My Dictionary

I have used some chess dictionaries I found on-line and even some printed books. But I was unsatisfied with what I have read. Too often, it seems that many writers simply copy what has been printed, even if what has been printed is incorrect, misleading, incomplete, or confusing.

 

So, I created my own. Produced from an editor’s point of view, with many spelling mistakes and other errors removed, important information added to make the definitions more complete, and even updating recorded moves from Descriptive Notation (DN) to Algebraic Notation (AN).

 

This dictionary, like every other dictionary is not complete, nor can any dictionary be complete. This dictionary is meant to include only the most common terms used by players, writers, teachers, and those who  study the game.

 

But I have the satisfaction know that if I am missing something important, a kind, gentle reader would let me know.

 

My kind, gentle reader, please take some time off this Independence Day, shooting off fireworks, eating a hot dog, and enjoying your time at the beach. And let me know what I am missing.

 

On second thought, go ahead, enjoy your holiday, your weekend, your family and friends, and the fireworks. Come back when you are ready.

 

Have a wonderful and warm holiday!

 

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Rob’s Chess Dictionary

 

 

ACTIVE [adj. (1) describing a piece that has movement, (2) describing a type of defence that involves counterplay, (3) describing a game that has time limit of 30 minutes per player.]

ADJOURN (+ED, +ING, +S) [v. to take a break from a game to continue later.]

ADJUDICATE (+D, ADJUDICATING, +S) [v. to make a judgment made by an impartial person to determine the result of a game.]

ADJUDICATION (+S) [n. the act of making a judgment made by an impartial person to determine the result of a game.]

ADVANCE (+D, ADVANCING, +S) [v. to move forward, esp. with a pawn]

ADVANTAGE (+S) [n. a lead in material, time, space, or position, in a game or study. See DISADVANTAGE.]

ALBINO (+S) [n. a classification of studies that specify a specific white pawn move a problem or study ; adj. referring to specific white pawn moves in a problem or study.]

ALGEBRAIC [n. the most popular chess notation for recording moves.]

ANALYSIS (ANALYSES)

ANALYZE (+D, ANALYZING, +S) [n. to work out alternate or better moves or plans.]

ARISTOCRAT (+S) [n. a study or problem which has no pawns in the initial position]

ATTACK (+ED, +ING, +S)

AUTOMATON (+S) [n. a mechanical device that appeared to make moves in a game by itself during the 18th and 19th centuries but were controlled by a human player concealed inside the machine. The most famous automaton was the Turk.]

BAD BISHOP (+S) [n. a bishop blocked by his own pawns]

BATTERY (BATTERIES) [n. a rook and a rook or a rook and queen, of the same color, on the same file.]

BIND (+S) [n. a situation or a position that has restrictive movement.]

BISHOP (+S) [n. a diagonally moving piece.]

 

(CLASSICAL) BISHOP SACRIFICE (+S) (n. AKA “the Greek gift”, it is a typical sacrifice of a bishop on an opponent’s kingside castled position which forces the king out which he may be attacked. See game below.]

 

Greco-N.N.
Rome, 1620?
1.e4 e6 2.d4 Nf6 3.Bd3 Nc6 4.Nf3 Be7 5.h4 O-O 6.e5 Nd5 7.Bxh7+! (The classical bishop sacrifice. Black’s king has take the bishop and come out to face the upcoming attack, or he loses a pawn with a worse position.) 7…Kxh7 8.Ng5+ Bxg5 9.hxg5+ Kg8 10.Qh5 f5 11.g6 Re8 12.Qh8mate 1-0

 

BLACK (+S) [n. the side with the darker pieces that moves second in a game, (2) the defending side in a study.]

BLINDFOLD [n. a game which at least one of the players cannot see the board.]

BLITZ [n. a very fast game, esp. one with a five-minute time control.]

BLOCKADE (+D, BLOCKADING, +S) [v. to stop a piece, esp. a pawn from moving.]

BOARD (+S) [n. same as CHESSBOARD.]

BODEN’S MATE [n. AKA a Criss-Cross Mate, is a checkmate that occurs when the two bishops mate the enemy king, with each bishop coming from an opposite diagonal from the other.]

BOOK [n. a position or series of moves so well known it can be found in books.]

BRILLIANCY  (BRILLIANCIES) [n. a game with a beautiful combination or with spectacular moves.]

BUGHOUSE (+S) [n. same as SIAMESE.]

BULLET [n. a game with a one-minute time control.]

BYE (+S) [n. a pre-arranged score of ½ for not playing a game in a tournament.]

CAISSA [n. the goddess of chess]

CAPTURE (+D, CAPTURING, +S) [v. to take a piece or pawn]

 

CASTLE (+D, CASTLING, +S) [v. to move the unmoved King two squares to the kingside or queenside and placing the rook on the other side of the King. You may not castle while in check, through check, or end with your king in check. See also CASTLE, LONG and CASTLE, SHORT.]

CASTLE, LONG [n. queenside castling. Written as O-O-O.]

CASTLE, SHORT [n. kingside castling. Written as O-O.]

 

CENTER [n. collectively, the squares e4, e5, d4, d5 that reside in the middle of the board.]

CHECK (+ED, +ING, +S) [v. to threaten the enemy king with an immediate capture. It is common in casual play to announce check, but forbidden in tournament play.]

CHECKMATE [n. same as MATE]

CHESSBOARD (+S) [n. a piece of material (wood, plastic, vinyl, etc.) that is meant to have pieces placed on it for study or play.]

CHESSMAN (CHESSMEN) [n. a piece in a set]

CLOCK (+S) [n. a timer used in a game]

COMPENSATION [n. possession of having other advantages, such as an open file, for a piece or pawn that has been gambitted, sacrificed, or lost.]

COMPOSER (+S) [n. one who creates problems or studies]

COOK (+ED, +ING, +S) [v. to find another solution to a problem or study.]

CORNER (+S) [n. the squares a1, a8, h1, and h8.]
CORRESPONDENCE
[n. a chess game played through the mail or email.]

COUNTERPLAY [n. potential or actual aggressive moves by the defender designed achieve equality or an advantage]
DECLINE (+D, DECLINING, +S) [v. to not accept a gambit or sacrifice.]

DECOY (+S) [n. a pawn or piece that lures away an attacker.] 

DEFENCE (+S)

DEFEND (+ED, +ING, +S)

DEFENDER (+S) [n.  pawn or piece that thwarts an enemy attacking piece.]

DESCRIPTIVE [n. an old-fashioned notation used in English speaking countries until the 1980s.]

DEVELOP (+ED, +ING, +S) [n. to put a pawn or piece on a more useful square.]

DEVELOPMENT

DIAGONAL (+S)

DISADVANTAGE (+S) [n. being behind in material, time, space, or position, in a game or study. See ADVANTAGE.]

DOUBLED [adj. describing two pawns of the same color on the same file. See also TRIPLED.]

DRAW1 (+S) [n. a game ending in a tie.]

DRAW2 (+N +S, +ING) [v. to end the game in a tie.]

DRAWABLE [adj. describing a position in which a tie is the likely outcome.]

DUTCH [n. the opening 1.d4 f5.]
ECO [n. short for Encyclopedia of Chess Openings.]

EDGE [n. a small advantage]

ELO [n. the rating system most widely used. It was named after its inventor, Arpad Elo (1903-1992).]

EN PASSANT [n. French for “in passing”, it is a move that occurs when a pawn moves two squares from its starting position and passes an enemy pawn that has advanced to its fifth rank. The advanced pawn on the fifth rank may choose to capture the pawn as if the pawn had only moved forward one square.]

EN PRISE [n. a French term meaning “in a position to be taken”, “exposed to capture”, or simply, “a piece left hanging”. It is a piece or pawn that is unprotected and can be captured, usually the result of an oversight.]

ENDING (+S) [n. although it can be synonymous with ENDGAME, it is a term more likely to be used in a study rather than a game.]

ENDGAME (+S) [n. the stage of the game where few pieces, or no pieces, remain. Also known as the ENDING.]

ENVELOP (+S) [n. a flat paper cover in which a scoresheet of a game and a separate piece of paper that indicate a player’s next move (but unknown to anyone else) is inserted, sealed, and then presented to the tournament director for safekeeping until the game is resumed.]

 

EPAULETTE (+S) [n. a mate occurring when the opposing King is caught on the side of the board with both of his rooks preventing his sideward movement. The queen giving the mate stands in front of the king, close enough to mock and mate him but not close enough to be captured. See example below.]

 

2020_07_02_A

 

 

EXCELSIOR (+S) [n. a pawn that promotes in a problem.]

EXCHANGE (+D, EXCHANGING, +S) [v. to trade pieces]

EXHIBITION (+S) [n. a chess game played for the public to promote the game, a tournament, a player, a group, or used as a fundraiser.]

EXPERT (+S) [n. a title just below a MASTER.]
EVALUATION (+S) [n. the analysis and assessment of a position.]

FAN [n. an acronym for Figurine Algebraic Notation.]

FEN [n. short for Forsyth–Edwards Notation, a concise method of recording a position.]

FIANCHETTO (+ED, +ING, +S) [v. to develop a bishop on b2 or g2 for White; or b7 or g7 for Black, and usually protected by three pawns; two on the sides, and one directly in front.]

FIDE [n. short for Fédération Internationale des Échecs, the international organization of chess, founded in Paris in 1924.]

FILE (+S) [n. a column of eight squares going from rank #1 to rank #8.]

FLAG (+S) [n. an indicator on a mechanical clock that moves (falls) when a certain time has elapsed.]

FLANK (+S) [n. the right and left files of the center.]

FOOL’S MATE [the shortest game that can end in mate. 1.f3 e5 2.g4? Qh4# 0-1]

FORK (+ED, +ING, +S) [v. to attacking more than one piece or pawn with a single piece.]

FM [n. short for Federation Master.]

