Correspondence Quickies

Fjolnisson-Ballschuh
corres., 1989/91
1.e4 e5 2.Nf3 Nf6 3.d4 exd4 4.Bc4
(The Urusov Gambit. This gambit can also arise from the Bishop’s Opening: 1.e4 e5 2.Bc4 Nf6 4.d4 exd4 5.Nf3.) 4…d5 5.exd5 Bg4 6.O-O Be7 7.Qd3 c6 8.Nxd4 Nxd5 9.Re1 O-O 10.Bxd5 cxd5 11.h3 Bh5 12.Nc3 Nc6 13.Nxd5 Qxd5 14.Nxc6 Qxc6 15.Rxe7 Rad8 16.Qe4 Rd1+ 17.Kh2 Qf6 18.Rxb7 Bg6 19.Qf3 Qxf3 20.gxf3 Bxc2 21.b4 Rc8 22.Rxa7 h6 23.b5 Bf5 24.b6 g5 25.b7 1-0

Joe Ei-Ken Scott
corres.
Golden Knights, USCF, 1982
1.e4 d5 2.exd5 Qxd5 3.Nc3 Qa5 4.d4 Nf6 5.Nf3 Bg4 6.h3 Bxf3 7.Qxf3 c6 8.Bd2 Qd8 9.Bc4 e6 10.O-O-O Qb6?! 11.Ne4 Qxd4? 12.Ba5 Qxc4


13.Qxf6! gxf6 14.Nxf6+ Ke7 15.Bd8mate 1-0

Majewski-Szamrej
corres.
Poland Ch., 1992
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7 Kxf7 7.Qf3+ Ke6 8.Nc3 Ne7 9.d4 exd4 10.Nxd5 Nxd5 11.Qe4+ Kf6 12.Qxd4+ Kg6 13.Qxd5 Qe7+ 14.Be3 c6 15.Bd3+ Kf6 16.Qf3+ 1-0

S. Chasin-G. Bucciardini X25
corres.
European Masters Tournament, 1990/3
1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Nf6 5.O-O Bc5 6.c3 Nxe4 7.cxd4 d5 8.dxc5 dxc4 9.Qxd8+ Kxd8 10.Rd1+ Bd7 11.Be3 Ke7 12.Na3 Be6 13.Nd4 Nxd4 14.Bxd4 Rhd8 15.f3 Nf6 16.Rac1 c3 17.b3 Nd5 18.Nb5 c2! 19.Re1 a6 20.Nc3 Nb4 21.Re4 f5 22.Rh4 Kf7 23.Ne2 h6 24.g3? Bd5! 0-1

You must treat the Ruy Lopez with respect!

Philip Williams-Kenneth Jemdell
corres.
Golden Knights, 1986
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nd4 5.Nxe5 b5 6.Bb3 Qg5 7.Ng4 d5 8.Bxd5 Bxg4 9.f3 Bxf3 10.gxf3 Qg2 11.Rf1 Be7! 0-1

Alex Dunne (2183)-Juan Ortiz (1706)
corres.
Golden Knights, 1996
[C62]
1.e4 e5 2.Nf3 Nc6 3.Bb5 d6 4.d4 Bd7 5.Nc3 f6 6.Be3 a6 7.Bc4 Nge7 8.Qe2 Bg4 9.dxe5 Nxe5 10.Nxe5 1-0

Snyder-Kohler
corres., 197?
1.e4 e5 2.Nf3 Nc6 3.Bb5 d6 4.d4 a6 5.Ba4 b5 6.Bb3 h6 7.c3 Nf6 8.Bc2 Bb7 9.O-O exd4 10.cxd4 Be7 11.Re1 O-O 12.Nbd2
(White keeps developing. The knight move is defending his king and can opens the way for the knight to play a part in a kingside attack.) 12…Na5 (This knight is not doing anything useful here. When Black brings it back he has lost two tempi.) 13.Nf1 (This knight is heading for more active duties on the kingside.) 13…Nc4 14.Ng3 Re8 15.Nf5 Nb6 16.Bxh6 gxh6 17.Nxh6+ Kf8 18.Ng5 Qd7 19.Ngxf7 Kg7 20.Qd3 Nxe4 21.Rxe4 (Black has floated into a lost position. White sacrifice is easy as he has his eyes on the king.) 21…Bxe4 22.Qg3+ (Because of 22…Kf6 23.Qg5+ Ke6 24.Qg4+ Kf6 25.Qxe4) 1-0

Neal Moenich (1606)-Z. L. King (1706)
corres.
ASPCC, 2004
1.e4 e5 2.Nf3 Nc6 3.Bb5 d6 4.d4 exd4 5.Nxd4 Bd7 6.Nc3 Qf6 7.Nxc6 bxc6 8.Bc4 g6 9.O-O Bg7 10.Re1 Nh6 11.f4 Ng4 12.Qe2 Qh4 13.h3 Bd4+ 14.Kh1 Nf2+ 15.Kh2 Nxh3 16.g3 Qh6 17.Kg2 Nxf4+ 18.Bxf4 Qh3+ 19.Kf3 Bg4mate 0-1

And I have to do a blog post on this opening!

Anker Aasum-Lothar Frenzel
corres., 1989
1.Nc3 d5 2.e4 dxe4 3.Bc4 Nf6 4.f3 Bf5 5.g4 Bg6 6.g5 exf3 7.Qxf3 Qd4 8.Qxb7 Ng4 9.Qxa8 Qf2+ 10.Kd1 Ne3+ 0-1

A Game … and a Mystery

Back in 1993, when correspondence chess was played on postcards, Alina Markowski (a well-practiced organizer) set up a correspondence team to compete in the Correspondence Chess League of America (CCLA) team championship.

The team was known as the Kalifornia Kings. Jeff Arnold (an extremely likeable young man) took first board. I took second board, and the team finished third (if my memory is correct).

Jeff was not only a Master in correspondence chess, but also one in OTB.

This is perhaps his most famous game. Unfortunately, there is a little confusion about the exact date and location. NM Jerry Hanken suggests it was played in the Southern California Open, which means the game must have been played in Los Angeles in September of that year. Mr. Hanken has since passed away.

The account given in the Chess Correspondent (the magazine of the CCLA) of the same year (1997) claims the game was played at a North County Open, which would put that game in Oceanside, California. Personally I think the game was probably played in Oceanside, but I don’t know.

Does any reader know the details of the game? Please share your insights here.

Thank you!

