Earlier this week I won two interesting, and quite fun, games.
Oh! – before I go on, I’ve got to mention that I won both games on the same day. I found two resignations on my cell phone when I woke up. Nice way to start the day!
My opponent likes to keep the position closed. So a gambit is the way to go!
Escalante (2020)-“PaulKaspar” (1907) USCF Internal Championship, Spring 2020 (Round 4) chess.com, Oct.-Nov. 2021 1.e4 c6 (The Caro-Kann, usually a safe response to 1.e4.) 2.d4 d5 3.f3 (The gambit is known as the Fantasy variation. Not only is it tactical, but there are many unexplored paths.) 3…e6 4.Nc3 dxe4 5.fxe4 Bb4 6.Bd3 Ne7?! (Black also has 6…Qxd4 7.Bd2 Nd7 8.Nf3 Qd6!? But I was willing to try this line as White has some open lines to play with.) 7.a3 Ba5 8.Nf3 Nd7 9.O-O O-O (Better is 9…O-O. The text move closes all attacking chances by Black. And White’s attack is still brewing.) 10.e5! c5?
11.Bxh7+! (Black loses quickly after 11…Kxh7 12.Ng5+ Kg6 13.Qg4 f5 14.Qg3. His best, which only loses, is 11…Kh8 12.Ng5 Nxe5 13.Be3.) 1-0
Earlier this year I self-published 2000 Sozin Miniatures (3rd Edition) and 2000 Dragon Miniatures. I concluded, and stated in both books, that Black wastes time and can easily run into problems if he combines these two (separate) openings.
Escalante (2008)-“Tacktickle” (2111) USCF Internal Championship, Spring 2020 (Round 4) chess.com, Oct.-Nov. 2021 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 (OK – this is the Najdorf) 6.Bc4 (And this move makes this game into a Sozin Najdorf. Which doesn’t last long as Black attempts to make it into a main line Dragon.) 6…g6?! (This Najdorf Sozin-Dragon hybrid can cause Black to be on the defensive very quickly.) 7.Bb3 Bg7 8.Be3 O-O 9.f3 Nbd7 10.Qd2 (White continues to develop as if this game was a pure Dragon setup, a perfectly good response to the hybrid.) 10…Qc7 11.O-O-O Ne5 12.Bh6 Nc4? (Black has better with the counter-intuitive 12…Nc6, which at least keeps his center flexible.) 13.Bxc4 Bxh6 14.Qxh6 Qxc4 15.h4! (Opening up Black’s position by creating a pawn storm; a well-known thematic idea in the Dragon.) 15…Bd7 (> 15…Rc8) 16.h5! (The pawn now enters Black’s territory.) 15…Bc6 17.g4! Rfc8 18.g5 Nxh5 (This might be Black’s best move, but it runs into another thematic idea in the Dragon.)
There is an opening, or rather a gambit, that appears to have no name. Yet, this series of moves is well-known among most chess players. But no matter what you may call it, Black doesn’t do that well.
Let’s look at it.
1.e4 b6
Now known as a Owen’s Defence, this move seeks to avoid main lines after 1.d4 and 1.e4. But as you will soon see, there are main lines that arise from 1.e4 b6 as well. And one of those lines is the gambit.
2.d4 Bb7
White takes advantage of the opportunity to take the center.
3.Bd3!?
Usual move here is 3.Nc3 e6 with similarities to a Nimzo-Queen’s Indian hybrid.
Before we get to the gambit line, let’s look at some tamer, and safer, Black lines.
Zbigniew Gorecki (2005)-Augusto Caruso (2286) Padova Open, Dec. 2 2000 1.d4 e6 2.c4 Nf6 3.Nc3 b6 4.e4 Bb7 5.Bd3 d5!? (By far, the most common response is 5…e6. The text move is an attempt to throw White off his game by introducing a less common move. It works in this game.) 6.cxd5 exd5 7.Qb3 Nxe4 8.Nxe4 dxe4 9.Bc4 Qe7 10.Bd2 Nc6 11.Bc3 O-O-O 12.Ne2 Qg5 13.O-O e3 14.f4 Qg4 15.h3 Qh5 16.Bxf7 Qxe2 17.Rae1 Qd3 18.Qe6+ Kb8 19.Rxe3 Nxd4 20.Qe5 Qc2 21.Rf2 Qf5 22.Bh5 Qxe5 23.fxe5 Bc5 24.b4 Nf5 0-1
Black stakes a claim in the center and has the possible threat of …fxe4
White can decline the f-pawn of course.
Schelli-Andrae corres. 1985 1.e4 b6 2.d4 Bb7 3.Bd3 f5 4.Nc3 Nf6! 5.Qe2 e6 6.f3 (As it turns out, slow and quiet moves do not work in this variation. Better is 6.Bd2 with the idea of O-O-O, as the kingside is rapidly becoming a mess.) 6…fxe4 7.Bxe4 Nxe4 8.Nxe4 Be7 9.Nh3 O-O 10.Nhf2 Nc6 11.O-O Nxd4 12.Qd3 Nf5 13.Bd2 d5 14.Nc3 a5 15.Rfe1 Ba6! 0-1
Zolnierowicz-Zvara Prague 1990 1.e4 b6 2.d4 Bb7 3.Bd3 f5 4.f3 e5?! (The start of a bad plan.) 5.dxe5 fxe4 6.fxe4 Bxe4?! (Black was hoping for 7. Bxe4? Qh4+ 8. Kf1 Qxe4. White avoids this problematic check with a simple developing move.) 7.Nf3 Bxd3 8.Qxd3 Bc5 9.Nc3 Nc6 10.Bg5 Be7 11.Bxe7 Ngxe7 12.O-O-O Ng6 13.e6 O-O 14.exd7 Kh8 15.Qe4 Na5 16.Rhe1 Qf6 17.Qxa8 1-0
This move lets Black spear the h1-rook. But this move is probably the best for White. Things now get very interesting.
Black cannot immediately take the g-pawn as he loses quickly.
Here is the game that popularized White’s response to Black’s gambit.
Greco-N.N. Rome 1620? 1.e4 b6 2.d4 Bb7 3.Bd3 f5 4.exf5 (White is willing to give up his rook to get the king.) 4…Bxg2 5.Qh5+ g6 6.fxg6 Nf6 (This is a huge error. Black has to play 6…Bg7 7.gxh7+ Kf8 8.hxg8=Q+ Kxg8 and while White’s rook may fall, Black has to worry about his very exposed king. Amusing by the way, is 6.fxg6 e5? 7.g7+ Ke7 8.Qxe5+ Kf7 9.gxh8=N#) 7.gxh7+ (White is now willing to give up his queen for the forced mate. King safety is more important than safety for the rook or queen, and even both. Note: While 7.g7+ Nxh5 8.gxh8=Q Bxh1 9.Qxh7 would eventually win, the text move is faster, and fast attacks are always better for winning the game (less mistakes possible) and for one’s own ego.) 7…Nxh5 8.Bg6mate 1-0
So Black must do something other than to immediately take the g2-pawn or the h1-Rook. In fact, he can never the rook (due to the tempi needed to take the rook and the fact that his king ends up being a target). And probably can’t ever take the g2-pawn either.