GAMBIT (+S) [n. a move, typically in the opening and planned prior to the game, in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage. See also SACRIFICE.]

GAME (+S) [n. the actual play of chess as opposed to problems, studies, and analysis.]

GM (+S) [n. short for GRANDMASTER.]

GRANDMASTER (+S) [n. the highest title in chess]

GRANDMASTER DRAW [n. a quick, uninteresting, listless, and even boring, draw.]

HOLE (+S) [n. a weak square which may easily be occupied by an enemy piece.]

HAUPTTURNIER (+S) [n. a German word that is freely translated as “candidates’ tournament”, or a tournament that one needed to win to be considered a master in Germany.]

ICCF [n. short for International Correspondence Chess Federation.]

IGM [n. short for International GrandMaster, an old term. It has mostly been replaced with GRANDMASTER or simply GM as “International” is implied.]

INFORMANT (+S) [n. well known periodical from Yugoslavia.]

INTERZONAL (+S) [n. a tournament to determine candidates to play in the World Championship.]

IQP [short for Isolated Queen Pawn. See ISOLANI.

ISOLANI [n. an isolated pawn on the d-file.]

ISOLATE (+D) [n. a pawn that does not have any other pawns of its own color on an adjacent file.]
J’ADOUBE
[n. French word for “I adjust”. Spoken just before a piece being adjusted on its square. Used in “TOUCH MOVE” situations.]

KEY (+S) [n. correct first move in a problem.]

KIBITZ (+ED, +ES, +ING) [v. to give Illegal, and usually unwanted, advice given from one who is not a player in the game.]

KIBITZER (+S) [n. one who kibitzes.]

KING (+S) [n. the most important unit on the chess board. Losing the king means losing the game.]

KING PAWN OPENING [n. a game that opens with 1.e4.]

KINGSIDE (+S) [n. the “e”, “f”, “g”, and “h” files. The kings reside on the “e” file at the start of the game, hence the name. See also QUEENSIDE.] 

KING’S GAMBIT [n. an opening that begins with 1.e4 e5 2.f4. White is willing to give up his f-pawn to gain an advantage in the game. Black sometimes has difficulties keeping his extra pawn but he can try to attack as well.]

KNIGHT (+S) [n. the piece that can leap over other pieces and moves in an “L” shape.]
KNIGHT’S TOUR
[n. an exercise in which a knight starting on any square on an otherwise empty board makes 63 consecutive moves, touching each square exactly once.]

LUFT [n. German word for “air.” Moving a pawn forward so the king has an escape square is an example of LUFT.]

MATCH (+ES) [n. a series of games between two players for a championship, prize, or bragging rights]

MASTER (+S) [n. a player who obtains a rating over 2200]

MATE (+D, MATING, +S) [n. a position in which a player’s king is in check and there is no way to remove the threat. Checkmate is a win for the player delivering the mate.]

MINIATURE (+S) [n. a game lasting than 25 moves or less, usually with a win for one of the players, (2) a problem with less than 7 pieces.]
MOBILITY  [n. freedom of a piece or the pieces.]

NAJDORF, Miguel [n. a Polish-Argentinian chess grandmaster (1910-1997).]

NAJDORF [n. a complex Sicilian arising from the moves 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6. It was named the GM who popularized it.]

NORM (+S) [n. a score a titled player would be expected to earn in a tournament.]
NOTATION (+S) [n. a system of writing down the moves.]

N.N. [n. a player in a recorded game whose name is not known. It may be short for No Name, Not kNown, or even the Latin phrase, “nomen nescio”, but there is no agreement.]

ODDS [n. a game in which a stronger player removes his pieces and/or pawns prior to game to make the game more equal. A stronger player may also offer time odds, when he would play when less time than his opponent.]

OLYMPIAD (+S) [n. a world team event held every two years.]

OPEN (+S) [n. a tournament which anyone can join]

OPPOSITION (+S) [n. the ability to force the other side to move into a disadvantageous position. See also ZUGZWANG]

OTB [n. short for Over The Board. As opposed to CORRESPONDENCE.]

PAIRING (+S) [n. a notification in a tournament informing the player what color he will be (Black or White), who is his opponent, and what board number they would play on.]

PATZER (+S) [n. slang term for a weak player.]

PAWN (+S) [n. a unit that moves forward and can promote to a more powerful piece upon reaching the eighth rank.]

PAWN CHAIN (+S) [n. two or more pawns of the same color diagonally linked. A pawn chain’s weakest point is the base.

PERPETUAL (+S) [n. a position on the board that a player is forced to repeat by his opponent.]

PGN [n. short for Portable Games Notation, a coding system that allows a game to be played on a computer or laptop.]

PIECE (+S) [n. the rook, knight, bishop, or queen. Sometimes the king is considered a piece.]

PIN (+NED, +NING, +S) [n. an attack on a piece that is in line within another, and usually more important piece, and cannot move without the piece behind it being liable to be captured.]

PLAYER (S) [n. a competitor in a tournament, match, or casual play.]

PLY (+S) [n. one-half of a whole move. The opening 1.e4 e5 2.Nf3 involves three PLYS.]

POINT (+S) [n. (1) a numerical evaluation given to each piece. For example, a rook is worth 5 points, (2) A single point given to the winner of a tournament or match game. A draw means each player receives ½ of a point. The winner of a tournament or match is the player with the most points.]

POSITION (+S) [n. the arrangement of pieces and pawns on the board.]

POSITIONAL [n. a type of play that avoid tactics, instead relying on applying, maintaining, and increasing pressure on a position.]

POISONED PAWN (+S) [n. an unprotected pawn that, if captured, causes problems for the side that took the pawn, including positional problems, mating threats, and/or material loss. The two most common examples of a poisoned pawn can be found in 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 (The Poisoned Pawn in the Najdorf) and  1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7 7.Qg4 (The Poisoned Pawn Variation of the Winawer).]

POSTAL [n. old term for correspondence chess]

PROBLEM (+S) [n. a puzzle where one side, usually White, can force mate or otherwise obtain a winning position]

 

EXAMPLE OF A PROBLEM

 

Morphy
New York Clipper, 1856

2020_07_02_B

 White to mate in 2

 

  

PROMOTE (+D, PROMOTING, +S) [v. to advance a pawn to the 8th rank and exchanging it for a queen. See also UNDERPROMOTION]

PROMOTION (+S) [n. the act of advancing a pawn to the 8th rank and exchanging for a queen.]

PROPHYLAXIS [n. a technique of preventing a move, or series of moves, designed to prevent an opponent from developing his pieces on ideal squares or otherwise improving his position.]

QUAD (+S) [n. a tournament with four players]

QUEEN1 (+S) [n. a piece that combines the powers of a rook and bishop. It is considered the strongest piece in chess.]

QUEEN2 (+ED, +ING, +S) [v. to promote a pawn]

QUEENSIDE (+S) [n. the “a”, “b”, “c”, and “d” files. The queens reside on the “d” file at the start of the game, hence the name. See also KINGSIDE.] 

QUIET MOVE (+S) [n. a move that does not attack or capture an enemy piece but does increase the pressure to one’s opponent sometimes enough to force resignation.]

RANK (+S) [n. a row of eight squares going from the “a” file to the “h” file.]

RATING (+S) [n. a numerical estimation of a player’s strength.]

RECORD (+ED, +ING, +S) [v. to write down the moves of a game]

RESIGN (+ED, +ING, +S) [v. to formally give up a game]

RESIGNATION (+S) [n. the act of resigning.]

ROOK (+S) [n. a piece that moves vertically and horizontally and is involved in castling.]

ROOK LIFT (+S) [n. a move that places a rook in front of its own pawns, often on the third or fourth rank, in order to speed up an attack.]

ROUND ROBIN (+S) [n. an all-play-all tournament.]

SACRIFICE1 (+S) [n. a move in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT]

SACRIFICE2 (+D, SACRIFICING, +S) [v. to freely giving up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT.]

SCHOLAR’S MATE [n. a short game known by most scholastic players. 1.e4 e5 2.Bc4 Nc6 3.Qf3 Nd4? (> Nf6!) 4.Qxf7# 1-0.]

SCOREPAD (+S) [n. a collection of bound SCORESHEETS.]

SCORESHEET (+S) [n. a piece of paper especially made to record moves in a game. See also SCOREPAD.]

SECOND (+S) [n. one who helps and supports a player in preparation and analysis before and during a tournament or match]

SET (+S)

SIAMESE [n. a variation with two boards, four players, and general mayhem.]

SIMULTANEOUS [n. an exhibition where one player plays many others at the same time. Often abbreviated as SIMUL.]

SKEWER (+S) [n.  an attack upon two (or more) pieces in a line.]

SKEWER (+ED, +ING, +S) [v. to engage in the act of setting up a SKEWER.]

SMOTHERED MATE (+S) [n. a mate in which a knight is attacking the enemy king who is surrounded by his pieces or pawns and cannot escape.]

 

A SMOTHERED MATE

2020_07_02_C

 

SPRINGER (+S) [n. German word for “Knight”. The symbol “S” is sometimes used in studies in place of “N” (for Knight) in studies.]

SQUARE (+S)

STALEMATE1 (+S) [n. a position in which one side has to move but that has no legal moves and is not in check. The game is drawn.]

STALEMATE2 (+D, STALEMATING, +S) [v. to create a position in which one side must move but that has no legal moves and is not in check.]

STRATEGY (STRATEGIES) [n. long term gain]

STUDY (STUDIES) [n. an analysis of an actual or composed endgame with a stated goal in mind. White always moves first in a study.]

SWINDLE (+D, SWINDLING, +S) [v. gaining a victory from a lost position, usually playing on the overconfidence of the opponent.]

SWISS (+ES) [n. a type of tournament where players play others with similar scores.]

TABIA (or TABIYA) [n. a common position where analysis or play would start.]

TACTIC (+S) [n. short term gain]

TACTICAL [adj. describing a position or play that mainly features tactical play, which can include threatened forks, queen traps, promotions, checks, and mating threats.]