And now the game (hold on to your seatbelts – it’s quite a ride! 🙂

NM Jeff Arnold-Harish (1975)
California, 1993
[Jerry Hanken, Rank and File, March/Apr. 1997 (JH) ; The Chess Correspondent, 1997 (CC)]
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 O-O 8.a4 Bb7 9.d3 d6 10.Nc3 b4 11.Ne2 Nb8 (11…Na5 12.Ba2 would return to the more usual continuations in this variation. – CC) 12.Ng3 (Considering the problems Black is likely to face before he can get his bishop to g7, namely a knight settling on g5, he probably would have done better to regroup with 12…Nfd7 only playing …g6 after his bishop was sitting on f6. – CC) 12…g6 (? Up to now, Back’s moves, though not the best, have been reasonable.12…Nbd7, followed by 13…Nc5 allows White only a tiny edge. – JH) 13.Bh6 [!? 13.c3!? (Arnold). I like 13.Bh6 better, although it will involve some hazardous sacrifices. 13.Bh6 lets Black know that his f7 also requires defending. – CC] 13…Re8 14.Ng5 d5 (What else can Black do? White now wins the pawn on e5. – JH) 15.exd5 Nxd5 [? “15…Bxd5 is better.” (Arnold) True, although Black hasn’t escaped all his problems. After 16.c4 bxc3 (also 16…Bb7 doesn’t quite work. 17.Rxe5 Nfd7 18.Re3 Bxg5 19.Rxe8+ Qxe8 20.Bxg5 just nets a pawn although it is bit backward!) 17.bxc3 Bf8 18.Bxf8 Kxf8 (or 18…Rxf8 19.Rxe5 Bxb3 20.Qxb3 the pawn on d3 is taboo: 20…Qxd3 21.Rd1) 19.N3e4, Black’s position is still under considerable pressure. – CC] 16.Rxe5 f6 (Black does not believe White has won a pawn and avoids 16…c6 in what now becomes a classic attack! – JH) 17.Qf3 (! – JH) 17…c6 (Too late! – JH.)

18.Nh5 [! “Good Knight!” (Arnold) – CC ; ! White has two pieces en prise. So, of course, he puts a third one into the pot! If 18…fxe5 19.Qf7+ and if 18…gxh5 19.Ne6 decides quickly. So …- JH] 18…fxg5 [If 18…gxh5 I had planned 19.Bxd5+ (Here Chess Life’s Jerry Hanken analyzed wrong. 19.Ne6 does not decide quickly. What about 19…fxe5 20.Nxd8 or 20.Qg3+ Kf7? Although this looks winning it is a lot slower.) 19…cxd5 20.Qf5 fxg5 21.Qe6+ Kh8 22.Qf7 Rg8 23.Rxe7 +- (Arnold)] 19.Nf6+ (! – CC) 19…Kh8 (If 19…Bxf6 20.Rxe8+ Qxe8 21.Qxf6 then it’s mate on g7 or f8. – JH) 20.Nxd5 Nd7 (If 20…cxd5 21.Qf7 and crunch! – JH) 21.Qf7 (Crunch anyway! – JH) 21…Bf8 22.Nf6 (Mate threat on g8! – JH ; ! Of course, the knight can’t be taken. If 19…Bxf6 20.Rxe8+ Qxe8 21.Qxf6 Black can’t defend the threatened mate on g7 without allowing an equally unpleasant fate on f8. – CC) 22…Nxf6 23.Rxe8 Qd7 24.Bg7mate 1-0

The same game in PGN

[Site “California”]
[Date “1993”]
[White “NM Jeff Arnold”]
[Black “Harish (1975)”]
[Result “1-0”]
[Source “Jerry Hanken, Rank and File, March/Apr. 1997 (JH) ; The Chess Correspondent, 1997 (CC)”]
{Jerry Hanken, Rank and File, March/Apr. 1997 (JH) ; The Chess Correspondent, 1997 (CC)} 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 O-O 8.a4 Bb7 9.d3 d6 10.Nc3 b4 11.Ne2 Nb8 {11…Na5 12.Ba2 would return to the more usual continuations in this variation. – CC} 12.Ng3 {Considering the problems Black is likely to face before he can get his bishop to g7, namely a knight settling on g5, he probably would have done better to regroup with 12…Nfd7 only playing …g6 after his bishop was sitting on f6. – CC} g6 {? Up to now, Back’s moves, though not the best, have been reasonable.12…Nbd7, followed by 13…Nc5 allows White only a tiny edge. – JH} 13.Bh6 {!? 13.c3!? (Arnold). I like 13.Bh6 better, although it will involve some hazardous sacrifices. 13.Bh6 lets Black know that his f7 also requires defending. – CC} 13…Re8 14.Ng5 d5 {What else can Black do? White now wins the pawn on e5. – JH} 15.exd5 Nxd5 {? “15…Bxd5 is better.” (Arnold) True, although Black hasn’t escaped all his problems. After 16.c4 bxc3 (also 16…Bb7 doesn’t quite work. 17.Rxe5 Nfd7 18.Re3 Bxg5 19.Rxe8+ Qxe8 20.Bxg5 just nets a pawn although it is bit backward!) 17.bxc3 Bf8 18.Bxf8 Kxf8 (or 18…Rxf8 19.Rxe5 Bxb3 20.Qxb3 the pawn on d3 is taboo: 20…Qxd3 21.Rd1) 19.N3e4, Black’s position is still under considerable pressure. – CC} 16.Rxe5 f6 {Black does not believe White has won a pawn and avoids 16…c6 in what now becomes a classic attack! – JH} 17.Qf3 {! – JH} 17…c6 {Too late! – JH.} 18.Nh5 {! “Good Knight!” (Arnold) – CC ; ! White has two pieces en prise. So, of course, he puts a third one into the pot! If 18…fxe5 19.Qf7+ and if 18…gxh5 19.Ne6 decides quickly. So …- JH} 18…fxg5 {If 18…gxh5 I had planned 19.Bxd5+ (Here Chess Life’s Jerry Hanken analyzed wrong. 19.Ne6 does not decide quickly. What about 19…fxe5 20.Nxd8 or 20.Qg3+ Kf7? Although this looks winning it is a lot slower.) 19…cxd5 20.Qf5 fxg5 21.Qe6+ Kh8 22.Qf7 Rg8 23.Rxe7 +- (Arnold)} 19.Nf6+ {! – CC} Kh8 {If 19…Bxf6 20.Rxe8+ Qxe8 21.Qxf6 then it’s mate on g7 or f8. – JH} 20.Nxd5 Nd7 {If 20…cxd5 21.Qf7 and crunch! – JH} 21.Qf7 {Crunch anyway! – JH} 21…Bf8 22.Nf6 {Mate threat on g8! – JH ; ! Of course, the knight can’t be taken. If 19…Bxf6 20.Rxe8+ Qxe8 21.Qxf6 Black can’t defend the threatened mate on g7 without allowing an equally unpleasant fate on f8. – CC} 22…Nxf6 23.Rxe8 Qd7 24.Bg7# 1-0

Happy Birthday János Balogh!

Today is János Balogh birthday!

He was born on this day, Sept. 10 1892. And for those of you who might not know, Balogh is on of those rare players who excelled at both Over The Board (OTB) chess and Correspondence Chess (CC).

He won the Romanian Championship in 1930 and played in numerous Hungarian Championships. In addition, he played in the Olympiads for both of these countries.

His playing strength is hard to determine precisely as World War 2 interrupted much of his play. But he was likely of as least of IM strength and probably never received the IM title for two reasons. One that The International Federation of Chess (Fédération Internationale des Échecs, or FIDE for short) didn’t start awarding International titles until 1950 and around that time, Balogh started correspondence chess.

He was awarded the International Master of Correspondence title in 1953 by the International Correspondence Chess Federation (ICCF).

