19.Bd4 Re8+ wins!] 10.d4 (Both 10.Bxa8?? Bf2+ and 10.Bxe4 Qh4+ get mated. 10.Qf3? Nf2! 11.d4 Nxh1 12.dxc5 Qh4+ 13.g3 Qxh2 14.Bxa8 Re8+ 15.Be3 Bg4! -+) 10…Qh4+ 11.g3 Nxg3 12.hxg3 Qxg3+ 13.Kd2 Be7? [A blunder. After 13…Qf4+ 14.Kc2? (14.Kd3? loses to 14…Ba6+ 15.Kc2 Qf5+ 16.Kb3 Rab8+) 14…Bf5+ 15.Kb3 Rab8+ 16.Kc4 Qd6, Black wins. White must permit the draw by 14.Ke1! Qg3+ 15.Kd2 Qf4+.] 14.Qf3 Qg6 15.Be4 f5 16.Bxa8 1-0 (The editor must have had fun annotating this game!)

 

 

King’s Gambit Game

The King’s Gambit has the reputation of being a wild, attacking, tactical opening. Of the many variations, perhaps the most violent of them all is the Muzio, where White freely gives up a piece and launches a fierce attack on the Black.

Sometimes the effort is successful, sometimes Black, despite having been under constant pressure for almost the entire game, wins it.

But it’s always entertaining.

 

During the summer I participated in a thematic team match. The opening chosen was the King’s Gambit. I, however, decided to make it into a Muzio.

Here is the game!

 

Escalante-“Timeup40”
Live Wire vs. King’s Gambit Thematic Team Match
http://www.chess.com, Aug. 2017
[Escalante and the chess.com computer]
1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 g4 5.O-O (This is the Muzio Gambit) 5…gxf3 6.Qxf3 Bc5+ 7.Kh1 d5 8.Qxf4 f6!? [After 8…Qf6, White has the advantage after 9.Qxc7. Worse are 8…Nf6 9.Bxd5 O-O (or 9…Be7 10.e5 O-O 11.exf6 Qxd5 12.Qg3+ +-) 10.Qg5+, 8…Nh6 9.Qxh6 dxc4 10.Qg7 Bd4 11.e5, and 8…Be6 9.Bxd5 Bxd5 10.exd5 Qxd5 11.Nc3 Qe6 12.d4 Bxd4 13.Nb5 Bb6 14.Bd2 Qf6 15.Qe4+ Qe6 16.Qxb7, all winning. The chess.com computer suggests 8…Qe7 9.exd5 f5 10.d4 Bd6 11.Qf2 11…Qg7 12.Bf4 Ne7 13.Nc3] 9.exd5 Bd6 10.Qh4 Nd7?! (The knight turns out to be misplaced here. White threatens 11.Qh5+ and gain a significant advantage. Best 10… Qd7 to lessen the appeal of the check.) 11.Qh5+ Kf8 12.d4 Nb6 13.Bb3 Qe8 14.Qh4 (Chess.com suggests this is a mistake., giving 14.Qxe8+ Kxe8 15.c4 Ne7 16.c5 Nf5 17.cxd6 cxd6 18.Nc3 Kf7. But I wanted to keep the queens on the board as it is easier to attack with a queen than without one. And I am playing a human, a person, a mistake-maker, not a computer. So let’s keep up the pressure.) 14…Qg6 (This move may be a mistake. Chess.com gives 14…Qe2 as being better and gives the continuation of 15.Re1 Qg4 16.Qxg4 Bxg4 17.c4 Bb4 18.Nc3 Rd8 19.a3. But White can vary with 15.Bxh6+ Nxh6 16.Qxh6+ and now 17.Nc3 seems to be in White’s favor.) 15.c4 Nd7 16.c5 Be7 17.Nc3 f5 18.Qf4 Ndf6 19.Qxc7?! (Somehow this doesn’t look right!) 19…Ne8 20.Qf4 h6 (White’s past pawns in the center certainly gives him the advantage in the area of the board. But they also function as a blockade to any further White attacks in the center. Meanwhile, there is activity in the kingside and he should pay attention to that part of the board.) 21.g4 Bg5 22.gxf5 Qf6 (Here is an agreement with chess.com computer and myself. Best was 22… Qh5. And after 23.Qg3 Ngf6 24.d6 Rh7 25.Be6 Rg7 26.Bxg5 Qxg5 27.Qf2, White has some problems. Perhaps 19.Qxc7 was a mistake after all. Maybe the idea of establishing a strong pawn center is a mistake and White should keep open all the attacking files, ranks, and diagonals.) 23.Qe5 [23.Ne4 only works if Black decides to pawn grabbing adventure; 23…Qxd4?! 24.Nxg5 Qxd5 (Better, of course, is 24…hxg5) 25.Bb3 Qxc5 26.Ne4 Qe7 27.Bf4 fxe4 28.Bxh6+ +-] 23…Ng7 24.Bxg5 hxg5 25.Ne4 Qh6 (25…Qxe5 26.dxe5 Bxf5 27.Ng3 Nh6 28.Nxf5 Ngxf5 29.Bc2 Ng4 30.Rxf5+ and I don’t know who exactly has the advantage.)