Well, If Black can’t take the h1-rook, or the f3-knight, can he at least take the g2-pawn? Black must play this move to gain any material for the attack that is about to commence on his side of the board, so he is virtually forced to play into this variation with the queen check.
Maybe Black can play 4…Nf6 and wait a tempo or two before snagging the g2-pawn. Can that win the game for him? I don’t know, but with the games on hand, I wouldn’t count on it.
When a person hears the word “Siesta”, they would likely think of Spain, where, because of the heat, a long slumber between 2 and 5 PM is frequently practiced. And if that same person hears of the Siesta Variation in chess, it is quite likely that they envision a long, slow-moving positional game where nothing interesting occurs for most of the game.
Except the Siesta Variation is anything but boring. It is extremely tactical and wild enough to feature a few piece sacrifices.
Why this name then? It turns out that the name comes from the location of a 1928 Budapest tournament. Which was held in the Siesta Sanatorium, a private mental hospital in the Buda Hills. And yes, that means there are a lot of craziness in that place. Now the name makes more sense.
Let’s get going by first defining what the opening moves are.
1.e4 e5 2.Nf3 Nc6 3.Bb5 (yes, this is a Ruy Lopez) a6 4.Ba4 d6 5.c3 f5. Black’s 5th move challenges the normal, but still fully under tension, slow pace of many Ruy Lopezes. In fact, it blows up the kingside and center.
White can certainly try to sidestep the main lines of the variation, but he doesn’t get too much, and Black can easily take over the initiative.
(1) 5.c3 f5 6.exf5 Bxf5 7.d4, which White seeks to quickly open the center as he believes can take advantage of open lines faster than Black.
(2) 5.c3 f5 6.exf5 Bxf5 7.O-O, which White seeks king safety before launching any attack.
The first line was more popular from the 1950s to the 1970s. But after getting crushed too often, esp. after …h6 (a good combination move, defending Black’s kingside and threatening to open the h-file), White changed tactics.
Here are some games White probably does not want to remember.
Escalante-“MikhailZorro” (1555) King’s Bishop Gambit Thematic, Round 2 chess.com, Sept. 2021 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 Qe7!? (A rarity. The earliest example of a Master game with this move is Zalys-Zapata, Quebec Open, Canada, 1978 which continued 5.Nc3 Nf6 6.d3 g5 7.Nf3 c6 8.Nxg5 d5 9.exd5 Nxd5 10.Bxd5 Qxg5 11.Bf3 Qf6 12.Ne4 Qh4 13.Bd2 Be6 14.Bc3 f5 15.Bh5+ Bf7 16.Nf6+ Kd8 17.Bxf7 Bd6 18.Nh5 Be7 19.Bxh8 Nd7 20.Qf3 Kc7 21.Bg7 Bd6 22.Re1 Rd8 23.Re8 Rxe8 24.Bxe8 Nb6 25.Bf6! 1-0. I decided to copy White’s moves only because I had a problem finding a better ones.) 5.Nc3 Nf6 6.d3 g5 7.Nf3 h6 8.e5! Nh5 9.Nd5 (The immediate b4 is probably faster.) 9…Qc5 10.b4 Qc6 11.Nd4 Qa4? (Qg6) 12.Bb3 Qa6
13.Nxc7+ 1-0
Escalante (1949)-“klaxcek2” (1771) King’s Bishop Gambit Thematic, Round 2 chess.com, Sept. 2021 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 Nf6 5.Nf3 Qh5 6.Nc3 d6 7.d4 g5 8.h4 h6 9.e5 Ng4 10.Qe1 (10.Qe2!?) 10…Be7?! (Black has to chance 10…Kd8) 11.Nd5! (White is practically winning after his move.) 11…Kd8
12.Nxe7! Kxe7 13.exd6+ (As White will have trouble attacking the king from open lines of the center, 13.Kg1, with the idea of hxg5, is probably better.) 13…Kxd6?? (13…Kf8 is Black’s only chance. Then White should continue with 14.Kg1.) 14.Ne5 Be6 15.Qb4+ (Mate is coming.) 1-0
“henrysitohang060707” (1682)-Escalante Blitz Game chess.com, Oct. 23 2021 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Bg5 (The Leningrad variation) 4…h6 5.Bh4 b5 (A gambit I wanted to try. Actually, it’s more of a bluff than a gambit. Alternate moves include …c5 and …Nc6) 6.e3 (Of course, White should take the pawn.) O-O 7.Bd3 (Again White’s best move was to take the pawn.) bxc4 (Black will make use of the extra tempo.) 8.Bxc4 d5 9.Bb3 Ba6 (Black has equalized here. And it’s quite possible that he now has a small advantage. So much for declining the gambit!) 10.Qf3 Nbd7 11.Ne2 c5 12.O-O Rc8 13.a3
13…cxd4 (chess.com computer says that Black missed a forced win here with 13…Bxc3! 14.bxc3 g5 15.Bg3 g4 16.Qf4 Bxe2 17.Qxh6 cxd4 18.Bh4 d3 19.Rfb1 Rxc3 20.Ba4 g3 21.f3 d2 22.Bxd7 d1=Q+ 23.Rxd1 Bxd1 The only thing I can say is “wow”.) 14.exd4 Bxc3 15.Nxc3 Bxf1 16.Rxf1 Qc7 17.Bg3 Qb7 (OK, 17…Qb6, striking the d4-pawn as well as the bishop, was better.) 18.Na4 Ne4 19.Re1 Nd2 [White resigns. Again, chess.com provides some stunning (and correct!) tactics : 19…Nd2 20.Qd1 Qxb3 21.Bf4 Qxd1 22.Rxd1 Nc4 23.h4 Rfe8 24.g4 Kh7 25.g5 hxg5 26.Bxg5 f6 27.Bf4 a5 28.Kg2 Kg6 29.Rd3 Kf7] 0-1
Sometimes I dabble in the King’s Gambit. Most of the time Black simply takes the f4-pawn. And White continuous with 3.Nf3 and heads off into much analyzed lines.
But what is wrong with 3.Bc4, the Bishop’s Gambit? It turns out that most White players fear 3…Qh4+ 4.Kf1, and White can’t castle. And his King sits uncomfortably in the center.
Oh, by the way, both 4.Ke2 and 4.g3 fail miserably. Here is a sample game.
Black does better with moves like 3…Nf6, 3…Nc6, 3…d6, and 3…d5.
But even with the better moves, Black can find himself in trouble.