János Balogh was an expert in the openings as the following games show. He even had an opening named after him, although it is now considered unsound.

~~~~~~~~~~~~~~~~~~~~~

János Balogh-Egil Jacobson
Hague Ol.
Netherlands, 1928

[C90]
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 Na5 9.Bc2 c5 10.d3 Nc6!?

[Frederick Yates-Ernst Gruenfeld, Baden-Baden, 1925 continued with 10…O-O 11.Nbd2 Re8 12.Nf1 Bf8 13.Ng3 Nc6 14.h3 g6 15.Bg5 Bg7 16.Qd2 Qc7 17.Bh6 Bh8 18.Qe3 Bb7 19.Ng5 Nd8 20.f4 exf4 21.Qxf4 Ne6 22.Qh4 d5 23.e5 Nd7 24.d4 Nxg5 25.Qxg5 cxd4 26.e6 Nc5 27.exf7+ Qxf7 28.Rf1 Qe6 29.Rae1 Qc6 30.Rxe8+ Qxe8 31.Nf5! 1-0]

11.Nbd2 Qc7 12.Nf1 d5 13.Ng3 O-O 14.Nh4 (14.exd5!?) 14…Rd8 15.Qe2 Nxe4 16.dxe4 Bxh4 (16…d4!!? with the idea of securing a pawn, or even a knight, to d4.) 17.exd5 Bxg3 18.dxc6 Bh4?

This image has an empty alt attribute; its file name is 2020_09_10_a.jpg


19.Qe4! +- Bf6 20.Qxh7+ Kf8 21.Be3! Qd6 22.Rad1 Qxc6 23.Qh8+ Ke7 24.Qxd8+ Ke6 25.Rd6+ 1-0 (25…Qxd6 26.Bf5+)

Geza Nagy-János Balogh
Budapest, 1932
1.e4 c5 2.b4 cxb4 3.d4 e5 4.dxe5 Nc6 5.Nf3 Nge7 6.Bf4 Ng6 7.Bg3 Qa5 8.Qd5 b3+ 9.Qxa5 b2 10.Qc3 Bb4 11.Qxb4 Nxb4 0-1

Najmes- János Balogh
Budapest, 1943
1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.Nf3 b6 5.Qd5 Bb7 6.Qxb7 Nc6 7.Qa6 Bb4+ 8.Bd2 Nc5 9.Qb5 Bxd2+ 10.Nbxd2 a6 0-1

David-János Balogh
Hungary Ch., 1948
[A08]
1.Nf3 d5 2.g3 Bf5 3.Bg2 Nd7 4.c4 c6 5.cxd5 cxd5 6.Qb3?! (It’s probably too early to bring the queen out. 6.Nc3 is a better try.) 6…Nc5 7.Qb5+ Bd7 8.Qxc5?

8…Rc8! 0-1

János Balogh-Sagorowskij
corres.
European Team Tournament, 1973
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.f4 e5 7.Nf3 Qc7 8.Bd3 Be7 9.O-O O-O 10.Kh1 b5 11.Qe1 [ECO gives 11.fxe5 dxe5 12.Qe2 Nbd7 13.Nh4 +/= (Shamkovich-Morales, Mexico, 1978).] 11…Nbd7 12.fxe5 dxe5 13.Bg5 h6 14.Bd2 b4 15.Nd5 Nxd5 16.exd5 Rb8 17.Qg3 Qd6 18.Rae1 Bb7 (18…Rb6!?) 19.Nxe5 Nxe5 20.Bf4 Bh4 21.Qxh4 Qxd5? 22.Be4 Ng6 23.Qg3 Nxf4 24.Bxd5 Nxd5 25.Qb3 Rfd8 (25…Nf6 certainly makes more sense. Now White is in complete control.)


26.Kg1! Bc6 27.Re5 Rb7 28.Rd1 Rbd7 29.Qc4 Bb7 30.Qe4 g6 (30…Nf6 31.Rxd7!) 31.Re8+ Kh7 32.Qe5 f6 33.Qe6! 1-0

The Balogh Defense (also known as the Balogh Counter Gambit) is an unusual chess opening beginning with the moves:

1.e4 d6 2.d4 f5

Which would make a king pawn opening. The position, however, may also arise by transposition from the Staunton Gambit against the Dutch Defense, 1.d4 f5 2.e4!? (which would make it a queen pawn opening).

The main drawback to this opening, however it may be labeled is weak e6-square, with or without a black pawn on it.

Some noteworthy games.

Euwe-Henri Weenink
Amsterdam, 1923
[ECO, A28]
1.d4 f5 2.e4 d6 3.exf5 Bxf5 4.Qf3 Qc8 5.Bd3 Bxd3 6.Qxd3 Nc6 7.Nf3 e6 8.O-O Qd7 9.c4 O-O-O 10.Re1 Nf6 +/- (10…e5 11.Nc3 +/- Euwe) 11.Bd2 Re8 12.Na3 Be7 13.b4 Rhf8 14.b5 Nd8 15.Nc2 Nh5 16.a4 g5 17.a5! +/- g4 18.Ng5 d5 19.b6 cxb6 20.axb6 a6 21.c5 Bxg5 22.Bxg5 Nc6 23.Reb1 Qg7 24.Be3 Kd7 25.Nb4 Nxb4 26.Rxb4 Rc8 27.Rxa6 bxa6 28.b7 Rb8 29.Qxa6 Qe7 30.Bg5 Qxg5 31.Qd6+ Ke8 32.Qxb8+ Kf7 33.Qxf8+ Kxf8 34.b8=Q+ 1-0

Kornel Havasi-János Balogh
Hague Ol.
Netherlands, 1928
1.e4 d6 2.d4 f5 3.Nc3 Nf6 4.Bd3 Nc6 5.Nge2 fxe4 6.Nxe4 e5 7.Nxf6+ Qxf6 8.d5 Ne7 9.Ng3 Qf7 10.c4 Bd7 11.O-O Ng6 12.Qh5 Be7 13.f4 Bf6 14.Ne4 exf4 15.Bxf4 Bd4+ 16.Kh1 Ne5 17.Qe2 Bg4 18.Qc2 Qh5 19.c5 O-O 20.cxd6 cxd6 21.Ng3 Qh4 22.Qd2 Nxd3 23.Qxd3 Bxb2 24.Bxd6 Bxa1 25.Bxf8 Rxf8 26.Rxa1 Qf6 27.Rf1 Qd6 28.Rxf8+ Kxf8 29.h3 Be6 30.Qf3+ Bf7 31.Nf5 Qxd5


32.Qa3+! 1-0

Eloy Cantero Ramon (2078)-Jose Munoz Izcua
Montevideo, 1954
[Black’s weakened kingside is demonstrated in this game.]
1.e4 d6 2.d4 f5 3.Bd3!? Nc6 4.exf5 Nxd4 5.Qh5+ g6 6.fxg6 Nf6 7.g7+ Nxh5 8.gxh8=Q Nf6 9.Bh6 Ne6 10.Bf5 Bd7 11.Qxh7 Ng7 12.Qg6mate 1-0

Manuel Castillo (2233)-F. Molnar
Paris, 1963
1.e4 d6 2.d4 f5 3.exf5 Bxf5 4.Bd3 Qd7 5.Nf3 Nf6 6.c4 Bg4 7.Be3 Nc6 8.Nbd2 e5 9.d5 Nd8 10.Qc2 g6 11.Ng5 Bf5 12.Nge4 Bg7 13.Nxf6+ Bxf6 14.Ne4 Bg7 15.h4 h5 16.f3 Nf7 17.O-O-O b6 18.Kb1 O-O-O 19.c5 dxc5 20.Bxc5 Kb8 21.Bf2 Nd6 22.Qb3 Bh6 23.Rhe1 Rhf8 24.Nc5 Qb5 25.Ne6 Qxb3 26.axb3 Bxe6 27.dxe6 Rf6 28.Rxe5 Re8 29.e7 Rf7 30.Rde1 Nf5 31.Bxf5 gxf5 32.g3 Bg7 33.Re6 Bf6 34.Kc2 Kc8 35.Kd3 Kd7 36.Bd4 Rexe7 37.Rxf6 Rxf6 38.Rxe7+ Kxe7 39.Bxf6+ Kxf6 40.g4 fxg4 41.fxg4 hxg4 42.Ke4 0-1 (Black wins the pawn war.)

G. Besemer-J. Lens
corres.
Netherlands, 1978
1.e4 d6 2.d4 f5 3.Nc3 Nf6 4.Bd3 fxe4 5.Nxe4 Nxe4 6.Bxe4 g6 7.Nf3 d5 8.Bd3 Qd6 9.Ne5?! (Perfectly good is 9.O-O.) 9…Nc6 10.Bf4 Qb4+ (Also good is 10…Qf6) 11.Qd2 Qxd2+ 12.Kxd2 Nxd4 13.Nxg6 hxg6 14.Be5 Rh4 15.Bxc7 Bf5 0-1 (16.Bxf5 gxf5 17.c3 Nc6  18.Bg3 Bh6+)

G. Besemer-D. Van Rikxoort
corres.
Netherlands, 1978
1.e4 d6 2.d4 f5 3.Nc3 Nf6 4.Bd3 Nc6 5.d5 Ne5 6.Nf3 Nxd3+ 7.cxd3 g6 8.Bd2 Bg7 9.Qc2 O-O 10.O-O fxe4 11.dxe4 Bd7 12.Qb3 Bg4 13.Ng5 h6 14.h3 hxg5 15.hxg4 Nxg4 16.Bxg5 Bd4 17.Nd1 b6 18.Qd3 Bg7 19.Qg3 (>19.Rc1) 19…Nf6 20.Nc3 Qd7 21.f4 Qg4 22.Qxg4 Nxg4 23.Rac1 Bd4+ 24.Kh1 Rf7 25.g3 Rh7+ 26.Bh4 a6 27.Rf3 g5 28.fxg5 Be3


29.g6? (White could try 29.Rcf1 Bxg5 30.Kg1 Bxh4 31.gxh4 Nf6 32.Rf4 Kf7 33.Kf2 Rah8, with a slight advantage for Black.) 29…Rxh4+ (and 30…Bxc1) 0-1

Cheating in Correspondence Chess

Five big questions about cheating in correspondence game, are:

(1) Why this sudden interest in cheating in correspondence chess?
(2) What is cheating?
(3) How does one cheat in correspondence?
(4) How can cheaters be caught?
(5) What is are the penalties for getting caught?

But first, let us define the difference between OTB chess and correspondence chess.

Over The Board (OTB): Chess played between two players, in which both players can see each other across a board. This form of chess uses a chess clock, individual sheets of paper where players write down their moves, and Tournament Director (TD) the help with any disputes. The OTB players are not allowed to consult any notes and games normally finish in a few hours.

This is the usual image when the public think of chess.

