Game of the Month

Starting in the 1940s Chess Review began a regular article titled, “Game of the Month”, where well-known and top players would write about a contemporary game and provide analysis and notes. Most articles were between one and two pages long.

When Chess Review merged with Chess Life, the new magazine was titled Chess Life and Review. The Game of the Month was continued, and some very good players contributed to the monthly article.

Later on, the magazine dropped the latter part of the title and was known as simply as Chess Life. The Game of the Month was still featured and treasured by many players.

But in the last few years, the Game of the Month has mysteriously disappeared. Was it because the cost of printing such an article became prohibitive? Or was it a casualty of the Internet, where are a player can analyze any game he desires and go into deeper detail than a monthly magazine can possibly do?

Here is perhaps the best game to be featured in that monthly article. It is easy to follow, the notes are clear and the Grandmaster who wrote the article was a well-respected player who must have put in many hours in his creation. This was the time before computers, word processors, the Internet, chess engines, and even ECO.

And here it is:

Many-headed Dragon

Mocking the move 1.b4, Tartakower named it the Orangutan Opening, but chess players took the famous grandmaster and writer seriously and adopted his title for this queer system. There is another name drawn from the (in this case non-existent) animal world which appears in chess opening theory. The chain of five connected Black pawns reminded someone of the head and tail of a dragon, and thus we have a strange name for an important line in the Sicilian Defense. Ill-informed about the origin of the name, some believed that the “Dragon” was Black’s powerful King Bishop, hidden on g7 and ready to breathe fire at the appropriate moment.

But apart from its fearsome name, one is surprised by the large number of tournament games played with this double-edged line in recent years and by the small number of draws in those games, the wheel of fortune favoring sometimes White, at other times Black. Despite many forced continuations which lead to clear decisions in this sharp system, it is extremely difficult to determine finally which side a given line favors. Just when one thinks he has found a refutation for a particular opponent’s conception, another idea or even a single move appears to reveal that the Dragon has many more heads than one to be lopped off.

The game below is just such an example. The winner spent years investigating the risks incurred in playing this variation and made it one of his strong weapons. The dangerous “Dragon” has been grateful to the man who was courageous enough to use it and has contributed its share of precious points toward his title as the new Yugoslav champion.

Planinec (2535)-Velimirović (2525)
Yugoslavia Ch.
Novi Sad, 1975
[GM Gligorić, Game of the Month – Many Headed Dragon”, Chess and Review, June 1975]

1.e4 c5 2.Nf3 d6 3.d4 Nf6 4.Nc3 cxd4 5.Nxd4 g6 6.Be3 Bg7 [Premature is 6…Ng4? 7.Bb5+. Experimental is 6…a6 (compare to the note after Black’s 7th move.) 7.f3 Nbd7 8.Qd2 b5 9.a4 bxa4 10.Rxa4 Bg7 11.Be2 O-O 12.O-O Nc5 13.Ra3 Bb7 14.Rfa1 Qc8 15.Nb3 Nxb3 16.Rxb3 Nd7 17.Ra2 Qc7 18.Nd5 Bxd5 19.exd5 a5 20.Bb5 Nb6 21.Qd3 Nd7 22.Rba3 Rfb8 23.Bxd7 Qxd7 24.b3 Qc7 25.c4 Rb7 26.Bd2 with advantage for White in GM Kavalek-GM Bilek, Sousse Izt., Sept. 1967.] 7.f3 (This signifies the beginning of the Rauzer Attack. White’s main weapon against the Dragon Variation. With this move White secures control of space and prepare a pawn assault on the Kingside.) 7…Nc6

[After 8.Bc4 Black may also play 8…Qb6 (threatening 9…Nxe4):


9.Bb3 allows 9…Ng4! and 9.Ncb5 a6 10.Nf5 Qa5+ 11.Bd2 gxf5 12.Bxa5 axb5 13.Bxb5 Rxa5 (White) plays a rather high price for Black’s Queen (as in Mohring-Hennings, Zinnowitz 1965); so there are two main alternatives left to White:

1) The sacrificial line 9.Nf5 Qxb2 10.Nxg7+ Kf8 11.Nd5 Nxd5 12.Qxd5

2) The solid line 9.Bg5 Qc7 10.g4 Bd7! 11.g5 Nhh5 12.Nd5 Qa5+ 13.c3.]