Game_Position_4

26.f6! Nf5 27.d6 Bd7 28.f7! (A Black defensive knight is lost – White is winning.) 28…Nge7 29.dxe7+ Nxe7 30.Nf6 Rd8 (Chess.com computer declares a mate in nine moves. How do these silicon monsters find such mates in such a short time? Meanwhile, the same beastly monster suggests 30…Bc6+. But in this line too, Black has some serious problems; 31.d5 Bb5 32.Ng4 Qh5 33.Rae1 Ng6 34.Qd6+ Kg7 35.Qf6+ Kh7 36.f8=Q Rhxf8 37.Re7+ Nxe7 38.Qxe7+ Kh8 39.Rxf8+ Rxf8 40.Qxf8+ Kh7 41.Nf6+) 31.Nxd7+ Rxd7 32.Qb8+ Kg7 33.f8=Q+ 1-0

Welcome!

Welcome here!

This is the beginning of a chess blog. It is my intention that his blog will feature chess games (esp. miniatures), endings,  thoughts, and other interesting items about the game.

This is a work in progress, with the idea of perpetual improvement.

Maybe you have thoughts about what chess blog might be or how to improve it. If so, let me know – love to know your thoughts.

Here is short game I think you will appreciate.

Alfred Freidl-Ganzer
corres., 1962
[Escalante]
1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 dxe4 6.f3
(The Winckelmann Gambit, in which White gambits his “f” pawn to access a very open f” file. It’s a gambit that I am now experimenting and so far, the results have been positive. Winckelmann has his name attached to the gambit, not for creating it, but because he was successful in popularizing it by his many brilliant games in the early 1990’s.) 6…exf3 (Accepting the gambit is now considered not the best strategy. But if one cannot accept it, what then is the proper response?) 7.Nxf3 c6 8.Bd3 Nd7 9.O-O Qa5 10.Bd2 Ngf6 11.Qe1 O-O (Usually castling is a good idea as it puts one’s king in a safer space. In this game, and maybe even this gambit, castling may put this king in harm’s way.) 12.Ng5! (To provoke weaknesses in Black’s castled position.) 12…h6 13.c4 Qb6 14.c5 Qc7 15.Nf3 b6 16.Qh4 h5 17.Bf4 Qb7 18.Bd6 Re8 19.Ne5 bxc5 20.Rab1 Nb6 21.dxc5 Rd8 (Now we’ll see the power of the using the “f” file.)  22.Rxf6! gxf6 23.Qxf6 Rxd6 24.cxd6 1-0

 

 Here’s an early game by Winckelmann;

 

Winckelmann-Andre
corres., 1984
1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 dxe4 6.f3 exf3 7.Nxf3 Ne7 8.Bd3 Ng6 9.O-O O-O 10.Ng5 h6 11.Nxf7 Rxf7 12.Bxg6 Rxf1+ 13.Qxf1 Qe7 14.Qd3 Bd7 15.Bf4 c6 16.Be5 Be8 17.Bxe8 Qxe8 18.Qg3 g5 19.h4 Nd7 20.hxg5 Nxe5 21.Qxe5 Qg6 22.gxh6 Qxh6 23.Re1 Re8 24.Re3 1-0