Correspondence Chess: A game played where reflection time (the time allotted for a player to research, analyze, and play a move) exceeds one day. In addition, players are allowed, with some restrictions, access to printed material, databases, and their own notes.

The game can played via postcards, email, and Internet servers. Organizations that feature correspondence chess events include ICCF, USCF, CCLA, and chess.com.

Here is a correspondence game from the dawn of the Internet.

Escalante-“The Thinker”
Chess Palace BBS, 1990
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7 Kxf7 7.Qf3+ Ke6 8.Nc3 Nb4 9.d4 Nxc2+ 10.Kd1 Nxd4 11.Bxd5+ Kd6 12.Qf7 Be7? 13.Ne4+ Kd7 14.Qxg7 (with the idea of Qxe5.  14.Nc5+ is just as good.) and White duly won.

Now, let’s now answer the questions!

(1) Why this sudden interest in cheating in correspondence chess?

The cheating, and the interest in cheating, is not sudden onslaught, but rather part of continuing problem of correspondence chess. With the corona virus epidemic still rampant, many OTB players who would normally prefer to play chess facing their opponents in real life, now must get their study, play, and enjoyment, from correspondence chess or the Internet.

This increases the number of players who play on the Internet, where apparently more cheating occurs than anywhere else. Interesting enough, having more OTB players are not the problem. It’s still the people who would still cheat in OTB and correspondence play.

Personally, last year I had played one cheater in a speed game on chess.com and two correspondence cheaters the year on the same website. One game is presented at the end.

So yeah, cheating is a real thing.

(2) What is cheating?

Cheating: Influencing the game or tournament by illegal means. This can take various forms.

(3) How does one cheat in correspondence?

A caveat here. This list is not exhaustive as no single list of cheating can ever be complete. Cheaters are apt in finding new ways circumvent the rules and ethics. And while this list is meant for correspondence play, many of these items are also directly applicable to OTB chess.

(a) Using active help rather than passive help.

A player may consult publicly available books, magazines, newspaper articles, opening databases, most web sites, and videos (such as YouTube.com) for help on his move. He may also use his own notes. This is passive help.

This type of help is allowable in correspondence chess only. OTB players must not use any type of notes, including a player’s thoughts during the game nor may he write down any inspirational thoughts, as GM Wesley So found out (2015 US Men’s Championship, against GM Varuzhan Akobian).

Active help is using a computer, an engine, an endgame table base, a cellphone, or any other electronic device, generate moves for the player. He is also not allowed to ask for help from a friend, a GM, or any other person, for help on his moves. Nor is he allowed to “show off” his game to other players, where they might be tempted to comment on the game. It’s quite a list!

However, it must be mentioned that ICCF (International Correspondence Chess Federation) does allow computers for help. This list is meant for mostly domestic play and not international. And even then, some international organizations and events prohibit computer assistance. Please check if you intend to play in an international correspondence tournament.

And, yes, players are allowed to use chess engines and computers to study their game after the end of their game. Just like the game below.

(b) Impersonating a player, real or fictional, to play in tournament which is impersonator is not normally allowed to play..

Examples of this type of cheating are:

Assuming the role of a woman in game if one is a man. This is probably impossible in OTB, but several cases have existed in correspondence play.
Perhaps the most (in)famous case is that of Miss Leigh Strange. You can look it up in the Internet.

Assuming the part of a younger person to partake in a junior contest. No known examples exist. But it is possible.

Playing in a lower section that is beneath a players rating. A Master, hiding the fact he is a Master, and playing an unrated tournament, is a supreme example of this form of cheating. Unfortunately, it has happened. More than once.

(c) Throwing a game so as to lower one’s rating so he can play in a tournament with lower rated players (see above). It is informally known as “sandbagging”.

(d) Convincing other players to lose or draw their games so that a player may place higher in the standings that he would not otherwise reach.

(e) Deciding the outcome of a game before starting the game. Known as collusion.

(4) How can cheaters be caught?

The most obvious example is a player who would be normally be playing at 1200 (beginner) Elo, suddenly plays at 2000 (Expert) level. Players do not normally jump 800 Elo points in a short time. This raises a red flag.

The more complex a position, or the longer sequence of moves necessary to reach a goal, the more likely a player is to error, even if it such error is minor. The same goes for many types of endgames. Being suddenly proficient in these areas again raises red flags.

Chess.com has adapted a policy that if they feel they can accuse a suspected cheater and win a in court of law, where the level of evidence needs to be high for a conviction, they can ban the player. It is this player’s opinion that this standard should be applied in in all correspondence play.

(5) What is are the penalties for getting caught?

They range for immediate forfeiture of the game and all games in a tournament (if the offender is lucky), to being barred for life for that organization.

A lawsuit is possible to recover any prizes awarded, as well criminal charges that might be filed (depending on circumstances, the nature of the offensive, and other factors).

It is just not worth it!