TD [n. short for Tournament Director]

TEMPO (TEMPI) [n. unit of time associated with a move, i.e., one move equals one tempo.]

THEMATIC TOURNAMENT (+S) [n. a tournament with all the games starting with the identical moves. Such tournaments are used for practicing or testing a variation or because it is a favorite opening among the participants.]

THEORY (THEORIES) [n. explanation of how to gain an advantage or save a lost position.]

TIME CONTROL (+S) [n. time allotted to each player to make his moves. The time controls need not to be the same for both players. See also ODDS.]

TN [n. short for Theoretical Novelty, a new move or idea in the opening.]

TOUCHED PIECE RULE [n. a player who touching a piece must move that piece on his turn if it is legal to do so.]

TOURNAMENT (+S) [n. a series of games between numerous players to determine a winner.]

TRANSPOSITION (+S) [n. a move, or a sequence of moves, that changes a recognizable position into another recognizable position. Most common in the opening stages of the game.]

TRÉBUCHET [n. mutual ZUGZWANG in which either player would lose if it were their turn to move.]

TRIANGULATION (+S) [n. a technique used in king and pawn endgames to lose a tempo and gain the opposition.]

TRIPLED [adj. describing three pawns of the same color on the same file. See also DOUBLED.]

UNDERPROMOTION (+S) [n. a promotion to a knight, rook, or bishop as opposed to a QUEEN.]

 

 

A REASON FOR UNDERPROMOTION

2020_07_02_D

1.e8=N+ wins

 

UNRATED [n. one who has no rating ; adj. describing a tournament where no ratings are at stake.]

USCF [n. short for United States Chess Federation.]

VARIATION (+S) [n. alternate moves or lines from a main line]

WALLBOARD (+S) [n. a printed posting, usually attached to a wall of a tournament room, that displays the pairing, results, etc.]

WGM [n. short for Women’s GrandMaster]

WHITE (+S) [n. (1) the side with the lighter color pieces that moves first in a game, (2) the attacking side in a study.]

WIM [n. short for Women’s International Master.]

WINDMILL (+S) [n. a series of checks, alternating between a protected checking piece and a discovered check by another piece, ending with a material gain or mate.]

WING GAMBIT (+S) [n. the name given to variations of several openings in which one player gambits a wing pawn, usually the b-pawn. The two most common examples can be found in the French Advanced (1.e4 e6 2.Nf3 d5 3.e5 c5 4.b4) and the Sicilian (1.e4 c5 2.b4).]

ZWISCHENZUG (+S) [n. a German word for “in-between move”, which is unexpected and usually changes the evaluation of a combination or position.]

ZUGZWANG (+S) [n. a German word for “the compulsion to move”, where any move would result in loss of position, material, or game.]

 

Poisoned Pawn?

The term “Poisoned Pawn” appears twice in the opening naming lexicons. It can also be used in a more broader sense.

 

In general, the pawn on b2 is attacked by Black’s queen. If he does, he sure to face a massive, and sometimes very long, attack by the White’s pieces.

 

The question is, not can he take the pawn. But rather, can he withstand the attack? If he can, then he’ll be up a pawn in the endgame.

 
In a more literary sense, can Black eat the pawn without suffering indigestion? Now you know where the word, “poisoned” comes from.

 
Let’s get started.

 

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The Poisoned Pawn in the Najdorf is defined by the moves; 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6.

 

2020_03_19_A

White usually continues with 8.Qd2, allowing Black to take his b2 pawn. He knows that if nothing else, he’ll be one attacking. But how best to attack? And what to do when Black, as he typically does, counterattack?

 

Fischer was the main advocate of this Najdorf version, who played it from the mid 1960s to the early 1970s. Here is Fischer in his prime.

 

GM Bruno Parma-GM Fischer
Rovinj/Zagreb, Croatia, Apr. 12, 1970
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 8.Qd2 Qxb2 9.Rb1 Qa3 10.Bxf6 gxf6 11.Be2 Bg7 12.O-O f5 13.Rfd1 O-O 14.exf5 exf5 15.Nd5 Nc6 16.Nxc6 bxc6 17.Ne7+ Kh8 18.Nxc8 Rfxc8 19.Qd3? (>19.Qxd6 Qxa2 20.Qc5, with the idea of Bd3) 19…Qc5+ 20.Kh1 Re8 -/+ 21.Qc4 Qxc4 22.Bxc4 Re4 23.Bxf7 Rf8 24.Bh5 Rxf4 25.Rb6 (>25.Rxd6 Rh4 with the idea of Be5 -/+. With the text move, White falls further behind.) 25…Be5 26.Rxa6 Rh4 27.Bf3 Rxh2+ 28.Kg1 c5 29.Ra8 Rxa8 30.Bxa8 Rh4 31.Bc6 Rb4 32.a4 Rb2 33.c4 Kg7 34.Rd3 Ra2 35.Kf1 Kg6 36.Re3 h5 37.Re2 Ra3 38.Rd2 h4 39.Ke2 Bf4 40.Rd3 Ra2+ 41.Kd1 Kf6 42.Rf3 Be5 43.Rd3 Ke7 44.Rd2 Ra3 45.Ke2 Bc3 46.Rd3 Ra2+ 47.Kd1 Bd4 48.Rh3 Bf6 49.Re3+ Be5 50.Rd3 Kd8 51.Rd2 Ra1+ 52.Ke2 Kc7 53.Bd5 Bf4 54.Rc2 Ra3 55.Rb2 Be5 56.Rd2 Rg3 57.Kd1 f4 0-1

 
It wasn’t until Fischer played in the World Championship that he met his equal, at least in this variation.

 

GM Spassky-GM Fischer
World Ch. Game #11
Reykjavik, 1972
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 8.Qd2 Qxb2 9.Nb3 Qa3 10.Bxf6 gxf6 11.Be2 h5 12.O-O Nc6 13.Kh1 Bd7 14.Nb1 Qb4 15.Qe3 d5 16.exd5 Ne7 17.c4 Nf5 18.Qd3 h4 19.Bg4 Nd6 20.N1d2 f5 21.a3 Qb6 22.c5 Qb5 23.Qc3 fxg4 24.a4 h3 25.axb5 hxg2+ 26.Kxg2 Rh3 27.Qf6 Nf5 28.c6 Bc8 29.dxe6 fxe6 30.Rfe1 Be7 31.Rxe6 1-0

 
To be sure, the response was cooked up by Spassky’s team both before and during the match. It was a quick defeat, and it’s no wonder that Fischer didn’t again in the match. Or ever again.

 

After winning the World Championship, Fischer disappeared for a couple of decades. During his absence several improvements were found for both sides. But without it’s chief proponent the variation is played by only a few top players.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
Black can also offer a poisoned pawn. In  this case the pawn is on g7.

 

The Poisoned Pawn Variation of the Winawer, offers a richer variation of play than the Najdorf. And it is played often.

 
The variation is triggered by the moves; 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7 7.Qg4. Black has a number of ways to attempt to gain the upper hand.

 

Haritonenko-Gorin
USSR, 1965
1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7 7.Qg4 f5!? 8.Qg3 Ne7 9.Qxg7 Rg8 10.Qxh7 cxd4 11.Kd1 Bd7 12.Qh5+ Ng6 13.Ne2 Nc6 14.cxd4 O-O-O 15.g3

2020_03_19_B
15…Ncxe5! 16.dxe5 Ba4 17.Ra2 d4 18.Bg5 d3 0-1

 
White gets even here.

 

Escalante-NM Adaar
Thematic Tournament – Winawer Variation, Round 2
chess.com, Aug.-Sept. 2018
1.e4 e6 2.d4 d5 3.Nc3 Bb4 (The usual route to the Winawer. All games in the tournament began with this position.) 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Qg4 O-O (Some years ago Van der Tak wrote an article in NIC 8 titled, “Castling Into It?” where he explored Black’s kingside castling possibilities in the Poisoned Pawn Variation of the Winawer, and if it was a viable option for Black. I don’t think the resulting positions favor Black.) 8.Bd3 (Thanks to GM Van der Tak, and his article, I am convinced this is best move for White.) 8…Nbc6 9.Nf3 cxd4?? (This loses the game in a hurry.)
2020_03_19_C
10.Bxh7+! 1-0 [Black resigns due to 10…Kxh7 11.Qh5+ (stronger than the traditional Ng5+ as the potential escape square, g6, is denied to Black) 11…Kg8 12.Ng5 and White mates.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

The term “Poisoned Pawn”, in a more general term, can be defined as a pawn on the b2 or g7 square that is offered to the enemy queen to lure her out of defending her king or deflecting her to an irrelevant area of the board.

 

The term can be used in the general sense.

 
GM Bent Larsen-IM Bela Berger
Amsterdam Izt.
Netherlands, 1964
1.e4 e5 2.Bc4 Nf6 3.d3 d5?! 4.exd5 Nxd5 5.Nf3 Nc6 6.O-O Bg4?! 7.Re1 Be7 (Not 7…f6? because of 8.Nxe5! and Black is in a lot of trouble,) 8.h3 Bxf3 9.Qxf3 Nd4!? 10.Qg4!

2020_03_19_D

11…O-O [Castling into the same area as the enemy queen is already attacking is usually not a good idea (see above). One has to think about self-preservation in addition to attacking factors. But in this case, Black is forced into it. White’s queen breaks in on both the center and kingside after 10…Nxc2 11.Rxe5 Nxa1 (hopeless is 11…Nf6 12.Qxg7 Kd7 13.Qxf7) 12.Qxg7 Rf8 13.Rxd5 Qc8 14.Qxh7 c6 15.Rf5. Even worse is 10…Bf6? The move is not only passive but it also loses a piece after 11.Qxd4. So Black has to risk it.] 11.Rxe5 Nf6 12.Qd1 (White has the extra pawn and better position.) 12…Bd6 13.Re1 Re8 14.Be3 c5 15.Nd2 Bc7 16.Nf3 Qd6 17.Bxd4 cxd4 18.Rxe8+ Rxe8 19.c3 dxc3 20.bxc3 Nh5 21.Qa4 Re7 22.Qxa7 Nf4 23.Qxb7 h5 24.Qc8+ Kh7 25.h4 1-0

 

 

Here, each side can offer their poisoned pawns, but don’t as they have nothing to compensate for their lost material. Material and and tempi are the requisites for giving up the pawn.