GM Fischer-GM Evans US Ch. New York, Nov. 16 1963 [Fischer, “Exclusive Commentary on Round Two”, Chess Life and Review, Jan. 1964] 1.e4 e5 2.f4 [I knew that my opponent had some prepared line (since he usually plays the Sicilian) but felt that he would be unfamiliar with the King’s Gambit. Besides, I’d made up my mind to play it in this tournament anyway.] 2…exf4 3.Bc4 [Better than 3.Nf3 which is practically refuted by 3…d6 (see my analysis in the American Chess Quarterly.)] 3…Qh4+ (Turning it into an old-fashioned slugfest. The moderns frown on this move and prefer to fight in the center with 3…Nf6 4.Nc3 c6, etc.) 4.Kf1 d6? [Evans said this game would set chess back a hundred years. He didn’t know how right he was! The defense he chooses was also played by LaBourdonnais against MacDonnell (20th Match Game, 1834) which continued 5.d4 Bg4 6.Qd3 Nc6 7.Bxf7+? Kxf7 8.Qb3+ Kg6 9.Qxb7 Nxd4 10.Qxa8 f3 with a winning attack. More usual is 4…g5 (or d5) 5.Nc3 Bg7 6.d4 Ne7 7.Nf3 Qh5 8.h4 h6 and it’s a hard game.] 5.Nc3? [Returning the compliment. It’s natural that White should want to save the juicy tempo (5.Nf3!) and I make the same mistake as MacDonnell by delaying this move.] 5…Be6! (I overlooked this move. Now Black has a choice of where to put his Queen once she’s attacked.) 6.Qe2 c6 7.Nf3 (Inaccurate. Having made the mistake of delaying this move once, White should hold off a while longer and play 7.d4, which does not permit Black’s Queen to retreat to e7 without relinquishing his “f” pawn.) 7…Qe7 (If 7…Qh5 8.Nd5! Now, however, Black has time to consolidate his king’s position.) 8.d4 Bxc4 9.Qxc4 g5 (Despite White’s strong center and great lead in development, Black’s position is not easy to crack. If 10.h4 g4 11.Ne1 Bh6, etc.) 10.e5 d5 [During the game I thought Black’s best defense was 10…dxe5 11.Nxe5 (11.dxe5 Nd7 12.Ne4 Nxe5 13.Nxe5 Qxe5 14.Bd2 is unclear) 11…Nd7 12.h4 Nxe5 13.dxe5 Qxe5 14.hxg5 O-O-O 15.Bxf4 Qf5 with equality.] 11.Qd3 [11.Nxd5 cxd5 12.Qc8+ Qd8 13.Qxb7 Nd7 is unsound. (14.Nxg5? Rb8). Now the threat is simply 11.Qf5.] 11…Na6 12.Ne2 (Not 12.Qf5 Nh6 13.Qxg5 Qxg5 14.Nxg5 Nb4 15.Bxf4 Nxc2 16.Rd1 Nf5 and Black wins.) 12…Nb4 (12…f6 loses 13.Qf5 Bg7 14.exf6 Bxf6 15.Bxf4! gxf4 16.Nxf4 with a winning attack. It is important to repel White’s queen from its present diagonal.) 13.Qd1 O-O-O (Very complicated, and possibly better, is 13.c3 which leads to a more active defense.) 14.c3 Na6 15.h4 g4 16.Nh2! h5 (Better was 16…f3 17.gxf3 gxf3 18.Nxf3 f6 although White’s king is quite safe and Black lags in development. Also to be considered was 16…Qxh4 17.Nxf4! g3 18.Qg4+ Qxg4 19.Nxg4 with a powerful ending.) 17.Nxf4
17…Qxh4? [The losing move. Relatively best is 17…Kb8 (preventing Nxh5!) but his game is already bad.] 18.Kg1 (Black apparently underestimated the strength of this move. He has no adequate defense now to the twin threats of 19.Nxg4 and Nf1.) 18…Nh6 (The only way to avoid outright material loss. Black originally intended 18…Bh6 but 19.Nf1 followed by Rxh5 stands him up.) 19.Nf1 Qe7 20.Nxh5 Rg8 (Black already knew he was lost and was shaking his head in amazement at how quickly White’s dead pieces had sprung to life.) 21.Nfg3 Rg6 22.Nf4 Rg5 (If 22…Rg8 23.Nxd5, etc.) 23.Be3 Nc7 (The last hope. 23…f6 is answered by 24.Qd2 fxe5 25.Nxd5, winning a full rook.) 24.Qd2 Rg8 25.Nfe2 (This piquant retreat wins a piece, putting a clear end to black’s agony.) 25…f6 (Black is still hoping for a miracle.) 26.exf6 Qxf6 27.Bxh6 Bd6 28.Rf1 Qe6 29.Bf4 Rde8 30.Rh6 Bxf4 31.Qxf4 Qe7 32.Rf6 (Tripling on the Bishop file.)
32…Ne6 33.Qe5 Ng5 34.Qxe7 Rxe7 35.Rf8+ (Trading down to skin and bones.) 35…Rxf8 36.Rxf8+ 1-0
Weiss-Brasket Minnesota Masters Cup Invitational, 1989 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 d5 5.exd5 Nf6 (Black has to be careful after 5…f3? The game can easily continue with 6.Bb5+ c6 7.Nxf3 Qh5 8.Qe2+ Be7 9.dxc6 Nxc6 10.Ne5 Qf5+ 11.Ke1 Qxc2 12.Nc3 Bd7 13.Nxc6 Bxc6 14.Bd3, and the Black Queen is trapped.) 6.Qe2+ Be7 7.Nf3 Qh5 8.Nc3 a6 9.d3 b5 10.Bb3 g5 11.Bd2 Kf8 12.d6 Bxd6 13.Ne4 g4 14.Nxf6 Qg6 15.Bc3 gxf3 16.Qe8+ Kg7 17.Ng4+ f6 18.Bxf6+ Qxf6 19.Nxf6 fxg2+ 20.Kxg2 Bb7+ 21.Kh3 Rxe8 22.Nxe8+ Kf8 23.Nxd6 cxd6 24.Rhg1 1-0
V. Ivanchuk (2716)-Nikolic (2648) 5th IECC Playoff Final Antalya, Turkey, May 30 2004 [Tim McGrew, The Gambit Cartel] 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ [This check must have been one of the first defensive ideas explored in the Bishop’s Gambit. Emmanuel Lasker recommended it for black in Common Sense in Chess, and even Fred Reinfeld, who revised the openings analysis for the 1946 edition (which practically no one has – the Dover edition on your shelf is a reprint of the 1917 edition), retains 3…Qh4+ as the recommended line.] 4.Kf1 (The king is not nearly as exposed here as he would be on e2, and Black’s queen may herself be harassed by Nf3. In fact, Ivanchuk achieves a powerful position here without a great deal of difficulty.) 4…d6 [Here Lasker (and Reinfeld) both recommend 4…d5 Bxd5 5.g5. Oddly, I can find hardly any games in this formerly popular line between 1929 and 1989. But then van den Doel won a droll game with it (by transposition: 3…d5 4.Bxd5 Qh4+ etc.) in 18 moves at Cappelle la Grande 2001. Someone ought to investigate this.] 5.d4 Be6 6.Qd3 Nf6 7.Nf3 (The anticipated strike at the queen.) 7…Qg4 8.Nc3 Be7 9.h3 Qg6 10.Bxf4 (I have to admit that White’s centralization here is impressive. Ivanchuk is also setting a little trap – at this level of play, really more of a joke for the players to share, though such a joke could easily turn fatal for someone unable to evaluate the end of a tactical sequence accurately.) 10…O-O (Nikolic politely declines the bait. 10…Bxc4 11.Qxc4 Nxe4? looks merely messy at first glance, but after 12.Qxc7! Black has no way to recover his balance.) 