~~~~~~~~~~~~~~~~~

Escalante-“Zorrito65”
Thematic Tournament, Round 2
Chess.com, 2020
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Qb6 10.Be3 Qb7 11.Qg3 b4 12.Na4 Nbd7 13.f3 O-O 14.Rfd1 Nc5

2020_07_23

15.Bh6!? (This idea was mentioned by GM Golubev in one of his books on the Sozin, and as such, we are still in theory. Chess.com list of Master games also gives 15.Nxc5 dxc5 16.Ne2, but Black wins both games. And who wants to play a losing game? Finally, Stockfish considers 15.Bh6 an error.) 15…Ne8 (Pretty much forced and a move I expected.) 16.Nxc5!? [Only now do we leave theory. The idea is to preserve the bishop (Black threatens …Nxb3) and perhaps allow him back into the game via c2 so he can apply pressure on Black’s kingside.] 16…dxc5 17.Ne2!? (Where else could the knight go?) 17…Kh8! (Black gets out of trouble and threatens the other bishop.) 18.Be3 Bd7 19.Qf2 Rc8 20.c4 Qc7!? (Black’s move seems very strong. I didn’t know it at the time, but this move is almost certain to be engine-generated. After the game Stockfish gave 20…bxc3 21.bxc3 Nf6 22.c4 Bc6 23.Nf4 Nd7 24.Nd3 f5 25.e5 Qc7 26.Rab1 a5 27.Qg3 Rfd8 28.a4, evaluating the position as +.81. But Black’s move seems stronger. Was my opponent really playing stronger than Stockfish?) 21.Bf4 e5 22.Be3 a5 23.Bc2 Be6 24.b3 a4 25.Ng3 (The idea of Nf5 makes sense as White has to generate counterplay before he gets squeezed to death.) 25…Nd6 26.Rd2 Rfd8 27.Rad1 Nb7 28.f4 Rxd2 29.Bxd2 f6 30.Bc1 Na5 [Here as where my opponent was forfeited as he was caught cheating in this game and others. Not only did he lose an enormous large amount of games this year (2020) but he is now banned from the website. And as chess.com announced earlier this year; it is for life.) 31.Nf5 (Only played so the players in the round two, including me, can advance to the next round.) 1-0

My Dictionary

I have used some chess dictionaries I found on-line and even some printed books. But I was unsatisfied with what I have read. Too often, it seems that many writers simply copy what has been printed, even if what has been printed is incorrect, misleading, incomplete, or confusing.

 

So, I created my own. Produced from an editor’s point of view, with many spelling mistakes and other errors removed, important information added to make the definitions more complete, and even updating recorded moves from Descriptive Notation (DN) to Algebraic Notation (AN).

 

This dictionary, like every other dictionary is not complete, nor can any dictionary be complete. This dictionary is meant to include only the most common terms used by players, writers, teachers, and those who  study the game.

 

But I have the satisfaction know that if I am missing something important, a kind, gentle reader would let me know.

 

My kind, gentle reader, please take some time off this Independence Day, shooting off fireworks, eating a hot dog, and enjoying your time at the beach. And let me know what I am missing.

 

On second thought, go ahead, enjoy your holiday, your weekend, your family and friends, and the fireworks. Come back when you are ready.

 

Have a wonderful and warm holiday!

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Rob’s Chess Dictionary

 

 

ACTIVE [adj. (1) describing a piece that has movement, (2) describing a type of defence that involves counterplay, (3) describing a game that has time limit of 30 minutes per player.]

ADJOURN (+ED, +ING, +S) [v. to take a break from a game to continue later.]

ADJUDICATE (+D, ADJUDICATING, +S) [v. to make a judgment made by an impartial person to determine the result of a game.]

ADJUDICATION (+S) [n. the act of making a judgment made by an impartial person to determine the result of a game.]

ADVANCE (+D, ADVANCING, +S) [v. to move forward, esp. with a pawn]

ADVANTAGE (+S) [n. a lead in material, time, space, or position, in a game or study. See DISADVANTAGE.]

ALBINO (+S) [n. a classification of studies that specify a specific white pawn move a problem or study ; adj. referring to specific white pawn moves in a problem or study.]

ALGEBRAIC [n. the most popular chess notation for recording moves.]

ANALYSIS (ANALYSES)

ANALYZE (+D, ANALYZING, +S) [n. to work out alternate or better moves or plans.]

ARISTOCRAT (+S) [n. a study or problem which has no pawns in the initial position]

ATTACK (+ED, +ING, +S)

AUTOMATON (+S) [n. a mechanical device that appeared to make moves in a game by itself during the 18th and 19th centuries but were controlled by a human player concealed inside the machine. The most famous automaton was the Turk.]

BAD BISHOP (+S) [n. a bishop blocked by his own pawns]

BATTERY (BATTERIES) [n. a rook and a rook or a rook and queen, of the same color, on the same file.]

BIND (+S) [n. a situation or a position that has restrictive movement.]

BISHOP (+S) [n. a diagonally moving piece.]

 

(CLASSICAL) BISHOP SACRIFICE (+S) (n. AKA “the Greek gift”, it is a typical sacrifice of a bishop on an opponent’s kingside castled position which forces the king out which he may be attacked. See game below.]

 

Greco-N.N.
Rome, 1620?
1.e4 e6 2.d4 Nf6 3.Bd3 Nc6 4.Nf3 Be7 5.h4 O-O 6.e5 Nd5 7.Bxh7+! (The classical bishop sacrifice. Black’s king has take the bishop and come out to face the upcoming attack, or he loses a pawn with a worse position.) 7…Kxh7 8.Ng5+ Bxg5 9.hxg5+ Kg8 10.Qh5 f5 11.g6 Re8 12.Qh8mate 1-0

 

BLACK (+S) [n. the side with the darker pieces that moves second in a game, (2) the defending side in a study.]

BLINDFOLD [n. a game which at least one of the players cannot see the board.]

BLITZ [n. a very fast game, esp. one with a five-minute time control.]

BLOCKADE (+D, BLOCKADING, +S) [v. to stop a piece, esp. a pawn from moving.]

BOARD (+S) [n. same as CHESSBOARD.]

BODEN’S MATE [n. AKA a Criss-Cross Mate, is a checkmate that occurs when the two bishops mate the enemy king, with each bishop coming from an opposite diagonal from the other.]