 

 
Ashraf Salimov-Vadim Razin
Ukraine U16 Ch., ½ Finals
Dnipropetrovsk, Nov. 11 2004
1.e4 e6 2.d4 d5 3.e5 c5 4.Nf3 Nc6 5.Bb5 Qb6 6.Bxc6+ bxc6 7.O-O Ba6 8.Re1 cxd4 9.Nxd4 Bc5 10.Be3 Bxd4 11.Qxd4 Rb8 12.b3 Ne7 13.Qc5 Nf5 14.g4 Nxe3 15.Qxe3 c5 16.Qg5 O-O 17.Nd2 Qb4 18.Nf1 f5 19.exf6 Rxf6 20.h3 Rbf8 21.Qe5 Rxf2 22.Qxe6+ Kh8 23.Qxa6 Qd4 24.Ne3 (24.Qe6 Rxf1+ 25.Kg2 Qf2+) 24…Qf4 25.Nf1 Qf3 (Black has too much pressure on White’s weak point and she has to concede the point.) 0-1

Sibling Rivalry?

What do you do if you are an IM and you have to play a GM? One who is a sibling, and knows all about you?

 
For some ideas, please play over the game below.

 
IM Sofia Polgar-GM Judit Polgar (2696)
Match des Championnes Rapid
France, May 14 2013
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 Nc6 7.Nxc6

[By far, the most common move. Black, however, has the interesting. 7…Qc7!? which warrants further study.

Henryk Gaida (2195)-Kamal Hussain
corres.
ICCF WT/M/GT307, 1992
7…Qc7 8.Bxf7+!? Kxf7 9.Nd4 e6 10.O-O b5 11.a3 Bb7 12.f3 d5 13.exd5 Nxd5 14.Ne4 Be7 15.Kh1 h6 16.Re1 e5 17.Nf5 Rhe8 18.Nxe7 Rxe7 19.Ng3 Nf6 20.Nf5 Rd7 21.Qe2 e4 22.fxe4 Bxe4 23.Ne3 Rad8 24.a4 Qb7 25.axb5 axb5 26.Kg1 Kg8 27.Ng4 Bxg2 28.Bxh6 Nxg4 1/2-1/2.]

 
7…bxc6 8.e5 d5

 

[Now if you are an GM, then you won’t fall for any of the following;

Reinhold Soelter (2164)-E. Heuer
OWL Ch.
Borgholzhausen, Germany, 1968
8…Ng8 9.Qf3 d5 10.Nxd5 Bb7 11.Nc7+ Qxc7 12.Qxf7+ 1-0

Moutousis (2422)-Skoularikis (2224)
Athens, 1988
8…Nd7 9.e6 fxe6 10.Bxe6 Nc5 11.Bxc8 Rxc8 12.O-O g6 13.Be3 Nd7 14.Ne4 Qa5 15.Re1 Kd8 16.Bd2 Qd5 17.c4 Qxc4 18.Ba5+ Ke8 19.Nxd6mate 1-0]

 

8…d5 9.exf6 dxc4 10.Qxd8+ Kxd8 11.fxe7+ Bxe7

 

[And you would also be aware of this game and ideally would have found an improvement over Black’s strategy.

Lewis-Bekerman
South Africa, 1956
11.fxe7+ Bxe7 12.Bf4 Bf5 13.O-O+ Kc8? 14.Na4 Kb7 15.Rhe1 Be6?
2019_12_26_A
16.Rxe6! fxe6 17.Rd7+ Kc8 18.Nb6mate 1-0. But your IM sibling changes the move. So now you are on your own.]

 

12.Be3 Be6 13.O-O-O+ (This move is still a good one as it safeguards the white king, develops a piece, and coordinates White’s active pieces.) 13…Kc8 14.Na4 Rb8 15.Bc5 Bg5+ 16.Kb1 Rb5 17.Bd4 Be7 18.Rhe1 Rd8 19.g3 g5? 20.Nb6+ Kb7 21.Nxc4 +- Rbd5 22.c3 c5 23.Ne3 cxd4 24.Nxd5 Rxd5 25.Rxd4 Rf5 26.Rxe6 fxe6 27.Rd7+ Kc6 28.Rxe7 Kd5 29.Rd7+ Ke4 30.Rd2 Kf3 31.b4 e5 32.c4 e4 33.c5 Rf6 34.Rc2 Rf8 35.c6 h5 (Black’s moves are merely fluff. White is easily winning on the queenside.) 36.c7 Rc8 37.a4 h4 38.gxh4 gxh4 39.b5 h3 40.b6 Kg2 41.b7
2019_12_26_B
41…Rxc7 42.Rxc7 Kxh2 43.b8=Q (Winning in the same number of moves is 43.Rg7 e3 44.b8=Q+ Kh1 45.Qg3.) 43…Kg2 44.Rg7+ Kh1 45.Qg3 h2 46.Qg2mate 1-0

Three Pawns for a Piece

This blog was going to feature the Dragon. But one of my correspondence games ended today (12-11-2019), and it inspired the following article.

Enjoy!