8.Qd2 O-O 9.Bc4 (Another basic move in the Rauzer Atttack. White occupies the important diagonal controls the central square d5.) 9…Bd7 10.O-O-O (This defines the position of White’s King too early. The more accurate order of moves is 10.a4, waiting for the opponent to clarify his plan of action on the opposite wing.) 10…Qb8 (Stein’s idea, which would be pointless after 10.a4 because of the positional 11.Nd5 or the attacking 11.a5.) 11.Bb3

[Fruitless is 11.Nd5 Nxd5 12.Bxd5 e6! 13.Bb3 (or 13.Bc4 Rc8) 13…a5. Also, too slow is 11.g4 b5! 12.Bb3 (if Black’s b5-pawn is taken, 12…Ne5 would follow) 12…a5 13.Nd5 Nxd5 14.Bxd5 with chances for both sides, Sutein-Keene, Hastings 1967/8. Interesting is 11.h4 Rc8 (weaker is 11…a5 12.Bh6! Nxe4? 13.Nxe4 Bxd4 14.h5 d5 15.Bxd5 Qe5 16.Bxf8 Qxd5 17.Qh6! Nb4 18.Rxd4 Qxd4 19.Bxe7 Black resigns, Spassky-Levy, Nice Ol., 1974) or 11…b5 offering a pawn sacrifice for the initiative in connection with Black’s Ne5.]

11…a5 12.Ndb5 [Because of his premature 10th move, White has no time for active play and is forced to defend. Interesting is 12.a4 Rc8 (Playable is 12…Nxd4 13.Bxd4 b5.) 13.Ndb5 Nb4 14.Kb1 d5 15.exd5 Bxb5 16.Bf4 Rxc3 17.Bxb8 Rxb3 18.Be5 Bd3 19.cxd3 Nfxd5 20.Bxg7 Kxg7, draw! 1/2-1/2, Browne-Sosonko, Wijk aan Zee 1975.] 12…a4 (This pawn sacrifice will displace White’s pieces and open the a-file to counterplay by Black.) 13.Bxa4 (The soundness of this pawn sacrifice could be better tested by 13.Nxa4 Na5 14.Qe2 Nxb3+ 15.axb3 d5 16.exd5 Qe5 17.f4 Qf5 18.Kb1 Rfc8 19.Na7 Rc7 with a complicated game as in Savon-Stein, 30th USSR Ch., 1962.) 13…Rc8 14.Qe2 Na5 15.Bb3 (Otherwise 15…Nc4 would follow.) 15…Nxb3+ 16.axb3 (Not 16.cxb3 Rxa2.) 16…d5 (Prepares the centralization of Black’s Queen, one of the points of Black’s 10th move.) 17.exd5 (White’s Knight on c3 is needed to cover the weakness of the long diagonal.) 17…Qe5 (The first threat is 18…Bxb5.) 18.f4 Ra1+! (If 18…Qf5 19.Nd4) 19.Kd2 Ne4+ 20.Ke1 (Black would penetrate more easily after 20.Nxe4 Rxc2+! 21.Kxc2 Qxe4+.) 20…Rxd1+ 21.Kxd1 (White has no better reply: both 21.Nxd1 Qxd5 and 21.Qxd1 Nxc3 look worse.) 21…Qf5 22.Kc1 (White has to spend time looking out for his King’s safety. 22.Nxe4 Qxe4 would make Black’s task easier.)