BOOK [n. a position or series of moves so well known it can be found in books.]

BRILLIANCY  (BRILLIANCIES) [n. a game with a beautiful combination or with spectacular moves.]

BUGHOUSE (+S) [n. same as SIAMESE.]

BULLET [n. a game with a one-minute time control.]

BYE (+S) [n. a pre-arranged score of ½ for not playing a game in a tournament.]

CAISSA [n. the goddess of chess]

CAPTURE (+D, CAPTURING, +S) [v. to take a piece or pawn]

 

CASTLE (+D, CASTLING, +S) [v. to move the unmoved King two squares to the kingside or queenside and placing the rook on the other side of the King. You may not castle while in check, through check, or end with your king in check. See also CASTLE, LONG and CASTLE, SHORT.]

CASTLE, LONG [n. queenside castling. Written as O-O-O.]

CASTLE, SHORT [n. kingside castling. Written as O-O.]

 

CENTER [n. collectively, the squares e4, e5, d4, d5 that reside in the middle of the board.]

CHECK (+ED, +ING, +S) [v. to threaten the enemy king with an immediate capture. It is common in casual play to announce check, but forbidden in tournament play.]

CHECKMATE [n. same as MATE]

CHESSBOARD (+S) [n. a piece of material (wood, plastic, vinyl, etc.) that is meant to have pieces placed on it for study or play.]

CHESSMAN (CHESSMEN) [n. a piece in a set]

CLOCK (+S) [n. a timer used in a game]

COMPENSATION [n. possession of having other advantages, such as an open file, for a piece or pawn that has been gambitted, sacrificed, or lost.]

COMPOSER (+S) [n. one who creates problems or studies]

COOK (+ED, +ING, +S) [v. to find another solution to a problem or study.]

CORNER (+S) [n. the squares a1, a8, h1, and h8.]
CORRESPONDENCE
[n. a chess game played through the mail or email.]

COUNTERPLAY [n. potential or actual aggressive moves by the defender designed achieve equality or an advantage]
DECLINE (+D, DECLINING, +S) [v. to not accept a gambit or sacrifice.]

DECOY (+S) [n. a pawn or piece that lures away an attacker.] 

DEFENCE (+S)

DEFEND (+ED, +ING, +S)

DEFENDER (+S) [n.  pawn or piece that thwarts an enemy attacking piece.]

DESCRIPTIVE [n. an old-fashioned notation used in English speaking countries until the 1980s.]

DEVELOP (+ED, +ING, +S) [n. to put a pawn or piece on a more useful square.]

DEVELOPMENT

DIAGONAL (+S)

DISADVANTAGE (+S) [n. being behind in material, time, space, or position, in a game or study. See ADVANTAGE.]

DOUBLED [adj. describing two pawns of the same color on the same file. See also TRIPLED.]

DRAW1 (+S) [n. a game ending in a tie.]

DRAW2 (+N +S, +ING) [v. to end the game in a tie.]

DRAWABLE [adj. describing a position in which a tie is the likely outcome.]

DUTCH [n. the opening 1.d4 f5.]
ECO [n. short for Encyclopedia of Chess Openings.]

EDGE [n. a small advantage]

ELO [n. the rating system most widely used. It was named after its inventor, Arpad Elo (1903-1992).]

EN PASSANT [n. French for “in passing”, it is a move that occurs when a pawn moves two squares from its starting position and passes an enemy pawn that has advanced to its fifth rank. The advanced pawn on the fifth rank may choose to capture the pawn as if the pawn had only moved forward one square.]

EN PRISE [n. a French term meaning “in a position to be taken”, “exposed to capture”, or simply, “a piece left hanging”. It is a piece or pawn that is unprotected and can be captured, usually the result of an oversight.]

ENDING (+S) [n. although it can be synonymous with ENDGAME, it is a term more likely to be used in a study rather than a game.]

ENDGAME (+S) [n. the stage of the game where few pieces, or no pieces, remain. Also known as the ENDING.]

ENVELOP (+S) [n. a flat paper cover in which a scoresheet of a game and a separate piece of paper that indicate a player’s next move (but unknown to anyone else) is inserted, sealed, and then presented to the tournament director for safekeeping until the game is resumed.]

 

EPAULETTE (+S) [n. a mate occurring when the opposing King is caught on the side of the board with both of his rooks preventing his sideward movement. The queen giving the mate stands in front of the king, close enough to mock and mate him but not close enough to be captured. See example below.]

 

2020_07_02_A

 

 

EXCELSIOR (+S) [n. a pawn that promotes in a problem.]

EXCHANGE (+D, EXCHANGING, +S) [v. to trade pieces]

EXHIBITION (+S) [n. a chess game played for the public to promote the game, a tournament, a player, a group, or used as a fundraiser.]

EXPERT (+S) [n. a title just below a MASTER.]
EVALUATION (+S) [n. the analysis and assessment of a position.]

FAN [n. an acronym for Figurine Algebraic Notation.]

FEN [n. short for Forsyth–Edwards Notation, a concise method of recording a position.]

FIANCHETTO (+ED, +ING, +S) [v. to develop a bishop on b2 or g2 for White; or b7 or g7 for Black, and usually protected by three pawns; two on the sides, and one directly in front.]

FIDE [n. short for Fédération Internationale des Échecs, the international organization of chess, founded in Paris in 1924.]

FILE (+S) [n. a column of eight squares going from rank #1 to rank #8.]

FLAG (+S) [n. an indicator on a mechanical clock that moves (falls) when a certain time has elapsed.]

FLANK (+S) [n. the right and left files of the center.]

FOOL’S MATE [the shortest game that can end in mate. 1.f3 e5 2.g4? Qh4# 0-1]

FORK (+ED, +ING, +S) [v. to attacking more than one piece or pawn with a single piece.]

FM [n. short for Federation Master.]

GAMBIT (+S) [n. a move, typically in the opening and planned prior to the game, in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage. See also SACRIFICE.]

GAME (+S) [n. the actual play of chess as opposed to problems, studies, and analysis.]

GM (+S) [n. short for GRANDMASTER.]

GRANDMASTER (+S) [n. the highest title in chess]

GRANDMASTER DRAW [n. a quick, uninteresting, listless, and even boring, draw.]

HOLE (+S) [n. a weak square which may easily be occupied by an enemy piece.]

HAUPTTURNIER (+S) [n. a German word that is freely translated as “candidates’ tournament”, or a tournament that one needed to win to be considered a master in Germany.]

ICCF [n. short for International Correspondence Chess Federation.]

IGM [n. short for International GrandMaster, an old term. It has mostly been replaced with GRANDMASTER or simply GM as “International” is implied.]

INFORMANT (+S) [n. well known periodical from Yugoslavia.]

INTERZONAL (+S) [n. a tournament to determine candidates to play in the World Championship.]

IQP [short for Isolated Queen Pawn. See ISOLANI.

ISOLANI [n. an isolated pawn on the d-file.]

ISOLATE (+D) [n. a pawn that does not have any other pawns of its own color on an adjacent file.]
J’ADOUBE
[n. French word for “I adjust”. Spoken just before a piece being adjusted on its square. Used in “TOUCH MOVE” situations.]

KEY (+S) [n. correct first move in a problem.]