11.Re1 (Black’s position could not be said to be bad, but because of White’s grip on the center it is difficult for him to find an effective plan. He decides to go shopping for the perfect exchange of minor pieces, but meanwhile his queenside is sleeping.) 11…Nh5 12.Bh2 Ng3+?! (In hindsight this looks like the turning point of the game.) 13.Bxg3 Qxg3 14.Ne2! Qg6 15.Nf4 (White has repositioned his knight to a very effective square without any loss of time.) 15…Qh6 16.g3 (We now come to a puzzling set of moves where White allows Black to swap on c4 and Black declines to do it. I had thought that the idea was 16.Nxe6 fxe6 17.Qb3. But perhaps Chucky saw what Deep Fritz 7 suggests: after 17…Nc6 18.Bxe6+ Kh8 White’s advantage is evaporating because Black threatens to take on d4.) 16…Nd7 17.Kg2 Nb6? (But this is pretty clearly an error. 17…Bxc4 18.Qxc4 c6 still looks like a reasonable way for Black to hold the balance, though White’s position is a bit more pleasant to play.) 18.Bxe6 fxe6 19.Rhf1 (19.Qb3 would provoke the same exchange sacrifice we see in the game.) 19…c5 20.d5 Rxf4 (This doesn’t quite work, but it is instructive for us lesser mortals to see even the near misses of the super-GMs because it teaches us to consider ideas we might never have thought of. Black was under pressure in any event since White was threatening to sink a knight into e6, so it is hard to suggest really good alternatives.) 21.gxf4 Qxf4 22.dxe6 Rf8 23.b4!? (When someone figures out how super-grandmasters come up with moves like this, please let me know! Until then, my best guess is that it is intended to clear the d4-square, e.g. 23…cxb4 24.Nd4 when the f-file is very useful and the knight has bright prospects on f5.) 23…Rf6 24.Qb5 Rxe6 25.bxc5 Bh4? [Now the roof caves in. 25…dxc5 26.Qe8+ (26.Nd4!? Qg5+ 27.Kh1 Qh5 28.Qb3 c4 29.Qf3 +/-) 26…Qf8 27.Qxf8+ Bxf8 28.e5 looks like a longish but winning ending.] 26.Nxh4 Qxh4 27.Qb3 (Neatly pinning the rook and defending h3 laterally.) 27…d5 28.cxb6 1-0
Escalante (1949)-“klaxcek2” (1771) King’s Bishop Gambit Thematic, Round 2 chess.com, Sept. 2021 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 Nf6 5.Nf3 Qh5 6.Nc3 d6 7.d4 g5 8.h4 h6 9.e5 Ng4 10.Qe1 (10.Qe2!?) 10…Be7?! (Black has to chance 10…Kd8) 11.Nd5! (White is practically winning after his move.) 11…Kd8
12.Nxe7! Kxe7 13.exd6+ (White has a good position. But as White will have trouble attacking the king from open lines of the center, 13.Kg1, with the idea of hxg5, is probably better.) 13…Kxd6?? (13…Kf8 is Black’s only chance. Then White should continue with 14.Kg1.) 14.Ne5 Be6 15.Qb4+ (Mate is coming.) 1-0
Does this mean that Black cannot win against the Bishop’s Gambit? Of course not. But it’s not as easy as it might seem.
Swiderski-Teichmann Vienna, 1903 [Fletcher, Gambits Accepted – A Survey of Opening Sacrifices, 1954] 1.e4 e5 2.f4 exf4 3.Bc4 d5 4.Bxd5 Qh4+ 5.Kf1 g5 6.g3 Qh6! 7.d4 c6 8.Bb3? (All subsequent trouble could have been avoided if White had played 8.Bc4, with a continuation such as; 8…Nf6 9.Nc3 Bh3+ 10.Nxh3 Qxh3+ 11.Kg1 fxg3 12.Bf1.) 8…Nf6 9.Nc3 Bh3+ 10.Ke1 Bg2 11.e5 Nfd7 12.h4 Bxh1 13.Nh3 Be7 14.Qg4 gxh4 15.Bxf4 Qg6 16.Qe2 Nb6 17.a4 hxg3 18.Kd2 Bd5 19.Bxd5 cxd5 20.Rg1 Nc6 21.Nb5 Rc8 22.c3 Nc4+ 23.Kc1 N6a5 24.Qd1 Qb6 25.Qg4 Nb3+ 26.Kb1 Qg6+ 0-1
A. Miller-Curdo Central N.E. Fall Open Leominster, MA Nov. 11 1972 [John Curdo, “Chess Caviar”, #32 1982] 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 d5 5.Bxd5 Nf6 6.Nf3 Qh5 7.Nc3 Bb4 8.Ne2 (Curdo gives this move a “?”. But I think it’s more of a “?!” – RME) 8…Nxd5 9.exd5 g5 10.c3?! (RME) 10…Bd6 11.Qa4+ Kf8 12.Qd4 Rg8 13.Qf6 g4 14.Qd8+ Kg7? (What is wrong with 14..Bd7 – RME.) 15.Qg5+ Qxg5 16.Nxg5 Bf5 17.h3 Bd3 0-1 (18…Re8 or 18..h6)
Jaroslav Netusil (1990)-Miroslav Honcu (1890) Czech Team Boys Ch., 2001 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 d6 5.d4 g5 6.Nc3 Ne7 7.Nf3 Qh5 8.Kg1?! (8.Rg1 with the idea of h4.) 8…g4! 9.Ne1 f3! (And now Black has a very advanced pawn.) 10.g3?! (10.Nd3! is better.) 10…Rg8 11.Nd3 Bh6 12.Nf4 Bxf4 13.Bxf4 Ng6 (13…Be6 is an alternative.) 14.Be3 c6 15.b4 Nd7 16.b5 Nb6 17.Bd3 Be6 18.Qf1 d5 19.Kf2 (Better is 19.Re1 to bring the rook into play.) 19…O-O-O 20.a4 dxe4 21.Nxe4 Nd5 22.Bd2 f5 23.Ng5 Nf8 24.Qc1 f4 25.Nxe6 Nxe6 26.bxc6 Qh3 27.cxb7+ Kb8 28.Qf1 Qg2+ 29.Qxg2 fxg2 30.Rhe1? (White should play 30.Kxg2! and if 30…f3+, then 31.Kf2 and the White king is perfectly safe.) 30…Nxd4 31.Kxg2 Nf3 32.Red1 Nxd2 33.Rxd2 Ne3+ 34.Kf2 Nxc2 35.Rc1 fxg3+ 36.Kxg3 Nb4 37.Rc8+ Rxc8 38.bxc8=Q+ 1/2-1/2
Here are some sample lines that you might want to research before playing this version of the King’s Gambit. There are many more unknown or unclear lines than the usual (and over-used – in my opinion) 3.Nf3 lines. Use these lines to start your exploration. You might discover something new to your arsenal.
Most players create a collection of full and partial games for their own pleasure or study.
Themes include favorite games of a famous player, beloved openings, offbeat or unusual mating patterns, miniatures, tactical sacrifices, positional considerations, pawn endings, rook endings, and even games they have played.
Players have been collecting games at least since Greco, who published his games sometime after 1500. He covered openings and spectacular wins in the opening, and claimed to have played all the games in his collection (but the modern opinion is that he simply copied at least some of the games from other collections and made an anthology of them).
Players have made their collections from index cards. This works well if you are deciding whether a new move in an opening is worth analyzing. You write down a game with the new move on an index card. Repeat. And keep going.