22…Ra8! 23.Kb1 Nxc3+ 24.Nxc3 Qf6! (Another key move in Black’s attack.) 25.Bc1 [The threatened mating combination starting with 25…Qxc3 forces White to lock king even more into its dangerous position. 25.Qd3 Bf5 26.Qc4 doesn’t work because of 26…b5. (One sample line is 27.Qc6 Rc8 28.Qxb5 Rxc3 29.bxc3 Qxc3 30.Qb8+ Bf8 31.Qe5 Qxc2+ 32.Ka1 Bg7! – RME)] 25… b5 26.Ne4 (White’s only remaining chance is to prepare an escape route on c2 and at the same time to try to cover that weak diagonal.) 26…Qa6 27.c3 Bxc3 28.Nxc3 (After 28.bxc3 Qa1+ 29.Kc2 Ra2+ Black would win immediately.) 28…Bf5+ 29.Ne4 Qa2+ 30.Kc2 Rc8+ 31.Kd2 Qxb3 32.Qd3 (White has to give the piece back with his King still in the open.) 32…Qb4+ 33.Ke3 Rc4 34.Nf6+ (The piece is lost in any case, and this way Black’s pawn mass may be less valuable.) 34…exf6 35.Qa3 Re4+ 36.Kf2 Qd4+ 37.Kg3 Qxd5 38.Qf3 (If 38.h3 Re2) 38…Qe6 39.Rd1 Kg7 40.Rd3 Rc4 41.Re3 Be4 42.Qe2 Qf5 [Here Black could have also had a won game by 47…Rxc1 48.Rxe4 Qc6 (Black’s threats include …f5 and …Rc2. – RME) White sealed his move now.] 43.Rc3 Ra4 (Of course, Black has to retain all his pieces on the board. His basic plan is to keep his Bishop on the long diagonal and to penetrate with his heavy pieces along the two central files.) 44.Qd2 Ra7 45.Qe3 Rd7 46.Rc5 Qe6 47.Kf2 (If White tried 47.f5, then 47…Qd6+ 48.Kf2 g5 would be the best play, capturing White’s f-pawn later.) 47…Qd6 48.b4 Bb7 49.h3 Qd1 0-1

Notes on Notes

Annotation is adding evaluations, thematic considerations, analyses, comments, notes and references to other games or manuals.

It is meant to help the chess enthusiast who is playing over a game.

EVALUATIONS, Informator Style

In 1966 the Šahovski Informator (more commonly known as Informator) was first published in Belgrade (then the capital of Yugoslavia). Introduced were many easy-to-understand symbols to help evaluate a game. They included a “+-“, meaning White is winning and “-+” meaning Black is winning. These symbols, because of their simplicity, became standard in annotated games. A more complete list, along with other universal symbols, can be found here:

EVALUATIONS, Chess Engines

Chess Engines give a +1.00 if White is pawn ahead. This does not necessarily that White is a physical pawn up in the game. Instead, White has a position that worth a pawn more than Black. An evaluation of +3.00 means that White is up a piece (1 piece = 3 pawns). This means White is winning.

Black’s advantages are indicated by a “-“ sign. So, a -1.00 means Black has a position worth a pawn up and -3.00 means he has a position worth an extra piece.

But they don’t usually tell you why a position is worth +0.45 or why 0.90 is better. Or how to use or exploit your advantage.

Stick with the Informator evaluations.

THEMATIC CONSIDERATIONS

Sometimes it is useful to consider moves that support thematic ideas. For example, one could mention that in the Nimzo-Indian (1.d4 Nf6 2.c4 e6 3.Nc3 Bb4), White wants to put a pawn on e4 with a broad center and threatening .e5. Or one could be reminded that in the King’s Gambit, a tempo is often worth more than a piece.

ANALYSES

Simply put, an analysis is what will happen with best play from both players from a certain position. It can be easy as stating and showing a mate in 10 moves, or how a pawn grab can result in a loss for the player that took the pawn that proved to be poisonous.