KIBITZ (+ED, +ES, +ING) [v. to give Illegal, and usually unwanted, advice given from one who is not a player in the game.]

KIBITZER (+S) [n. one who kibitzes.]

KING (+S) [n. the most important unit on the chess board. Losing the king means losing the game.]

KING PAWN OPENING [n. a game that opens with 1.e4.]

KINGSIDE (+S) [n. the “e”, “f”, “g”, and “h” files. The kings reside on the “e” file at the start of the game, hence the name. See also QUEENSIDE.] 

KING’S GAMBIT [n. an opening that begins with 1.e4 e5 2.f4. White is willing to give up his f-pawn to gain an advantage in the game. Black sometimes has difficulties keeping his extra pawn but he can try to attack as well.]

KNIGHT (+S) [n. the piece that can leap over other pieces and moves in an “L” shape.]
KNIGHT’S TOUR
[n. an exercise in which a knight starting on any square on an otherwise empty board makes 63 consecutive moves, touching each square exactly once.]

LUFT [n. German word for “air.” Moving a pawn forward so the king has an escape square is an example of LUFT.]

MATCH (+ES) [n. a series of games between two players for a championship, prize, or bragging rights]

MASTER (+S) [n. a player who obtains a rating over 2200]

MATE (+D, MATING, +S) [n. a position in which a player’s king is in check and there is no way to remove the threat. Checkmate is a win for the player delivering the mate.]

MINIATURE (+S) [n. a game lasting than 25 moves or less, usually with a win for one of the players, (2) a problem with less than 7 pieces.]
MOBILITY  [n. freedom of a piece or the pieces.]

NAJDORF, Miguel [n. a Polish-Argentinian chess grandmaster (1910-1997).]

NAJDORF [n. a complex Sicilian arising from the moves 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6. It was named the GM who popularized it.]

NORM (+S) [n. a score a titled player would be expected to earn in a tournament.]
NOTATION (+S) [n. a system of writing down the moves.]

N.N. [n. a player in a recorded game whose name is not known. It may be short for No Name, Not kNown, or even the Latin phrase, “nomen nescio”, but there is no agreement.]

ODDS [n. a game in which a stronger player removes his pieces and/or pawns prior to game to make the game more equal. A stronger player may also offer time odds, when he would play when less time than his opponent.]

OLYMPIAD (+S) [n. a world team event held every two years.]

OPEN (+S) [n. a tournament which anyone can join]

OPPOSITION (+S) [n. the ability to force the other side to move into a disadvantageous position. See also ZUGZWANG]

OTB [n. short for Over The Board. As opposed to CORRESPONDENCE.]

PAIRING (+S) [n. a notification in a tournament informing the player what color he will be (Black or White), who is his opponent, and what board number they would play on.]

PATZER (+S) [n. slang term for a weak player.]

PAWN (+S) [n. a unit that moves forward and can promote to a more powerful piece upon reaching the eighth rank.]

PAWN CHAIN (+S) [n. two or more pawns of the same color diagonally linked. A pawn chain’s weakest point is the base.

PERPETUAL (+S) [n. a position on the board that a player is forced to repeat by his opponent.]

PGN [n. short for Portable Games Notation, a coding system that allows a game to be played on a computer or laptop.]

PIECE (+S) [n. the rook, knight, bishop, or queen. Sometimes the king is considered a piece.]

PIN (+NED, +NING, +S) [n. an attack on a piece that is in line within another, and usually more important piece, and cannot move without the piece behind it being liable to be captured.]

PLAYER (S) [n. a competitor in a tournament, match, or casual play.]

PLY (+S) [n. one-half of a whole move. The opening 1.e4 e5 2.Nf3 involves three PLYS.]

POINT (+S) [n. (1) a numerical evaluation given to each piece. For example, a rook is worth 5 points, (2) A single point given to the winner of a tournament or match game. A draw means each player receives ½ of a point. The winner of a tournament or match is the player with the most points.]

POSITION (+S) [n. the arrangement of pieces and pawns on the board.]

POSITIONAL [n. a type of play that avoid tactics, instead relying on applying, maintaining, and increasing pressure on a position.]

POISONED PAWN (+S) [n. an unprotected pawn that, if captured, causes problems for the side that took the pawn, including positional problems, mating threats, and/or material loss. The two most common examples of a poisoned pawn can be found in 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 (The Poisoned Pawn in the Najdorf) and  1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7 7.Qg4 (The Poisoned Pawn Variation of the Winawer).]

POSTAL [n. old term for correspondence chess]

PROBLEM (+S) [n. a puzzle where one side, usually White, can force mate or otherwise obtain a winning position]

 

EXAMPLE OF A PROBLEM

 

Morphy
New York Clipper, 1856

2020_07_02_B

 White to mate in 2

 

  

PROMOTE (+D, PROMOTING, +S) [v. to advance a pawn to the 8th rank and exchanging it for a queen. See also UNDERPROMOTION]

PROMOTION (+S) [n. the act of advancing a pawn to the 8th rank and exchanging for a queen.]

PROPHYLAXIS [n. a technique of preventing a move, or series of moves, designed to prevent an opponent from developing his pieces on ideal squares or otherwise improving his position.]

QUAD (+S) [n. a tournament with four players]

QUEEN1 (+S) [n. a piece that combines the powers of a rook and bishop. It is considered the strongest piece in chess.]

QUEEN2 (+ED, +ING, +S) [v. to promote a pawn]

QUEENSIDE (+S) [n. the “a”, “b”, “c”, and “d” files. The queens reside on the “d” file at the start of the game, hence the name. See also KINGSIDE.] 

QUIET MOVE (+S) [n. a move that does not attack or capture an enemy piece but does increase the pressure to one’s opponent sometimes enough to force resignation.]

RANK (+S) [n. a row of eight squares going from the “a” file to the “h” file.]

RATING (+S) [n. a numerical estimation of a player’s strength.]

RECORD (+ED, +ING, +S) [v. to write down the moves of a game]

RESIGN (+ED, +ING, +S) [v. to formally give up a game]

RESIGNATION (+S) [n. the act of resigning.]

ROOK (+S) [n. a piece that moves vertically and horizontally and is involved in castling.]

ROOK LIFT (+S) [n. a move that places a rook in front of its own pawns, often on the third or fourth rank, in order to speed up an attack.]

ROUND ROBIN (+S) [n. an all-play-all tournament.]

SACRIFICE1 (+S) [n. a move in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT]

SACRIFICE2 (+D, SACRIFICING, +S) [v. to freely giving up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT.]

SCHOLAR’S MATE [n. a short game known by most scholastic players. 1.e4 e5 2.Bc4 Nc6 3.Qf3 Nd4? (> Nf6!) 4.Qxf7# 1-0.]

SCOREPAD (+S) [n. a collection of bound SCORESHEETS.]

SCORESHEET (+S) [n. a piece of paper especially made to record moves in a game. See also SCOREPAD.]

SECOND (+S) [n. one who helps and supports a player in preparation and analysis before and during a tournament or match]

SET (+S)

SIAMESE [n. a variation with two boards, four players, and general mayhem.]

SIMULTANEOUS [n. an exhibition where one player plays many others at the same time. Often abbreviated as SIMUL.]

SKEWER (+S) [n.  an attack upon two (or more) pieces in a line.]