 

~~~~~~~~~~~~~~~~~~~~~~~

 

Most players know a piece is equal to three pawns. Materially, this is even. The advantage, however, is to the side that is attacking.

 

In a line of the Najdorf Sozin, White sacrifices a piece for those three pawns. Despite some technical problems to solve, he usually does well.

 

The sacrifice begins with the moves 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7?! 10.Bxe6! fxe6 11.Nxe6.

 

This is White doing well.

 
Stark-Geisel
corres.
E. Germany, 1989
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 fxe6 11.Nxe6 Qc8 12.Nxg7+ Kd8 13.Nf5 Rf8 14.Bh6 Rf7 15.Qg3 Qe6 16.Rad1 Nh5 17.Qe3 Nd7 18.Bg5 Nhf6 19.Qg3 Ne5 20.f4 Ned7 21.Nxe7 1-0

 

Wallner (2075)-Pfaffel (1970)
Graz Ch., 1994
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 fxe6 11.Nxe6 Qd7? [This is an error. Better is the more common 11.Qc8. You’ll find this same error (11…Qd7?) in some of the following games.] 12.Nxg7+ Kf7 13.Nf5 Nc6 14.Nd5 Ne5 15.Qg3 Bxd5 16.Qg7+ Ke8 17.Qxh8+ Bg8 18.Qg7 Nxe4 19.Qxg8+ 1-0

 

Guerrero Rodriguez (2130)-Frias Careaga (1399)
Mexico Ch.
Hermosillo, Mar. 29 2002
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.Qf3 Bb7 9.O-O Be7 10.Bxe6 fxe6 11.Nxe6 Qc8 12.Nxg7+ Kf7 13.Nf5 Nbd7

[13…b4?! doesn’t offer Black too much.

13…b4 14.Bg5 Rg8 15.Bxf6 Bxf6 16.Nxd6 Qxd6 17.Rad1 Bd4 18.Ne2 Nc6 19.Nxd4 Nxd4 20.Qe3 Kc8 21.Rxd4 Qg6 22.g3 a5 23.c3 Ra6 24.cxb4 axb4 25.Rc1+ Kb8 26.Rxb4 h5 27.a4 Re6 28.Qf4+ Ka8 29.Rc5 Rd8 30.Rxb7 Rd1+ 31.Kg2 Qxe4+ 32.Qxe4 Rxe4 33.Rh7 1-0 (N. Aliavdin (2377)-I. Lada (2130), Karkonosze Open A, Karpacz, Poland, Feb. 22 2011.]

14.Bg5 Qf8 15.Bh6 Qd8 16.Nd5 Bxd5 17.exd5 Nf8 18.Bg7 Ng6 19.Bxh8 Qxh8 20.Rae1 Ra7 21.Qe3 Rb7? (22.Qe5+ K~ 23.Qc8+ ~ 24.Qxb7) 1-0

 

Langerak-Smits
Hengelo U10 Open, Aug. 4 2003
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 b5 7.Bb3 e6 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 fxe6 11.Nxe6 Qd7 12.Nxg7+ Kd8 13.Nf5 Rf8 14.Bg5 Qe8 15.Rad1 Kc7 16.Qd3 Qd7 17.e5 dxe5 18.Qxd7+ Nfxd7 19.Nxe7 Nc6 20.Ncd5+ Kb8 21.Nxc6+ Bxc6 22.Nb4 1-0

 

Atousa Pourkashiyan (2241)-Irine Kharisma Sukandar (2303)
Rapid Game
Women’s WMSG
Beijing, Oct. 6 2008
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 Be7 8.O-O b5 9.Qf3 Bb7 10.Bxe6 fxe6 11.Nxe6 Qd7 12.Nxg7+ Kf7 13.Nf5 Qe6 14.Qh3 Bf8 15.Bh6 Rg8 16.Bxf8 Kxf8 17.Qh6+ Kf7 18.Qf4 Rd8 19.Rad1 Bc6 20.Nxd6+ Kg6 21.Rd3 h6 22.Nf5!

2019_12_12_A

1-0 (White’s threat is aimed at h6. If 22…Rh8, then 23.Qg3+ does the trick.)

 

A. Danin (2570)-Gera Richter (2101)
Schloss Open
Werther, Germany, Mar. 24 2013
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 fxe6 11.Nxe6 Qc8 12.Nxg7+ Kf7 13.Nf5 Nbd7 14.Qg3 Bf8 15.Nxd6+ Bxd6 16.Qxd6 Nxe4 17.Nxe4 Bxe4 18.Bg5 Qc6 19.Qe7+ Kg6 20.Rad1 Bd5 21.Bc1 Nf6 22.Rd3 Ne4 23.f4 Rhf8 24.g4 Bf7 25.Rh3 Kg7 26.Be3 Rae8 27.Qh4 h5 28.f5 Rg8 29.g5 Kf8 30.g6 Re5 31.Qf4 Qd5 32.Rxh5 Ke8 33.Rh4 Kd7 34.Rh7 Re7 35.Qf3 Ke8 36.Kh1 Nf2+ 37.Rxf2 Qxf3+ 38.Rxf3 Bd5 39.Rxe7+ Kxe7 40.Kg2 Kf6 41.Bd4+ Kg5 42.Kf2 Bxf3 43.Kxf3 Kxf5 44.g7 Re8 45.c3 Kg6 46.Kf4 Kh7 47.Be5 Rd8 48.Ke3 Rd5 49.Ke4 Rd2 50.c4 bxc4 51.Bd4 a5 52.a4 Rd1 53.Kd5 c3 54.bxc3 Rd2 55.c4 Rxh2 56.c5 Rh5+ 57.Kc4 Rh1 58.c6 Rh6 59.Kb5 Kg8 60.c7 1-0

 
Now Black does not have to take the offered bishop. He can simply decline the material. But he is still a pawn down and White has a budding attack.

 

This is White doing very well.

 

Beukenhorst-Roellig
Germany U20 Ch.
Hamburg, 1993
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 Qb6? (Black is lost. White can just play 11.Be3 and gain a tempo in every line.) 11.Be3 fxe6 12.Nxe6 Qc6 13.Nd5 Nbd7 14.Nxg7+ Kf7 15.Nf5 Bf8 16.Bd4 Ne5 17.Nh6+ 1-0

 

Escalante-“kennethvenken”
Najdorf Thematic
http://www.chess.com, 2019
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.Qf3 Bb7 10.Bxe6 Qb6? 11.Be3 fxe6 12.Nxe6 Qc6 13.Nxg7+ Kf8 14.Nf5 Nbd7 15.Nd5 Bd8 16.Bh6+ Kf7 17.Rfe1 Ne5 18.Qb3 [The chess.com computer suggests 18.Qa3! (hitting the d6 pawn) Nxd5 19.Nxd6+ Qxd6 20.Qxd6 Bc7 21.Qa3 Nf6 22.Qb3+ Kg6. But there is nothing wrong with the text move which is more direct.]

2019_12_12_B

18…Nxd5

[Not 18…Qc5? due to 19.Nxf6+ Kxf6 20.Bg7+ Kg5 (20…Kg6? 21.Qe6+ Bf6 22.Qxf6+ Kh5 23.Qh6+ Kg4 24.h3#) 21.Qe6 and Black can’t fight off mate; 21…Qxf2+ 22.Kxf2 Ng4+ 23.Kg3 Bf6 24.Nxd6 Be5+ 25.Bxe5 Nxe5 26.h4+ Kh5 27.Qxe5+ Kg6 28.Qg5#, 21…Nf3+ 22.gxf3 Qxf2+ 23.Kxf2 Bb6+ 24.Ke2 h6 25.Bxh6+ Rxh6 26.Qxh6#, 21…Kf4 22.Bh6+ Bg5 23.Bxg5+ Kxg5 24.Qh6+ Kg4 25.h3#, 21…Bf6 22.Qxf6+ Kh5 23.Qh6+ Kg4 24.h3#, 21…Kg5 22.Qh6+ Kg4 23.h3#, 21…Kh5 22.Qh6+ Kg4 23.h3#.]

19.Rad1 Qd7 20.Rxd5 Bxd5 21.Qxd5+ 1-0 [Black resigned. He’s facing lines such as 21…Qe6 22.Nxd6+ (22…Kf6 23.Bg7+! +-) 22…Ke7 23.Nf5+ Kf6 24.Qxa8 Rg8 25.Bg7+ Rxg7 26.Nxg7 Kxg7 27.Qb7+ Kf6 28.Qxh7 Bb6 29.Qh6+ Ng6 30.e5+ Kf5 31.Qh5+.]

 

THE HORIZON EFFECT

Wikipedia defines the horizon effect as: a problem in artificial intelligence whereby, in many games, the number of possible states or positions is immense and computers can only feasibly search a small portion of them, typically a few plies down the game tree. Thus, for a computer searching only five plies, there is a possibility that it will make a detrimental move, but the effect is not visible because the computer does not search to the depth of the error (i.e., beyond its “horizon”).

 

What it means, in more understandable words, is that when a chess computer finds a move, or a series of moves, that loses material, or some other advantage, it stops analyzing that move or series of moves. This can lose the game, or at least the advantage, as it fails to see a strong reply or the continuation of play that will allow it to retain or increase its advantage.

 
An early example of the horizon effect can be found in this game.

 
De Legal-Saint Brie?
France, 1750
1.e4 e5 2.Nf3 d6 3.Bc4 Bg4 4.Nc3 Nc6

De_Legal
5.Nxe5 Bxd1?? (There were many computers in the early 1980’s would simply take the offered queen, as it was taught that being up a queen would lead to victory and would therefore stop analyzing. This simple trap caused consternation and scorn by some players as they wanted a “serious” chess computer. By the way, this trap is known as De Legal’s mate.) 6.Bxf7+ Ke7 7.Nd5mate 1-0

 
A more recent example can be found in this game:

 

Escalante-“andersonwillians” (1511)
Najdorf Thematic Tournment
Chess.com, July-August 2019
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 g6 7.f3 Bg7 8.Be3 O-O 9.Qd2 Nc6 10.O-O-O Bd7 (The Najdorf has transposed into a Dragon, B77 to be exact.) 11.g4 Rc8 12.Be2 Ne5 13.h4 Nc4 14.Bxc4 Rxc4 15.h5 Qc7 16.Kb1 Rc8 17.hxg6 hxg6 18.Nde2 (This is an important move as it provides another piece to guard c3 and puts a stop to Black’s attack.) 18…Be6 19.Bh6 Bh8?
2019_08_08_A
20.Bf8! (This keeps the Black’s king from escaping to the center.) 20…Kxf8 (Not 20…Rxf8 21.Qh6! +-. Best for Black is 20…Nh5 21.Rxh5 gxh5 22.Qh6 Rxf8 23.Rh1 Bg7 24.Qxh5, and now if 24…f5 25.Nf4! wins on the spot.) 21.Rxh8+ Ng8

2019_08_08_B
22.Rxg8+! (The chess.com computer recommends 22.Qh6+ Ke8 23.Rxg8+ Kd7 24.Rxc8 Qxc8 25.e5 Kc7 26.exd6+ exd6, when White is obviously winning. But the text move is better as it leads to a forced mate. So why did chess.com computer miss this move? Probably because it saw that White loses the exchange and concluded that’s not a good way to proceed. So it stopped analyzing.) 22…Kxg8 23.Qh6! f6 (Black is in Zugzwang, as his king is paralyzed and he can’t get help in time. 23…d5 24.Rh1 +-) 24.Qxg6+ Kf8 25.Rh1 1-0 (25…Bg8 26.Rh8 e6 and now either 27.Qxg8+ or 27.Rxg8+ mates.)

 

 