When you have collected enough index cards with the new move, you can place them on a table, organize them, and then play over the games on the cards. This is a flexible method as you can easily discard a game and substitute another card that you think will be a better study.
When done, organize the cards by any criteria you want, and then attach a rubber band around them and they are ready to use again.
Index cards are also good if you want to collect all the games of a players. When a new game is played, all you have to do is copy the newest game on a card and you are ready to add it to your collection. It also easy find out what he is most likely to do when he has to face your pet Najdorf variation.
Chess players have also created scrapbooks full of interesting and helpful games, problems, analyses, and the like from newspapers, magazines, and even old books.
This makes such collections much easier to travel and can hold more information than index cards.
For those players who can write also small, small note pads have been used to write down games and the occasional study or problem. Usually, you would meet them at tournaments, and they would be collecting games for publication. But this method was (and is) not meant to be long-lasting. Instead, the reporter, editor, or fellow chess player would transfer the game and notes to a more permanent medium.
But with the almighty laptop (and the Internet), it is now far easier to create a collection, make it a more-or-less a continuing collection and update it at one’s leisure.
The most common method of game collection in the Internet age is to use a PGN generator. PGN is short for Portable Game Notation, it is what the computer uses to display the moves of a game, and it looks like this:
A few notes here. The computer will translate a “$1” as an “!” and a “$2”as a “?”. Any notes in a { } will allow you to read the note when you play over the game on a computer, and a ply is exactly ½ of a move. Hence, this game is 15 moves, and the ply is 30. The game is from Clarke’s 100 Soviet Miniatures.
The big drawback of this method is that you need a computer to play, study, or simply enjoy the game. And in the case of electrical power going down, you can be out of luck.
With the rise of on-line publishing, players can also upload and print books of their favorite games, players, openings, and ideas on the game. This can be expensive (on-line printers need to make their profit), but it is rather easy to add new games and ideas, and even change one’s own annotations as fast as you can type.
Which is an important skill when writing anything on the Internet, social sites, and even a blog.
And now a game from Tal’s Tactical Treatment of an opponent. Maybe this is something you can add to your collection.
GM Tal-Kennedy World Student Ch. Varna, 1958 [Minev, “Digging into the Most Notorious Bulletin”, Inside Chess, Sept. 5, 1994] 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Qg4 cxd4 8.Bd3 (Tal’s favorite continuation throughout his career and one that theory still gives as “unclear”.) 8…Nbc6?! (The immediate 8…Qa5 9.Ne2 is critical … After the text, White has no problems with his e5-pawn.) 9.Nf3 Bd7 (If now 9…Qa5, then 10.O-O.) 10.cxd4 Qc7 11.O-O O-O-O 12.a4 f5 13.Qxg7 h5 14.Qg5 Rdg8 15.Qd2 Na5 16.Ba3 Nec6 17.Bd6 Qd8 18.Qc3 Be8 19.Rab1 Rg7 20.Bb4 h4 21.Bxa5 Qxa5 22.Qxa5 Nxa5 23.Rfe1 h3 24.g3 Nc4 25.Bxc4 dxc4 26.d5! f4 27.Re4! exd5 28.Rxf4 Bxa4 29.Nd4 Re7 30.Rf5 Kc7 31.f4 Rd8 32.Rf6 Bd7 33.Rd6! b5 34.Rxd5 a6 35.f5 Rf8 36.Rf1 Bc8 37.f6 Rd7? 38.Ne6+ 1-0
Every player values his queen. And there is little wonder why. It is the most powerful piece of the game and with it, sometimes by itself, quickly mate the opposition. Take a look at Scholar’s Mate (1.e4 e5 2.Bc4 Nc6 3.Qf3 Nd4 4.Qxf7#), Fool’s Mate (1.f4 e5 2.g4 Qh4#), even a trap in the Petrov (1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4 4.Qe2 Nf6 5.Nc6+).
It stands to reason that a player would welcome another queen joining his ranks. Even more so if the opponent fails to do the same. Imagine the possibilities!
But chess is not so simple. A second queen does not automatically confer or guarantee victory.
So, what happened? Well, in both cases, the promoted queen finds herself in a corner on the board. A corner, as you probably know, is a square in which the queen has less moves, less mobility, and less power than existing on the side or in the center of the board.
And since the promotion occurred in the opening, there are many pieces on the board that block or hinders the movement of the newly born queen.
The side with the extra queen usually has to spend an extra tempo or two to get the brand-new queen into play.
All of which subtracts from usually positive aspect of an additional queen.
Let’s take a look at two other games.
The first shows a White king under tremendous pressure from Black’s knight, passed pawn, and sole queen. It also shows how fond some players have for their multiple queens, and an unwillingness to give one of them up.
Chigorin-Blackburne Vienna, 1898 1.e4 e6 2.Qe2!? (Chigorin is credited with coming up with this move. Its main goal is to harass Black’s development as the queen on e2 can easily be put into play on either side of the board.) 2…b6 (2…c5 is an alternate move.) 3.Nc3 Bb7 4.Nh3 Nc6 5.d3 g6 6.Bg5 Be7 7.Qd2 Bxg5 8.Nxg5 Qe7 9.f4 O-O-O 10.O-O-O f6 11.Nf3 Nh6 12.d4 d5 13.e5 f5 14.Bb5 a6 15.Be2 Nf7 16.h3 h5 17.Rhg1 Rdg8 18.g3 Kb8 19.Kb1 Ka7 20.Ka1 Nb8 21.Rb1 Nd7 22.b4 b5 23.a4 c6 24.Qc1 Ra8 25.a5 Rag8 26.Na2 g5 27.Qe3 Nf8 28.Nc1 h4 29.gxh4 gxf4 30.Qf2 Rxg1 31.Qxg1 Rh6 32.Nd3 Ng6 33.h5 Nh4 34.Nxh4 Qxh4 35.Qg7 f3 36.Bxf3 Qxd4+ 37.Rb2 Nd6 38.Qxh6 Nc4 39.Qf4 Qc3 40.h6 c5 41.h7 cxb4 42.h8=Q b3! (Counterplay!) 43.Qf8 bxc2 44.Qc5+ Ka8
45.Qfd4?? [Chigorin himself analyzed his blunder. White wins after 45.Qfxc4! bxc4 (45…dxc4 46.Qc8+) 46.Qb4 Qxb4 47.Rxb4 cxd3 48.Kb2. 45.Qc1 +-.] 45…Qxa5+ 0-1
The second one demonstrates how a queen in the corner can still be more of a spectator on the corner than a contributing member, even in an endgame. And how an Initiative can trump the extra material.