COMMENTS and NOTES

Such items can make the game even enriching; more interesting. Here, we are introduced to what a player’s thoughts and concerns may be. And they may be non-chess related (like a how he might worry about missing a bus if he game goes on too long). And maybe he will tell us why he chose a Najdorf rather than a Pirc. (it’s happened before!)

REFERENCES to other games or manuals.

It is common for an annotator to reference the reader to other games that have similar themes in the opening, or other moves he can consider. It is not by only one game that a student learns the Game.

A good annotator is also one to seek out what others have said about the game, the opening, or a sacrifice. And give credit when it is due.

I enjoy annotating games – believe me, it helps and forces me to become better.

And when I do not, usually because someone’s annotations are better than mine, I document it.

Here is my basic format:

[A, B, C]

From a magazine

A=Annotator
B= Name of article
C=Name of magazine, along with issue date

From a book or web page

A=Annotator
B= Name of book or web page
C= Game number (such as Chernev’s 1000 Best Short Games of Chess or any other book where the games are numbered).

When something is unknown that section is left blank.

Sudakova (2381)-Stupak (2361)
St. Petersburg FINEC IM, Jan. 30 2007
1.e4 e6 2.d4 d5 3.Nd2 Nc6 4.Ngf3 Nf6 5.e5 Nd7 6.c3 f6 7.Bb5 a6 8.Bxc6 bxc6 9.O-O fxe5 10.dxe5 c5 11.Qa4 Bb7 12.Nb3 a5 13.Bg5 Be7
(14…Bc8 15.Nxe6 and the black queen gets buried.) 1-0

Villanueva-IM Pablo Michel
Buenos Aires, 1960
[IM Minev, “Tactic, Tactics, and More Tactics – The Long Dozen”, Inside Chess, May 27 1991, pg. 28/9]
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5 5.dxc5 Bxc5 6.Nf3 Nc6 7.Bg5 Qa5 8.O-O-O?
(Recent theory shows 8.Bd2 Qd8 9.e3 O-O 10.Be2 with a slightly better game.) 8…Nb4 9.Qb3 Ng4! 10.a3 Nc6 11.Ne4 f5 12.Nxc5 Qxc5 13.h3? (White is in trouble. He thinks that in this way the f3-pawn will be saved.) 13…Nxf2! 0-1 (White missed the point that after 14.Be3 Black has 14…Na5 15.Qc3 Nxd1 winning an exchange.)

Phil Thoma (2153)-Kokesh (2009)
Team Ch., 1996
[Thoma, Oklahoma Chess Bulletin, Nov. 1996, pg. 7,8]
1.b4 Nf6 2.Bb2 g6 3.e3 Bg7 4.f4 O-O 5.Nf3 d6 6.d3
(The only move to keep a knight on f3 and not trade off the white-squared bishops after 6…Bg4) 6…c6 (Announcing his intention of sending the lady to b6 where it hits two pawns and also keeps an eye on white’s ambitions.) 7.a4 (I wanted this move to work so badly that I gave up trying to calculate all the ensuring variations and just played it.) 7…Qb6 (And why not? The resulting firestorm was hard to see and the move itself was excellent.) 8.Qd2 (Only move.) 8…Ne4