Najdorf Miniatures

I’ve entered another Najdorf thematic tournament. This is a good way to (really) learn an opening.

 

There are many approaches to learning an opening. One can consult an expert in the variation (but illegal once the games begin). Another approach is to gather up the books, a board, pens, paper, and some highlighters.

 

My favorite approach to play over some miniatures and learn some tactics and ways to take down an opponent quickly. It saves time on studying. Extra time to take down other opponents. Plus, it’s fun!

 
Here are some Najdorf miniatures.

 

They are breathtaking in their elegance, clarity, and forcefulness. And they all begin with the moves 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6.

 
To warm up the tactic monster in you we’ll start with some games that are not exactly main line.

 

Markus Loeffler (2426)-J. Ramseier
Ticino Open
Mendrisio, Oct. 30 1999
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Qf3!? (Not exactly book, but White is trying to lay claim to some key squares.) 6…Qc7 7.Bg5 Nbd7 8.O-O-O b5 9.Nd5 Qa5 10.Nc6 1-0

 

GM Onischuk (2581)-IM Bajarani (2417)
Voronezh Master Open
Russia, June 14 2013
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Nb3!? g6 7.Be2 Bg7 8.O-O O-O 9.Re1 Nbd7 10.a4 b6 11.Be3 Bb7 12.f3 Qc7 13.Qd2 Rfe8 14.Red1 Rac8 15.Bf1 Nc5 16.Qf2 Nfd7 17.Nd4 Qb8 18.Rd2 Ne5 1-0

 

GM David Anton Guijarro (2631)-GM Hao Wang (2729)
FIDE World Blitz Ch.
Dubai, June 19 2014
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Qd3!? Nbd7 7.Be2 Nc5 8.Qe3 e6 9.Bd2 Be7 10.g4 d5 11.exd5 exd5? 12.O-O-O O-O 13.f3 Bd7 14.g5 Nh5? 15.f4 g6 16.Bxh5 gxh5 17.Nxd5 Re8 18.Bc3 Bg4 19.Nf5! Bxf5 20.Qe5 f6 21.Qxf5 Qc8 22.Nxf6+ 1-0

 
6.Rg1 is relatively unexplored and rare in OTB tournaments. Just perfect for correspondence play!

 

M. Mahjoob (2510)-R. Kalugampitiya (2135)
Tata Steel Team Ch.
Kolkata, India, Dec. 27 2009
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Rg1!? (White takes command of the g-file, important in many variations of the Najdorf.) 6…b5 7.g4 Bb7 8.g5 Nxe4 9.Nxe4 Bxe4 10.Qg4 Bb7 11.Bg2 Bxg2 12.Qxg2 Nd7

2019_08_01_A
13.g6! e6 (Black can’t take the pawn due to 13…hxg6 14.Ne6! fxe6 15.Qxg6#. If instead Black moves his queen, then White wins material. I’ll you figure it out.) 14.gxf7+ Kxf7 15.Bg5 Qc8 16.O-O-O Ra7 17.Nxe6 1-0

 
Here are two more games with the interesting 6.Rg1!?.

 

Luis Esquivel (2212)-Neuris Delgado (2254)
G. Garcia Memorial
Santa Clara, Cuba, June 2 2004
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Rg1 e5 (A common reply to 6.Rg1.) 7.Nb3 h5 8.Bg5 Be6 9.Qd2 Nbd7 10.O-O-O Rc8 11.f4 Be7 12.f5 Bc4 13.Bxc4 Rxc4 14.Qd3 b5 15.Rge1 Qc8 16.Bxf6 Nxf6 17.Re2 Qc7 18.Nd5 Nxd5 19.Qxd5 O-O 20.f6 Bxf6 21.Qxd6 Bg5+ (22.Kb1 Rd8 23.Qxc7 Rxd1+ 24.Nc1 Rxc1#.) 0-1

 

Wojciech Moranda (2451)-Roman Nechepurenko (2431)
European Jr. Ch.
Herceg Novi, Sept. 2005
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Rg1 e5 7.Nb3 b5 8.g4 Bb7 9.Bg2 b4 10.Nd5 Nxd5 11.exd5 Be7 12.a3 bxa3 13.Rxa3 a5 14.Ra4 Nd7 15.Bd2 Nb6 16.Bxa5 Qc8 17.Ra2 O-O 18.Nc1 Nc4 19.Bc3 Rxa2 20.Nxa2 Qc5 21.Be4 Bh4 22.Qe2 Ra8 23.b3 Rxa2 24.bxc4 Ra3 (White faces the embarrassing 25.Bb2 Re3! -+) 0-1

 
The move 6.a4 leads to a slower game. But one can lose the game just as quickly.

 

Karasov-Korsunsky
Sevastopol, 1978
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.a4 e6 7.a5 b5 8.axb6 Qxb6 9.Be3 Ng4 10.Qxg4 Qxb2 11.Bb5 Nd7 12.Kd2 axb5 13.Rxa8 Ne5 14.Qe2 Nc4 15.Qxc4 bxc4 16.Rxc8 Kd7 17.Ra8 1-0

 

Balashov-Sunye Neto
Wijk aan Zee, 1982
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.a4 e5 7.Nf3 h6 8.Bc4 Qc7 9.Bb3 Be6 10.O-O Nbd7 11.Nh4 g5 12.Nf5 Nc5 13.Ne3 Nxb3 14.cxb3 Rd8 15.Bd2 Bg7 16.Rc1 Qb8 17.Ncd5 Nxd5 18.exd5 Bd7 19.h4 Bf6 20.Qf3 Ke7 21.Bb4 b5 22.Rc6 1-0

 
The move 6.Be3 is an interesting combination of tactics and strategy. It’s played by many Grandmasters. Let’s take a close look.

 

Perenyi-Lengyel, 1983
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 b5 7.a4 bxa4 8.Rxa4 e6 9.Bb5+ Nfd7 10.O-O Bb7 11.Bc4 Nc5 12.Rb4 Qc8 13.f4 Be7 14.f5 e5 15.f6 exd4 16.fxg7 Rg8 17.Bxf7+ Kd7 18.Rxb7+! 1-0

 

Nicolau (2290)-Nowarra
Subotica, Yugoslavia, 1967
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.Qf3 Nbd7 8.O-O-O Qc7 9.Be2 Ne5 10.Qg3 b5 11.f4 Nc4 12.e5 dxe5 13.fxe5 Nxe3 14.Qxe3 Nd7 15.Rhf1 Nxe5 16.Ncxb5 axb5 17.Bxb5+ Bd7 18.Bxd7+ Nxd7 19.Qf3 Nb6 20.Nb5 1-0

 

IM J. Peters (2572)-O. Maldonado (2275)
American Open
Los Angeles, Nov. 1995
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Be2 e6 7.Be3 Be7 8.Qd2 a6 9.O-O-O Qc7 10.f4 O-O 11.Rhg1 Re8 12.g4 Nd7 (Jack Peters suggested 12…Nxd4 13.Bxd4 e5.) 13.g5 Rb8 14.h4 b5 15.h5 b4

2019_08_01_B
16.g6! (Again, the move g6. Maybe there is something to attacking with one’s own g-pawn.) 16…Nc5 17.gxf7+ Kxf7 18.Nf5! exf5 19.Bc4+ Kf8 20.Bxc5 Na5 21.Qd5 1-0

 
White can try to include a Keres Attack (an early g4) plan with Be3. But that idea seems risky.

 

GM Shirov (2746)-GM Van Wely (2643)
Istanbul Ol
Turkey, 2000
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 e5 8.Nf5 g6 9.g5 gxf5 10.exf5 d5 11.Qf3 d4 12.O-O-O Nbd7 13.Bd2 Qc7 14.gxf6 dxc3 15.Bxc3 Qc6 16.Qg3 Qxh1 17.Bg2 Bh6+ 18.Bd2 Bxd2+ 19.Kxd2 Qxg2 20.Qxg2 a5 21.f4 exf4 22.Qg7 Rf8 23.Re1+ Kd8 24.Re7 Kc7 25.Qxf8 1-0

 

GM Alexander Onischuk (2660)-GM Bologan (2668)
Poikovskii International
Russia, 2001
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 e5 8.Nf5 g6 9.g5 gxf5 10.exf5 d5 11.Qf3 d4 12.O-O-O Nbd7 13.Bd2 Bd6 14.Bc4 Qc7 15.Bb3 dxc3 16.Bxc3 e4 17.Rhe1 Be5 18.Rxe4 Nxe4 19.Qxe4 O-O 20.Rxd7 Bf4+ 0-1

 

Shapiro (2251)-Mirabile (2202)
National Chess Congress
Philadelphia, Nov. 27 2005
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 e5 8.Nf5 g6 9.g5 gxf5 10.exf5 d5 11.Qf3 d4 12.O-O-O Nbd7 13.Bd2 dxc3 14.Bxc3 Qc7 15.gxf6 Nxf6 16.Bd3 Bh6+ 17.Kb1 Bf4 18.Rde1 Qe7 19.Qxf4 1-0

 
I do not know what is the best response to the Keres. But I do know that …h6 is perhaps not the best response.

 

Horvath (2350)-Schinzel (2385)
Baden, 1980
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 h6 8.Qf3 Nc6 9.Rg1 Ne5 10.Qh3 Nexg4 11.Rxg4 e5 12.Nf5 g6 13.Rh4 gxf5 14.exf5 d5 15.O-O-O d4 16.f4 Qa5 17.fxe5 dxc3 18.exf6 Qxa2 19.Re4+ Be6 20.Rxe6+ 1-0

 

GM Svidler-GM Topalov
Elista, 1998
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 h6 8.f4 e5 9.Nf5 h5 10.Nd5 Nxd5 11.Qxd5 g6 12.O-O-O gxf5 13.exf5 Nc6 14.Bc4 Qf6 15.fxe5 Nxe5 16.g5 Qxf5 17.Bb3 Qf3 18.Qd2 Qc6 19.Rhf1 Be6 20.Bxe6 fxe6 21.Rf6 O-O-O 22.Rxe6 Bg7 1-0

 

R. Sullivan-D. Dimit
corres., prison game, 2003
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3 e6 7.g4 h6 8.f4 b5 9.Bg2 Bb7 10.g5 hxg5 11.fxg5 b4 12.Na4 Nxe4 13.Qg4 d5 14.Bxe4 dxe4 15.O-O-O Bd5 16.Nxe6 TN fxe6 17.Nb6 Nd7 18.Nxd5 exd5 19.Qe6+ Be7?! 20.Qg6+ +- Kf8 21.Rhf1+ 1-0

 
Let’s jump a little ahead.

 

The most common response to the Najdorf is 6.Bg5. It leads to fascinating combinations with many ideas. I know I will face it at least once in the tournament.

 

Book-Naegili
Munich Ol., 1936