SKEWER (+ED, +ING, +S) [v. to engage in the act of setting up a SKEWER.]

SMOTHERED MATE (+S) [n. a mate in which a knight is attacking the enemy king who is surrounded by his pieces or pawns and cannot escape.]

 

A SMOTHERED MATE

2020_07_02_C

 

SPRINGER (+S) [n. German word for “Knight”. The symbol “S” is sometimes used in studies in place of “N” (for Knight) in studies.]

SQUARE (+S)

STALEMATE1 (+S) [n. a position in which one side has to move but that has no legal moves and is not in check. The game is drawn.]

STALEMATE2 (+D, STALEMATING, +S) [v. to create a position in which one side must move but that has no legal moves and is not in check.]

STRATEGY (STRATEGIES) [n. long term gain]

STUDY (STUDIES) [n. an analysis of an actual or composed endgame with a stated goal in mind. White always moves first in a study.]

SWINDLE (+D, SWINDLING, +S) [v. gaining a victory from a lost position, usually playing on the overconfidence of the opponent.]

SWISS (+ES) [n. a type of tournament where players play others with similar scores.]

TABIA (or TABIYA) [n. a common position where analysis or play would start.]

TACTIC (+S) [n. short term gain]

TACTICAL [adj. describing a position or play that mainly features tactical play, which can include threatened forks, queen traps, promotions, checks, and mating threats.]

TD [n. short for Tournament Director]

TEMPO (TEMPI) [n. unit of time associated with a move, i.e., one move equals one tempo.]

THEMATIC TOURNAMENT (+S) [n. a tournament with all the games starting with the identical moves. Such tournaments are used for practicing or testing a variation or because it is a favorite opening among the participants.]

THEORY (THEORIES) [n. explanation of how to gain an advantage or save a lost position.]

TIME CONTROL (+S) [n. time allotted to each player to make his moves. The time controls need not to be the same for both players. See also ODDS.]

TN [n. short for Theoretical Novelty, a new move or idea in the opening.]

TOUCHED PIECE RULE [n. a player who touching a piece must move that piece on his turn if it is legal to do so.]

TOURNAMENT (+S) [n. a series of games between numerous players to determine a winner.]

TRANSPOSITION (+S) [n. a move, or a sequence of moves, that changes a recognizable position into another recognizable position. Most common in the opening stages of the game.]

TRÉBUCHET [n. mutual ZUGZWANG in which either player would lose if it were their turn to move.]

TRIANGULATION (+S) [n. a technique used in king and pawn endgames to lose a tempo and gain the opposition.]

TRIPLED [adj. describing three pawns of the same color on the same file. See also DOUBLED.]

UNDERPROMOTION (+S) [n. a promotion to a knight, rook, or bishop as opposed to a QUEEN.]

 

 

A REASON FOR UNDERPROMOTION

2020_07_02_D

1.e8=N+ wins

 

UNRATED [n. one who has no rating ; adj. describing a tournament where no ratings are at stake.]

USCF [n. short for United States Chess Federation.]

VARIATION (+S) [n. alternate moves or lines from a main line]

WALLBOARD (+S) [n. a printed posting, usually attached to a wall of a tournament room, that displays the pairing, results, etc.]

WGM [n. short for Women’s GrandMaster]

WHITE (+S) [n. (1) the side with the lighter color pieces that moves first in a game, (2) the attacking side in a study.]

WIM [n. short for Women’s International Master.]

WINDMILL (+S) [n. a series of checks, alternating between a protected checking piece and a discovered check by another piece, ending with a material gain or mate.]

WING GAMBIT (+S) [n. the name given to variations of several openings in which one player gambits a wing pawn, usually the b-pawn. The two most common examples can be found in the French Advanced (1.e4 e6 2.Nf3 d5 3.e5 c5 4.b4) and the Sicilian (1.e4 c5 2.b4).]

ZWISCHENZUG (+S) [n. a German word for “in-between move”, which is unexpected and usually changes the evaluation of a combination or position.]

ZUGZWANG (+S) [n. a German word for “the compulsion to move”, where any move would result in loss of position, material, or game.]

 

A Different Type of a King Hunt

The King Goes Hunting!

~~~~~~~~~~~~~~~~~~~~~~

 

William Smiley-Matthew Lasley
corres.
Summer Service Series
Section S40081
CCLA 2014
1.e4 d5 2.exd5 Nf6 3.c4 e6 4.dxe6 Nc6 5.exf7+ Kxf7

[Risky play has its own rewards. Certainly, it takes guts and luck. And perhaps, maybe, Black was aware of the following game:

DEEP FRITZ 7-DEEP JUNIOR 8
25 minute game, Aug. 1 2003
1.e4 d5 2.exd5 Nf6 3.c4 e6 4.dxe6 Nc6 5.exf7+ Kxf7 6.d3 Bc5 7.Nf3 Ng4 8.Ng5+ Kg6 9.Ne4 Nxf2 10.Nxf2 Bxf2+ 11.Kxf2 Qd4+ 12.Kg3 Rf8 13.Qe2 Qd6+ 14.Kh4 Qd8+ 15.Kg3 h5 16.Qe4+ Bf5 17.Qh4 Qe8 18.Qg5+ Kh7 19.h3 Qe5+ 20.Qf4 Qe7 21.Kh2 Bg6 22.Qg5 Qd6+ 23.Qg3 Qd4 24.Nc3 h4 25.Qg4 Qd6+ 26.g3 Ne5 27.Qxh4+ Kg8 28.Bg2 Rf2 29.Kg1 Raf8 30.Ne4 Rxg2+ 31.Kxg2 Qxd3 32.Re1 Nf3 33.Nf6+ Rxf6 0-1.]

6.Nf3 Bg4 7.Be2 Bxf3 8.Bxf3 Qd3 9.Bd5+ (9.Be2 Re8 and it looks like Black already has the advantage.) 9…Nxd5 10.Qh5+ Ke6 (Charge! Arthur Holmer, writing in the Oct-Dec. 2016 issue of The Chess Correspondent, noted the brave, and almost foolhardy, 10…Kf6 leads to victory after 11.Qe2 Ncb4.) 11.cxd5+ Qxd5 12.Qxd5+ Kxd5

 

2020_04_30_A

 

13.a3 Re8+ 14.Kd1 Bc5 15.f3 Re6 16.d3 Kd4 17.Nc3 Kxd3

 

2020_04_30_B

 

18.Ne4 Bb6 19.b4 Rd8 20.Bd2 h6?! (Black is almost forced to make this weakening move.) 21.Rc1 Bd4 22.Nc5+ Bxc5 23.Rc3+ (White finally manages to push back the Black king.) 23…Kd4 24.Rxc5 Re5 25.Rxe5 Nxe5 26.Kc2 Nc4 27.Ra1 Ne3+ 28.Kb3 Nxg2 29.Bxh6! Re8 30.Bxg7+ Ke3 31.h4 Kxf3 32.h5 Re3+ 33.Ka4 c6 34.Bb2 Nf4 35.h6 Nd5 36.Bd4 1-0 (The Chess Correspondent mentions, “Black actually overstepped the time control and the server automatically issued a time forfeit, but the White h-pawn will promote or cost material.” Black loses his king at the end. But what a brave and courageous king!)