WFM Natalya Tsodikova (2196)-FM Jon Jacobs (2200) Mechanics Institute vs. Marshall match chess.com, Oct. 15 2019 [GM Nick de Firmian. “Mechanics’ Versus Marshall”, CL, Jan. 2020] 1.Nf3 Nf6 2.g3 g6 3.b3 Bg7 4.Bb2 0-0 5.Bg2 d5 6.0-0 c5 7.c4 d4 8.b4 Nc6 9.bxc5 e5 10.d3 Nd7 11.Nfd2 Nxc5 12.Ba3 Qa5 13.Ne4 Nxe4!? (An interesting Exchange sacrifice for the initiative. Black has active pieces for the material and dark square play.) 14.Bxf8 Bxf8?! (Even stronger was 14….Nxf2! 15.Rxf2 Bxf8. The weakness of e3 would add to Black’s compensation for the Exchange.) 15.Bxe4 Qc7 16.Nd2 a5 17.Bg2 f5 18.a3 a4 19.Qc2 Bc5 20.Rfb1 Qe7 21.Qb2 Ra6 22.Qc1 Kg7 23.Rb5 Na7 24.Rb2 Nc6 25.Raa2 g5 26.Rb1 Kg6 27.Rb5 Na7 28.Rbb2 Nc6 29.g4?! (White goes for the win! This was a hard-fought match and the players go all out, yet the position now becomes very sharp.) 29….Bxa3 30.gxf5+ (Bad is 30.Rxa3 Qxa3 since 31.Rb6 is not check.) 30….Bxf5 31.Ne4? Bxb2 32.Qxb2 Qb4 33.Qc1 h6 34.Ng3 a3 35.Nxf5 Kxf5 36.Be4+ Kf6 (Black is winning on the queenside, but his king is unsafe on the opposite wing. Natalya quickly switches fronts.) 37.Qf1! Kg7 38.Qh3 Ne7 39.Qd7 Kf6 40.Qxb7 Rb6?! (Here Jon misses his best chance. He should play for the endgame where his king is safe. 40….Qxb7! 41.Bxb7 Rb6 42.Be4 Rb3 is difficult for White, e.g. 43.Kf1 Ke6 44.Ke1 Kd6 45.Kd2 Kc5 46.Kc2 Kb4 with full control of the board.) 41.Qa8!? Qb1+ 42.Kg2 Qxa2 43.Qf8+ Ke6 44.Qxh6+ Kd7 45.Qxb6 Qb2 46.Qa7+ Ke8 47.Qa4+ Kf8 48.Qd7?! (Best was 48.Qa8+ Kf7 49.Qa7 a2 50.Bd5+ Kf6 51.Qa6+ Kg7 52.Qa7 Kf8 53.Qa8+ Kg7 54.Qa7 forcing the draw.) 48….a2 49.Bd5 Nxd5 (Black still has winning chances after 49….Qb6.) 50.cxd5 a1=Q
51.Qd8+ Kf7 52.Qd7+ Kf6 53.Qe6+ Kg7 54.Qe7+ Kg6 55.Qe6+ Kg7 56.Qe7+ Kg6 57.Qe6+ Kh5 58.Qh3+ Kg6 (Black is a whole queen up, but his king cannot escape the checks.) 59.Qe6+ 1/2-1/2
Most of us have played the King’s Gambit, and some of us still do. It’s a good opening to learn tactics and, occasionally, strategies. The majority of the games start with 1.e4 e5 2.f4 exf4 3.Nf3. Black can continue with 3…g5 and try to hold on his extra pawn, or play for his own attacking possibilities.
A rarer response is 3.Bc4, known as the Bishop Gambit. This variation allows White to explore relatively unknown territory.
Black usually counters with 3…Qh4+ moving the king, preventing White from castling, and isolating the h1-rook for at least the time being. But a queen check rarely ends the game. Black needs more active pieces to start any attack. He can try, after 3.Bc4 Qh4 4.Kf1, with 4…d5 and 4…Nf6, both leading to strong tactical play.
But perhaps the stronger reply is also the rarest. Black can play 4…b5!? The idea is since Black is up a pawn, he can give one up and still be of material equality and can even gain a tempo if White plays 5.Bxb5 (which is the most common move). And the extra tempo comes when Black plays 5…Bb7. This puts the bishop on the long diagonal to the white king, unable to castle.
Does this mean the Black wins? Not by a long shot! White has a lot of momentum built up, just waiting for Black to slip.
Here is the Immortal Game!
Anderssen-Kieseritzky London, 1851 [The “Immortal Game”] [Chernev, 1000 Best Short Games of Chess, #945 ; Tartkower, 500 Master Games of Chess, #227 ; Seirawan+Minev, Take My Rooks, pg. ix-xi] 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 b5 5.Bxb5 Nf6
[It is a toss-up whether the immediate 5…Bb7 or 5…Nf6, delaying the Bb7 until the knight is better positioned.
Here are two games with 5…Bb7.
Harrwitz-Kieseritzky London, 1847 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 b5 5.Bxb5 Bb7 6.Nc3 Bb4 7.d3 Bxc3 8.bxc3 Nf6 9.Nf3 Qh5 10.Rb1!? g5!? (Black attacks on the side which the White king resides.) 11.Bxd7+ Nbxd7 12.Rxb7 O-O 13.Rb5 c5 14.d4 Nxe4 15.dxc5 Nxc3 16.Qxd7 Rad8 17.Qf5 Rd1+ 18.Kf2 Rxh1 19.Bb2 Nd1+ 20.Ke2 Nxb2 21.Rxb2 Rxh2 22.Kf2 g4 23.Qxh5 Rxh5 24.Nd4 Rxc5 25.Rb4 Rd8! (White cannot set up an adequate defence.) 26.Ne2 Rxc2 27.Kf1 Rd1+ 28.Kf2 Rdd2 29.Re4 f5 30.Re5 h5 -+
7…Nh5 (Here again 7…g5 is a more natural way of defending the gambit pawn. – Tartakower ; Glazkov and Estrin recommend 7…Bc5!? 8.d4 Bb6, we suggest 7…Be7!? followed by 8…Nh5 or 8…O-O. – Seirawan+Minev) 8.Nh4 [A subtle guard against 8…Ng3+, but 8.Kg1 (or 8.Kf2) would be a blunder on account of 8…Qb6+, followed by …Qxb5. – Tartakower] 8…Qg5 [This simultaneous assault on two pieces proves illusory. Better would be 8…g5 9.Nf5 Qg6. – Tartakower ; According to Kieseritzky, the decisive mistake. He recommends 8…g6! and if 9.g4 (9.g3 Be7) Nf6 10.Ng2 Qh3 11.Bxf4 Nxg4 with advantage for Black. – Seirawan+Minev] 9.Nf5 c6?! [In our opinion, this is the decisive error. Better was 9…g6 10.h4 Qf6!? (Not 10…Ng3+ 11.Ke1! Qf6 12.Nxg3 fxg3 13.Qe2, obviously to White’s advantage – Kieseritzky), when Black is still kicking. – Seirawan+Minev] 10.g4 Nf6 11.Rg1 cxb5 12.h4 Qg6 13.h5 Qg5 14.Qf3 (Threatening to win the Queen by 15.Bxf4, as well as 15.e5 attacking the Rook with his Queen while his King Pawn bites at the Knight. – Chernev) 14…Ng8 15.Bxf4 Qf6 16.Nc3 Bc5 (Black seeks salvation in a counter-attack. Steadier, however, would be 16…Bb7 – Tartakower) 17.Nd5! Qxb2
18.Bd6! (“Ganz grossartig gespielt” says Gottschall. – Chernev) 18…Bxg1 [If 18…Qxa1+ 19.Ke2 Qxg1 20.Nxg7+ Kd8 21.Bc7# If 18…Bxd6 19.Nxd6+ Kd8 20.Nxf7+ Ke8 21.Nd6+ Kd8 22.Qf8# – Chernev ; Some confusion exists here. Several authors (e.g. Chernev in “1000 Best Short Games of Chess” and Glazkov, Estrin in Korolevsky Gambit, 1988) give the move order as 18…Bxg1 19.e5 Qxa1. We used the text from “Encyclopedia of Chess Games” and other sources that we felt more authentic. – Seirawan+Minev] 19.e5! (Have another Rook! – Chernev) 19…Qxa1+ (A slight chance of a draw is afforded by 19…Qb2, etc. – Tartakower) 20.Ke2 (With a renewed threat of 21.Nxg7+ Kd8 22.Bc7# – Tartakower) 20…Na6 (Defending against 21.Nxg7+ Kd8 22.Bc7#, but the final blow comes from the other side. – Seirawan+Minev] 21.Nxg7+ Kd8 22.Qf6+! Nxf6 23.Be7mate 1-0 [White has given up a Queen, two Rooks, and a Bishop for one single, miserable Pawn (and mate, the cynic might point out.). – Chernev ; A forced mate by three minor pieces against the full array of the black pieces. – Tartakower]
Annotation is adding evaluations, thematic considerations, analyses, comments, notes and references to other games or manuals.