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.Qd2 Be7 8.O-O-O Qc7 9.f4 b5 10.e5 dxe5 11.Bxb5+ axb5 12.Ndxb5 Qb6 13.fxe5 Rxa2 14.Kb1

2019_08_01_C
14…Ne4! 15.Nxe4 Rxb2+! 16.Kxb2 Qxb5+ 0-1

 

Matov-GM Fischer
Vinkovci, 1968
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Be2 Qb6 9.Qd2 Qxb2 10.Rb1 Qa3 11.O-O Nbd7 12.f5 Ne5 13.Kh1 O-O 14.Rb3 Qc5 15.Bxf6 Bxf6 16.Na4 Nc4 17.Qf4 Qxd4 18.Rd3 Qe5 19.Qg4 exf5 20.exf5 Ne3 0-1

 

Svensson (2386)-J. Zimmermann (2327)
Spiltan Fonder IM
Gothenburg, Sweden, Aug. 15 2007
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 8.Qd2 Be7 9.e5 Ng8 10.exd6 Qxd6 11.Bxe7 Qxe7 12.O-O-O Bd7 13.g3 Nc6 14.Bg2 O-O-O 15.Bxc6 bxc6 16.Rhe1 Nh6 17.Qd3 Kb7 18.Qc4 c5 19.Nb3 Ka7 20.Re5 Nf5 21.Rxc5 Rc8 22.g4 1-0

 

Vitolins-Anetbayev
USSR, 1975
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O Nbd7 10.Qg3 b5 11.Bxb5 axb5 12.Ndxb5 Qb8 13.e5 dxe5 14.fxe5 Nxe5 15.Rhe1 Nc4 16.Qc7! +- Nd5 17.Rxd5 O-O 18.Bxe7 1-0

 

Wedberg-Bernard
Sweden, 1983
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 h6 9.Bh4 Qc7 10.O-O-O Nbd7 11.Be2 Rb8 12.Qg3 O-O 13.Rhf1 Nb6?! (This move seems too slow.) 14.Kb1 Bd7 15.Qe1 Na4 16.Nxa4 Bxa4 17.Bd3 Bd7 18.g4 Nxg4 19.Rg1 Nf6 20.e5 dxe5 21.fxe5 Nd5 22.Qg3 g5 23.Bxg5! Bxg5

2019_08_01_D
24.Qxg5+!! 1-0 [Because of 24…hxg5 (forced) 25.Rxg5+ Kh8 26.Rh5+ Kg7 27.Rg1#]

 
New ideas can come from relatively unknown sources. This one is from a 1973 issue of Tennessee Chess News.

 

Robert Coveyou-Ed Porter
Tennessee, 1973
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O Nbd7 10.Bd3 b5 11.Rhe1 Bb7 12.Qg3 b4 13.Nd5! exd5 14.exd5 Nc5 15.Nf5 O-O 16.Rxe7 Qb6 17.Bxf6 Nxd3+ 18.Kb1 1-0

 
New ideas can come also come from correspondence games. Here are two of them.

 

Rott-Daneker
corres., 1971/3
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 b5 8.e5 dxe5 9.fxe5 Qc7 10.Qe2 Nfd7 11.O-O-O Bb7 12.Qg4 h5 13.Nxe6! Qc6 14.Qe4 Qxe6 15.Qxb7 Qc6 16.Rxd7 1-0

 

Schuler-Kammel
corres., 1967
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 b5 8.e5 dxe5 9.fxe5 Qc7 10.Nf3 b4 11.Nb5 axb5 12.exf6 Nd7 13.Bxb5 Ra5 14.Qe2 gxf6 15.Bxf6 Rg8 16.Nd4 Qb6 17.Bxd7+ Bxd7 18.O-O-O Rxa2 19.Kb1? (>19.Nb3) 19…Ra8 20.Nb3 (And now it’s too late!) 20..Qa7 (21.Kc1 Bh6+ 22.Rd2 Qa1+ 23.Nxa1 Rxa1#) 0-1

 
We’ll stop here and allow you to catch your breath.

 

Until next time.

FIREWORKS

Fireworks-pastel-colors-jpg

 

Fourth of July in the US is considered our Independence Day. A day we love to celebrate with parades, hot dogs, ball games, barbeques, and fireworks.

 

We can’t provide the parades, ball games, barbeques, and our hot dogs are reserved. But we can give you fireworks. Check out these games.

 

Keres-Siitam
Estonia Jr. Ch.
Parnu, 1933
1.e4 e5 2.f4 exf4 3.Nc3 (This opening is known as the Mason or Keres Gambit. By either name, it leads to many tactical games.) 3…Nc6 4.d4 Bb4!? 5.Bxf4 Qh4+ 6.g3 Bxc3+ 7.bxc3 Qe7 8.Bg2 d6 9.Nf3 Qxe4+ 10.Kf2 Bf5 11.Re1 Qxe1+ 12.Qxe1+ Nge7 13.d5 O-O 14.dxc6 Bxc2 15.Qxe7 Rae8 16.Qxc7 Re4 17.cxb7 Rfe8 18.b8=Q Re2+ 19.Kg1 Rxg2+ 20.Kxg2 Rxb8 21.Qxb8mate 1-0

 

Here are is another Keres/Mason Game. Black has the advantage after 6.…Ba6+. Now try to find Black’s best moves from this point.

 

N.N.-Chadwick
corres.
PCCA Gambit Tournament, 1911
1.e4 e5 2.f4 exf4 3.Nc3 Nc6 4.d4 Qh4+ 5.Ke2 b6! 6.Nf3 Ba6+ 7.Kd2 Qf2+ 8.Ne2 Nb4 9.a3 Nf6 10.Qe1 d5 11.Kc3 Nxe4+ 12.Kb3 Bc4+ 13.Ka4

2019_07_04_A

13…b5+ (Alex Dunne, writing in the Dec. 2000 issue of Chess Life, notes that 13…a5 14.Nc3 Qxc2+ 15.b3 Qxb3# wins faster. Would you have found that idea?) 14.Ka5 Nc6+ 15.Ka6 b4+ 16.Kb7 Rb8+ 17.Kxc6 Rb6+ 18.Kxc7 Bd6+ 19.Kc8 Ke7mate 0-1

 

Victor Knox (2320)-Krzysztof Pytel (2381)
Manchester, 1981
1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.Bd2 Ne7 6.Nb5 O-O 7.c3 (7.Bxb4 doesn’t seem to fare too well. Vasiliev (1703)-Lysakov (2032) Petr Izmailov Memorial, Tomsk, Russia, June 13 2013, continued with 7…cxb4 8.Nd6 Nbc6 9.Nf3 f6 10.Bd3 fxe5 11.dxe5 Nxe5 12.Nxc8 Nxd3+ 13.Qxd3 Rxc8 14.O-O-O Ng6 15.h4 Nf4 16.Qe3 Qf6 17.Qxa7 Ra8 18.Qd4 Ne2+ 0-1) 7…Ba5 8.dxc5 Bc7 (> 8…Ng6) 9.f4 Nd7 10.b4 b6 11.cxb6 Nxb6 12.Nf3 Bb7 (Black is coming close to equality, or at least an unclear position. However, he needs to either active his kingside or defend it. He does neither.) 13.Bd3 Nc4? (Now comes the thematic Bxh7+ and subsequent king walk.)

2019_07_04_B

14.Bxh7+! Kxh7 15.Ng5+ Kg6 16.Qg4 f5 17.Qg3 Qd7 (17…Qc8 18.Nc7) 18.Nxe6+ Kf7 19.Qxg7+ Kxe6 20.Nd4mate 1-0

 

Escalante-“Me4ok” (1846)
corres.
http://www.chess.com, 2019
[B57]
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 d6 5.Bc4 Nf6 6.Nc3 g6 7.Nxc6 bxc6 8.e5 Nh5 9.e6?

 

(This is what sometimes happens when I analyze a game in my head. Most of the time, this is not problem. But this time I thought he had played 8…Ng4, and 9.e6 works well in that variation.

 

By the way, after 8…Nh5, 9.Qf3 is considered the best move here. A few games illustrate the possibilities.

 

GM Fischer-N.N.
Simul
New York, 1963
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4 g6 7.Nxc6 bxc6 8.e5 Nh5 9.Qf3 e6 (9…d5? 10.Nxd5! cxd5 11.Bxd5) 10.g4 Ng7 11.Ne4 Qa5+ (11…d5? 12.Nf6+ Ke7 13.Qa3+ Qd6 14.Qxd6#) 12.Bd2 Qxe5 13.Bc3 (The black queen is trapped.)
2019_07_04_C
1-0

 

Sarapu-Cornford
New Zealand Ch.
Christchurch, 1967
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4 g6 7.Nxc6 bxc6 8.e5 Nh5 9.Qf3 e6 10.exd6 Qxd6 11.g4 Ng7 12.Bf4 e5 13.Bxf7+ Kd7 14.Rd1 exf4 15.O-O Ba6 16.Ne4 Bxf1 17.Nxd6 Bxd6 18.Qxf4 1-0

 

Mayerhofer (2203)-Klimes (2365)
IPCA World Cup
Czech Republic, 2003
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4 g6 7.Nxc6 bxc6 8.e5 Nh5 9.Qf3 d5 10.Nxd5 e6 11.Nc3 Bb7 12.O-O Be7 13.Bh6 Bg5 14.Rad1 Qe7 15.Bxg5 Qxg5 16.Ne4 Qe7 17.Nd6+ Kf8 18.Nxf7 Qxf7 19.Qxf7+ Kxf7 20.Rd7+ Kf8 21.Rxb7 Ng7 22.Rd1 a5 23.Rdd7 Nf5 24.Bxe6 1-0

 

De Haas (2171)-Bakker
Nova Open
Haarlem, July 2 2004
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4 g6 7.Nxc6 bxc6 8.e5 Nh5 9.Qf3 d5 10.Nxd5 cxd5 11.Bxd5 Rb8
2019_07_04_D

12.Bxf7+ Kd7 13.Qd5+ Kc7 14.Qc5+ Kb7 15.Bd5+ Ka6 16.Qc6+ 1-0

 

Now let’s get back to the original game.)

 

9…fxe6! (Oops! Black definitely has the advantage.) 10.Qf3 (Trying to keep Black from castling.) 10…d5! (Another good move. This bolsters his pawn structure.) 11.Bb3 (Forced. White wants to keep the bishop on the diagonal.) 11…Bg7 12.Bg5 Nf6? (Black could have tried 12.Rf8, and forgo castling to use the open “f” file.) 13.O-O-O O-O!? [Seems safe. But White’s bishop is still on the diagonal. If Black’s plan is king safety (always important), then he probably should hide his king on h8.] 14.Qg3 c5? (Again, …Kh8 is called for. All this move does is loosen his pawn structure. Perhaps he wanted to push …c4, getting rid of the bishop. But this approach is too slow.) 15.Rhe1 (White’s development is now superior, for the cost of a pawn. His bishop is about to become very active.) 16…Bd7? 16.Bxf6! (The start of a combination to open lines against the enemy king.) 16…exf6
2019_07_04_E
17.Nxd5! Kh8 [Now he moves his king to safer square. But he loses a critical tempo in the process. By the way, taking the knight leads to immediate disaster. I’ll let the reader figure it out the moves (it’s more fun that way!)] 18.Nc7 +- Qe7 19.Nxa8 Rxa8 20.Qc7 Rd8 21.Rxe6 Bh6+ 22.Kb1 Bxe6 23.Rxd8+ 1-0

 

GM Fabiano Caruna (2652)-GM Konstantin Landa (2664)