9.a5 Nxd2
[Black rises to the occasion and plays the only move. For example, 9…Bxb2 10.axb6 Nxd2 11.Rxa7 Nxf3+ 12.gxf3 Nd7 (not 12…Rxa7 13.bxa7) 13.Rxa8 Nxb6 14.Ra2 Bg7 and White has the center. If 9…Qc7 10.Qc1 Bxb2 11.Qxb2 and N retreats.] 10.axb6 Nxf3+ (But here the dragon should strike back with 10…Bxb2 11.Rxa7 Nxb1 12.Rxa8 Nd7 and Black appears to have a big plus.) 11.gxf3 (Now it is too late for 11…Bxb2 as White wins the exchange.) 11…Na6 12.Bxg7 Kxg7 (And White now has the upper hand again.) 13.bxa7 Nxb4 14.Kd2 (It is important to understand that time is of the essence here. If White is to make use of the bone in the throat, he has to attack the Black king with utmost speed. The back rank must be cleared and the rooks brought into play. It is not dangerous for White to keep his king in the center because Black’s queen rook is tied to the bone.) 14…c5 15.Nc3 Bd7 (To stop 16.Na4) 16.Be2 Na6 (Maybe 16…Bc6 and stopping the knight maneuver is better, but I can understand Black’s reluctance to part with his prelate considering White’s could become powerful in attacking the Black king.) 17.Nd5 (The stallion rears and stomps down on a powerful square.) 17…Rxa7 (Otherwise 18.Nb6 wins the exchange.) 18.Nb6 (Note that 18.Nxe7 Be6 19.c4 Re8 20.Nd5 Bxd5 21.cxd5 Rea8 22.Rhb1 Nb4 23.Rxa7 Rxa7 24.Rb2 leaves Black with a big plus due to his passed b-pawn and dark square dominance.) 18…Bc6 19.h4 h5 (Necessary.) 20.Rhg1 Kf6 21.Rg5 (Stopping 21…e5 as 22.f5 would really turn the rackscrew.) 21…e6 22.e4 Re8 23.f5 exf5 24.exf5 Re5 25.fxg6 fxg6 (Not 25…Rxg5 26.gxf7 Kxf7 27.hxg5 and White rolls.) 26.Rg3 d5 27.Rag1 Be8 28.Nc8 Ra8 29.Nd6 Nb4 30.Nxe8+ Raxe8 31.Rxg6+ Ke7 32.R1g5 Kd8 33.Rxe5 Rxe5 34.Rg5 Rxg5 35.hxg5 d4 36.f4 h4 37.Bf3 b5 38.f5 Ke7 39.f6+ Kf7 40.Bh5+ Kg8 41.g6 h3 42.Bg4 (As after 42…h2 43.Be6+ Kh8 44.g7+ Kh7 45.g8=Q+ Kh6 46.Bf7 and mates next move.) 1-0

Lapshun (2566) – Paschall (2483)
New York Masters, 2003
[G. Shahade]
1.b4 d5 2.Bb2 Bg4 3.Qc1!!!
(NEW WORLD RECORD!!! Fastest Qc1 ever in master level chess!!! After watching enough of Lapshun’s openings I’ve run out of ways to poke fun at his unorthodox moves.) 3…Nd7 4.c4 e6 5.e3 Ngf6 6.a3 a5 7.c5 c6 8.Be2 Bxe2 9.Nxe2 b6 10.d4 Be7 (Lapshuns bishop on b2 isn’t looking so happy…) 11.O-O O-O 12.Nd2 Qc7 13.Qc2 Ng4 14.g3 f5 15.Nf4 Rf6 16.h3 Nh6 17.Nd3 a4? (A huge positional mistake…if black wanted to close up the position, he had to play ….b5 first.) 18.cxb6 (And all the sudden white has all the play…..the c-pawn is very weak, and the knights will come to e5 and f4.) 18…Qxb6 19.Rac1 Nb8 20.Nf3 Rf8 21.Nf4 Re8 22.Ne5 (Lapshun’s position looks extremely pleasing. Most of white’s pieces are very well placed, whereas blacks pieces are randomly scattered about.) 22…Ra6 23.Qe2 Bd6 24.Nfd3 Ra7 25.Rc2 Nf7 26.Rfc1 Nxe5 27.dxe5 (Ooops….and now the bishop that looked so bad earlier in the game, will trade itself for a rook after Bd4 next move.) 27…Bf8 28.Bd4 Qa6 29.Bxa7 Qxa7 30.Nc5 g6 31.Rc3 Bg7 32.f4 Bf8 33.h4 h6 34.Kf2 Re7 35.Qc2 Re8 36.Qd1 g5 37.hxg5 hxg5 38.Qh5 (Completely crushing, attacks the rook on e8, prepares either Qxg5 or Rh1.) 1-0