It is meant to help the chess enthusiast who is playing over a game.
EVALUATIONS, Informator Style
In 1966 the Šahovski Informator (more commonly known as Informator) was first published in Belgrade (then the capital of Yugoslavia). Introduced were many easy-to-understand symbols to help evaluate a game. They included a “+-“, meaning White is winning and “-+” meaning Black is winning. These symbols, because of their simplicity, became standard in annotated games. A more complete list, along with other universal symbols, can be found here:
Chess Engines give a +1.00 if White is pawn ahead. This does not necessarily that White is a physical pawn up in the game. Instead, White has a position that worth a pawn more than Black. An evaluation of +3.00 means that White is up a piece (1 piece = 3 pawns). This means White is winning.
Black’s advantages are indicated by a “-“ sign. So, a -1.00 means Black has a position worth a pawn up and -3.00 means he has a position worth an extra piece.
But they don’t usually tell you why a position is worth +0.45 or why 0.90 is better. Or how to use or exploit your advantage.
Stick with the Informator evaluations.
THEMATIC CONSIDERATIONS
Sometimes it is useful to consider moves that support thematic ideas. For example, one could mention that in the Nimzo-Indian (1.d4 Nf6 2.c4 e6 3.Nc3 Bb4), White wants to put a pawn on e4 with a broad center and threatening .e5. Or one could be reminded that in the King’s Gambit, a tempo is often worth more than a piece.
ANALYSES
Simply put, an analysis is what will happen with best play from both players from a certain position. It can be easy as stating and showing a mate in 10 moves, or how a pawn grab can result in a loss for the player that took the pawn that proved to be poisonous.
COMMENTS and NOTES
Such items can make the game even enriching; more interesting. Here, we are introduced to what a player’s thoughts and concerns may be. And they may be non-chess related (like a how he might worry about missing a bus if he game goes on too long). And maybe he will tell us why he chose a Najdorf rather than a Pirc. (it’s happened before!)
REFERENCES to other games or manuals.
It is common for an annotator to reference the reader to other games that have similar themes in the opening, or other moves he can consider. It is not by only one game that a student learns the Game.
A good annotator is also one to seek out what others have said about the game, the opening, or a sacrifice. And give credit when it is due.
I enjoy annotating games – believe me, it helps and forces me to become better.
And when I do not, usually because someone’s annotations are better than mine, I document it.
Here is my basic format:
[A, B, C]
From a magazine
A=Annotator B= Name of article C=Name of magazine, along with issue date
From a book or web page
A=Annotator B= Name of book or web page C= Game number (such as Chernev’s 1000 Best Short Games of Chess or any other book where the games are numbered).
When something is unknown that section is left blank.
Villanueva-IM Pablo Michel Buenos Aires, 1960 [IM Minev, “Tactic, Tactics, and More Tactics – The Long Dozen”, Inside Chess, May 27 1991, pg. 28/9] 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5 5.dxc5 Bxc5 6.Nf3 Nc6 7.Bg5 Qa5 8.O-O-O? (Recent theory shows 8.Bd2 Qd8 9.e3 O-O 10.Be2 with a slightly better game.) 8…Nb4 9.Qb3 Ng4! 10.a3 Nc6 11.Ne4 f5 12.Nxc5 Qxc5 13.h3? (White is in trouble. He thinks that in this way the f3-pawn will be saved.) 13…Nxf2! 0-1 (White missed the point that after 14.Be3 Black has 14…Na5 15.Qc3 Nxd1 winning an exchange.)
Phil Thoma (2153)-Kokesh (2009) Team Ch., 1996 [Thoma, Oklahoma Chess Bulletin, Nov. 1996, pg. 7,8] 1.b4 Nf6 2.Bb2 g6 3.e3 Bg7 4.f4 O-O 5.Nf3 d6 6.d3 (The only move to keep a knight on f3 and not trade off the white-squared bishops after 6…Bg4) 6…c6 (Announcing his intention of sending the lady to b6 where it hits two pawns and also keeps an eye on white’s ambitions.) 7.a4 (I wanted this move to work so badly that I gave up trying to calculate all the ensuring variations and just played it.) 7…Qb6 (And why not? The resulting firestorm was hard to see and the move itself was excellent.) 8.Qd2 (Only move.) 8…Ne4
9.a5 Nxd2 [Black rises to the occasion and plays the only move. For example, 9…Bxb2 10.axb6 Nxd2 11.Rxa7 Nxf3+ 12.gxf3 Nd7 (not 12…Rxa7 13.bxa7) 13.Rxa8 Nxb6 14.Ra2 Bg7 and White has the center. If 9…Qc7 10.Qc1 Bxb2 11.Qxb2 and N retreats.] 10.axb6 Nxf3+ (But here the dragon should strike back with 10…Bxb2 11.Rxa7 Nxb1 12.Rxa8 Nd7 and Black appears to have a big plus.) 11.gxf3 (Now it is too late for 11…Bxb2 as White wins the exchange.) 11…Na6 12.Bxg7 Kxg7 (And White now has the upper hand again.) 