Torneo di Capodanno
Reggio Emilia, Italy, June 1 2010
[C42]
1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.Nc3 Nxc3 6.dxc3 Be7 7.Be3 Nc6 8.Qd2 Be6 9.O-O-O Qd7 10.Kb1 Bf6 11.h4 h6 12.Nd4 Nxd4 13.Bxd4 Bxd4 14.Qxd4 O-O (So far, we are still in “book”.) 15.Rg1 [White played 15.Be2 in GM R. Ponomariov (2751)-GM Hao Wang (27433), Kings Tournament, Bucharest, Oct. 11 2013, with the continuation of 15…Rae8 16.Bf3 b6 17.g4 Qb5 18.g5 Qc4 19.gxh6 Qxd4 20.Rxd4 gxh6 21.Bc6 Rd8 22.Ra4 a5 23.b4 axb4 24.cxb4 Bd7 25.Bxd7 Rxd7 26.Re1 Kg7 27.Kb2 Kg6 28.Ra3 Kh5 29.Rg3 f5 30.Re6 b5 31.Kb3 f4 32.Rgg6 Rh7 33.f3 Rf5 34.c4 bxc4+ 35.Kxc4 Re5 36.Ref6 Kxh4 37.Rxf4+ Kh3 38.Rfg4 h5 39.Rg3+ Kh2 40.Rg2+ Kh1 41.Rg1+ Kh2 42.R6g2+ Kh3 43.Rg7 Rxg7 44.Rxg7 Re3 45.a4 Ra3 46.Kb5 c5 47.bxc5 1/2-1/2. Caruna’s move seems clearer and stronger.] 15…Rae8 16.g4 Qc6 17.Bg2 Qa6 18.b3 Bd7 19.g5 h5 20.g6 Re7 21.Bd5 Be6 22.Rde1 c5 23.Qd1 Rfe8 24.Qxh5! +- fxg6
2019_07_04_F
25.Rxe6! (Black resigned as he gets checkmated after 25…Rxe6 26.Qxg6. Or he could play on by taking the queen first, and then still get mated after 25…gxh5 26.Rxe7+ Kh7 27.Be4+ Kg8 28.Rgxg7+ Kh8 29.Rh7+ Kg8 30.Rxe8# .) 1-0

 

“jovialdick” (2178)-“blueemu” (2297)
Match
Team Malaysia vs The Canadian Team
chess.com, Aug. 2018
[This game can be found in a forum titled, “A Heroic Defense in the Sicilian Najdorf – Kids, don’t try this at home!” on chess.com. Notes in green are by Escalante, those in red by “blueemu”. I hesitate to include any diagrams, since virtually every move after White 10th would necessitate a diagram.]
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.Bb3 b5 8.O-O Be7 9.f4 (Another common move here is 9.Qf3, with the idea of activating pieces over using the kingside pawns to cramp and attack Black’s position.) 9…Bb7 (Black’s only good idea with his white bishop is to fianchetto it. He has play it soon anyway.) 10.e5 (This move is the direct result of White’s previous move. The attack, however, is double-edged as White’s king is not exactly safe if his attack should fail.) 10…dxe5 11.fxe5 Bc5 12.Be3 Nc6 13.exf6 Bxd4 14.fxg7 [Another crazy possibility (pointed out by one of the Master-strength players who was drawn by the carnage) was 14 Nd5!? instead of the piece sacrifice 14. fxg7 that White actually played.] 14…Bxe3+ 15.Kh1 Rg8 16.Bxe6 Rxg7 17.Bxf7+ Rxf7 18.Qh5 Ne5 [Florian, writing in Informant 19, game 453, gives this move “!!” and a -+. The game, Cervenka (2190)-A. Schneider (2266), Czechoslovakia, 1974, continued after 18…Ne5!! -+, with 19.Qxe5+ (19.Rae1 Qg5! -+ ; 19.Rf5 Qd2, are again Florian’s notes to the game.) 19…Qe7 20.Qh8+ Kd7 21.Rad1+ (or 21.Rxf7 Qxf7 22.Qe5 Bxg2+ 23.Kxg2 Rg8+ 24.Kh3 Qf3+ 0-1, as in Kaleb-Sostra, corres., Keres Memorial, 1982) 21… Ke6 0-1. Back to original game. ; Black is indeed winning after 18. … Ne5!! but I messed up on move 20 with 20. … Rd8?! allowing White to head into a very drawish position by swapping everything off on f7 after 21. Rae1 Kf8 and White takes on f7 then recovers his piece on e3.] 19.Qxe5+ Qe7 20.Qh5 Rd8 [20…b4?! is too slow. Miranda Rodriguez (2167)-Ruiz Sanchez (2392), Capablanca Memorial, Havana, May 11 2010 continued with 21.Rae1 bxc3 22.Rxf7 Qxf7 23.Rxe3+ Kf8 24.Qc5+ Kg7 25.Rg3+ Kf6 26.Qd4+ Kf5 27.Qf2+ 1-0 ; Black had a much better 20th move, playing 20. … Kf8! (instead of playing it one move later, as I actually did) 21. Rae1 Re8! and White is lost because he cannot recover his piece, while the Black King is now safe (for a given value of “safe”).] 21.Rae1 Kf8 22.Qxh7 Bd4 23.h3 Rd7 24.Qg6 Qh4 25.Re8+ Kxe8 26.Qg8+ Ke7 27.Rxf7+ Kd6 28.Qb8+ Kc5 29.Rf5+ Kb6 30.Kh2 Qe1 31.Nd5+ Rxd5 32.Rxd5 Bg1+ 0-1

Najdorf Thematic, part 2

As mentioned before, I have entered into Najdorf Thematic Tournament at chess.com. I have advanced to the next round; it seems my Sozin variation is scoring some delightful wins for me.

 

Here’s one of them from the second round.

 

 

Escalante-“KINGLOU” (1546)
Thematic Tournament – Sicilian Najdorf, 2nd round
chess.com, 2018
[Escalante]
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e5 [This move looks weak as it opens the diagonal for the bishop, but the nut is not so easy to crack. Black must be willing to have doubled pawns on the e-file (after …Be6) and suffer the difficulties of his pawn structure in coordinating his pieces.] 7.Nf3 (7…Nf5 eliminates much of Whites’s pressure  after 7…Bxf5. 7.Nde2 is the more positional approach. 7.Nf3 resembles a Two Knight’s Defence, something I more familiar with.) 7…Nc6 (7…Be7 is better as it would have allowed 8….O-O after 8.Ng5.} 8.Ng5 {This position is now very similar to the Two Knight’s Defence, where Black is forced to give to give up a pawn. However, in this game, White already has the greater mobility, coordination, and the initiative.) 8…d5 9.Nxd5 Nxd5 10.Bxd5 Be6 (White has a strong tactical response to Black’s lack of development.)

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11.Nxe6! fxe6 12.Bxc6+ bxc6 13.Qh5+ g6 14.Qxe5 Rg8 [Better is 14… Kf7 15.O-O (15.Bg5?! Be7 and Black’s king, despite not being able to castle, will be safe on the kingside) Bg7 16.Qf4+ Qf6 17.Qc7+ Qe7 18.Qxc6 Rhc8 19.Qa4 and White remains on top.] 15.Qxe6+ Qe7 16.Qxg8 Qxe4+ 17.Be3  O-O-O (Black’s best move; everything else loses faster.) 18.O-O Bd6 19.Qb3! (19.Qxh7? is a mistake due to 19…Be5 with the idea of …Rh8.) 19…Qe5 20.g3 h5 21.Qb6 Kd7 22.Qb7+ Bc7 23.Bf4 Qa5 (Better, but still losing is 23…Rb8 24.Rad1+ Ke7 25.Qxc6 Rb6 26.Qd7+ Kf6 27.Bxe5+ Bxe5 28.Qd8+) 24.Rad1+ Ke7 25.Bxc7!

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A Najdorf Tournament

I am playing in a Najdorf Thematic tournament at chess.com.

 
The tournament is organized into several sections with the winners of each round advancing to the next.

 
I won my preliminary section with a perfect score of 8-0. I didn’t think I would so well, but here I am being advanced to the next round with the other winners of their sections.

 
Here are a couple of games from this tournament.

 

“Leatherneck”-Escalante
Sicilian Najdorf Invitational
chess.com, 2018
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 (This position defines the Najdorf, the theme of this tournament.) 6.Bc4 e6 7.O-O Be7 8.Re1 O-O 9.Bg5!? (A move rarely seen in this variation.) 9…Qc7 10.Qe2 Qc5 11.Rad1? Qxg5 12.g3 Bd7 13.f4 Qg6 14.f5 Qg5 15.Qe3 Qxe3+ 16.Rxe3 e5 17.Nd5 Nxd5 18.Bxd5 Bc6 19.Ne6 fxe6 20.Bxe6+ Kh8 21.Bd5 Bxd5 22.exd5 Nd7 23.b4 Nb6 24.g4 Rac8 25.Rd2 Nc4 26.Rc3 Nxd2 0-1

 

Escalante-“MiddlegamerUmesh” (1531)
Sicilian Najdorf Invitational
chess.com, 2018
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 (The move constitutes the Sozin variation, a favorite of Fischer’s and the variation which I played exclusively in round one. Having a perfect score makes me want to try it again in round two. We’ll see.)  6…e6 7.Bb3 Qc7 8.Be3 Be7 9.g4 b5 (9…Nc6 10.g5, with the possibility of the same sacrifice.) 10.g5 Nfd7? 11.Bxe6! 1-0 (Black didn’t want to face 11…fxe6 12.Nxe6 Qa5 13.Nxg7+ Kf8, and White with three pieces for the piece, plus the attack, should win.)

 

Since I have not included any diagrams in my games, here is some artwork of Fischer, the (in)famous prodigy and world chess champion.

 

 

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