13.bxa7 Nxb4 14.Kd2 (It is important to understand that time is of the essence here. If White is to make use of the bone in the throat, he has to attack the Black king with utmost speed. The back rank must be cleared and the rooks brought into play. It is not dangerous for White to keep his king in the center because Black’s queen rook is tied to the bone.) 14…c5 15.Nc3 Bd7 (To stop 16.Na4) 16.Be2 Na6 (Maybe 16…Bc6 and stopping the knight maneuver is better, but I can understand Black’s reluctance to part with his prelate considering White’s could become powerful in attacking the Black king.) 17.Nd5 (The stallion rears and stomps down on a powerful square.) 17…Rxa7 (Otherwise 18.Nb6 wins the exchange.) 18.Nb6 (Note that 18.Nxe7 Be6 19.c4 Re8 20.Nd5 Bxd5 21.cxd5 Rea8 22.Rhb1 Nb4 23.Rxa7 Rxa7 24.Rb2 leaves Black with a big plus due to his passed b-pawn and dark square dominance.) 18…Bc6 19.h4 h5 (Necessary.) 20.Rhg1 Kf6 21.Rg5 (Stopping 21…e5 as 22.f5 would really turn the rackscrew.) 21…e6 22.e4 Re8 23.f5 exf5 24.exf5 Re5 25.fxg6 fxg6 (Not 25…Rxg5 26.gxf7 Kxf7 27.hxg5 and White rolls.) 26.Rg3 d5 27.Rag1 Be8 28.Nc8 Ra8 29.Nd6 Nb4 30.Nxe8+ Raxe8 31.Rxg6+ Ke7 32.R1g5 Kd8 33.Rxe5 Rxe5 34.Rg5 Rxg5 35.hxg5 d4 36.f4 h4 37.Bf3 b5 38.f5 Ke7 39.f6+ Kf7 40.Bh5+ Kg8 41.g6 h3 42.Bg4 (As after 42…h2 43.Be6+ Kh8 44.g7+ Kh7 45.g8=Q+ Kh6 46.Bf7 and mates next move.) 1-0
Lapshun (2566) – Paschall (2483) New York Masters, 2003 [G. Shahade] 1.b4 d5 2.Bb2 Bg4 3.Qc1!!! (NEW WORLD RECORD!!! Fastest Qc1 ever in master level chess!!! After watching enough of Lapshun’s openings I’ve run out of ways to poke fun at his unorthodox moves.) 3…Nd7 4.c4 e6 5.e3 Ngf6 6.a3 a5 7.c5 c6 8.Be2 Bxe2 9.Nxe2 b6 10.d4 Be7 (Lapshuns bishop on b2 isn’t looking so happy…) 11.O-O O-O 12.Nd2 Qc7 13.Qc2 Ng4 14.g3 f5 15.Nf4 Rf6 16.h3 Nh6 17.Nd3 a4? (A huge positional mistake…if black wanted to close up the position, he had to play ….b5 first.) 18.cxb6 (And all the sudden white has all the play…..the c-pawn is very weak, and the knights will come to e5 and f4.) 18…Qxb6 19.Rac1 Nb8 20.Nf3 Rf8 21.Nf4 Re8 22.Ne5 (Lapshun’s position looks extremely pleasing. Most of white’s pieces are very well placed, whereas blacks pieces are randomly scattered about.) 22…Ra6 23.Qe2 Bd6 24.Nfd3 Ra7 25.Rc2 Nf7 26.Rfc1 Nxe5 27.dxe5 (Ooops….and now the bishop that looked so bad earlier in the game, will trade itself for a rook after Bd4 next move.) 27…Bf8 28.Bd4 Qa6 29.Bxa7 Qxa7 30.Nc5 g6 31.Rc3 Bg7 32.f4 Bf8 33.h4 h6 34.Kf2 Re7 35.Qc2 Re8 36.Qd1 g5 37.hxg5 hxg5 38.Qh5 (Completely crushing, attacks the rook on e8, prepares either Qxg5 or Rh1.) 1-0
This might not improve your rating or your abilities, but it’s fun, interesting, and perhaps even revealing, to see how celebrities play the game. Maybe we can now call ourselves the PAWN-PAR-RAZZI.
GM Miguel Najdorf-Ernesto Ché Guevara (Revolutionary) Blindfold Simul Mar de Plata, 1949 [Leftist guerillas generally do better than most. Maybe it’s because they must be resourceful while planning their battles and they carry that resourcefulness to the chess table. Then again, Najdorf was playing blindfolded.] 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 h6 10.d4 Re8 11.Nbd2 Bf8 12.d5 Ne7 13.c4 bxc4 14.Nxc4 c6 15.dxc6 Nxc6 16.Be3 Be6 1/2-1/2
Koltanowski-Humphrey Bogart (Actor) Blindfold exhibition game San Francisco, Mar. 5 1952 [Bogart is one of best, both on screen and at the chessboard. He played around Expert level.] 1.e4 e6 2.d4 d5 3.exd5 (The Exchange Variation is a good way get out of “book”, and prepared lines.) 3…exd5 (Bogart probably know 3…Qxd5? can easily lead to a bad game for Black.) 4.Bd3 Nf6 5.Ne2 Bg4 6.O-O Bd6 7.f3 Be6 8.Bf4 O-O 9.Nd2 Nc6 10.c3 Ne7 11.Bxd6 Qxd6 12.f4 c5 13.Nf3 Nf5 14.Qd2 Ne4 15.Qc1 Rac8 16.dxc5 Qxc5+ 17.Ned4 Nxd4 18.Nxd4 Rc7 19.f5 Bd7 20.Bxe4 dxe4 21.Qf4 Re8 22.Rae1 Re5 23.Rxe4 Rxe4 24.Qxe4 Bc6 25.Qe3 Re7 26.Qg3 Re8 27.f6 g6 28.Qh4 h5 29.Re1 Rxe1+ 30.Qxe1 Qd6 31.Nxc6 Qxc6 32.Qe7 Qc8 33.h3 Qc6 34.b4 Qxc3 35.Qe8+ Kh7 36.Qxf7+ Kh6 37.Qe7 Qc1+ 38.Kf2 Qf4+ 39.Ke2 Qc4+ 40.Kf3 Kg5 41.f7+ 1-0
Here’s another Bogart game, with him showing off his skills.
Boris Becker (Tennis professional)-GM Garry Kasparov Internet Exhibition Game Berlin, Mar. 15 2000 1.e4 e5 2.Qh5? (Did Becker actually think that this opening, so weak than even a young amateur would see the weaknesses inherent in it, would succeed against a player who was World Champion for an entire decade?) 2…Nc6 3.Qf3 Nd4 4.Qc3 Nf6 5.f3 g6 6.Ne2 c5 7.Nxd4 cxd4 8.Qb3 Bg7 9.Bc4 O-O 10.c3 d5 11.Be2 d3 12.Bxd3 dxe4 13.Bxe4 Nxe4 14.fxe4 Qh4+ 15.Kd1 Qxe4 16.Re1 Bg4+ 17.Re2 Qxe2+ 18.Kc2 0-1
Ray Charles (Singer, Entertainer)-GM Larry Evans Reno, Mar. 8 2002 Chess Life Interview [Ray Charles is blind and pays on a special board for the blind. This game was a casual game for a Chess Life interview. Ray plays well, but the GM is simply too much him (and most of us!)] 1.e4 e5 2.Nc3 Nc6 3.Nf3 Nf6 4.d4 exd4 5.Nxd4 Bc5 6.Nxc6 bxc6 7.Qe2 O-O 8.Be3 Bxe3 9.Qxe3 Re8 10.f3 d5 11.Qd3 a5 12.O-O-O Ba6 13.Qd2 Bxf1 14.Rhxf1 dxe4 15.Qxd8 Raxd8 16.Rxd8 Rxd8 17.Rd1 Rxd1+ 18.Kxd1 exf3 19.gxf3 Kf8 20.Kc1 Ke7 21.Kd2 Ke6 22.Ke3 Nd5+ 23.Kd4 Nxc3 24.Kxc3 Kd5 0-1
Celebrity status does not depend solely on performers and politicians. Here is a slightly eccentric super genius trying his hand at the game.