My Dictionary

I have used some chess dictionaries I found on-line and even some printed books. But I was unsatisfied with what I have read. Too often, it seems that many writers simply copy what has been printed, even if what has been printed is incorrect, misleading, incomplete, or confusing.

 

So, I created my own. Produced from an editor’s point of view, with many spelling mistakes and other errors removed, important information added to make the definitions more complete, and even updating recorded moves from Descriptive Notation (DN) to Algebraic Notation (AN).

 

This dictionary, like every other dictionary is not complete, nor can any dictionary be complete. This dictionary is meant to include only the most common terms used by players, writers, teachers, and those who  study the game.

 

But I have the satisfaction know that if I am missing something important, a kind, gentle reader would let me know.

 

My kind, gentle reader, please take some time off this Independence Day, shooting off fireworks, eating a hot dog, and enjoying your time at the beach. And let me know what I am missing.

 

On second thought, go ahead, enjoy your holiday, your weekend, your family and friends, and the fireworks. Come back when you are ready.

 

Have a wonderful and warm holiday!

 

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Rob’s Chess Dictionary

 

 

ACTIVE [adj. (1) describing a piece that has movement, (2) describing a type of defence that involves counterplay, (3) describing a game that has time limit of 30 minutes per player.]

ADJOURN (+ED, +ING, +S) [v. to take a break from a game to continue later.]

ADJUDICATE (+D, ADJUDICATING, +S) [v. to make a judgment made by an impartial person to determine the result of a game.]

ADJUDICATION (+S) [n. the act of making a judgment made by an impartial person to determine the result of a game.]

ADVANCE (+D, ADVANCING, +S) [v. to move forward, esp. with a pawn]

ADVANTAGE (+S) [n. a lead in material, time, space, or position, in a game or study. See DISADVANTAGE.]

ALBINO (+S) [n. a classification of studies that specify a specific white pawn move a problem or study ; adj. referring to specific white pawn moves in a problem or study.]

ALGEBRAIC [n. the most popular chess notation for recording moves.]

ANALYSIS (ANALYSES)

ANALYZE (+D, ANALYZING, +S) [n. to work out alternate or better moves or plans.]

ARISTOCRAT (+S) [n. a study or problem which has no pawns in the initial position]

ATTACK (+ED, +ING, +S)

AUTOMATON (+S) [n. a mechanical device that appeared to make moves in a game by itself during the 18th and 19th centuries but were controlled by a human player concealed inside the machine. The most famous automaton was the Turk.]

BAD BISHOP (+S) [n. a bishop blocked by his own pawns]

BATTERY (BATTERIES) [n. a rook and a rook or a rook and queen, of the same color, on the same file.]

BIND (+S) [n. a situation or a position that has restrictive movement.]

BISHOP (+S) [n. a diagonally moving piece.]

 

(CLASSICAL) BISHOP SACRIFICE (+S) (n. AKA “the Greek gift”, it is a typical sacrifice of a bishop on an opponent’s kingside castled position which forces the king out which he may be attacked. See game below.]

 

Greco-N.N.
Rome, 1620?
1.e4 e6 2.d4 Nf6 3.Bd3 Nc6 4.Nf3 Be7 5.h4 O-O 6.e5 Nd5 7.Bxh7+! (The classical bishop sacrifice. Black’s king has take the bishop and come out to face the upcoming attack, or he loses a pawn with a worse position.) 7…Kxh7 8.Ng5+ Bxg5 9.hxg5+ Kg8 10.Qh5 f5 11.g6 Re8 12.Qh8mate 1-0

 

BLACK (+S) [n. the side with the darker pieces that moves second in a game, (2) the defending side in a study.]

BLINDFOLD [n. a game which at least one of the players cannot see the board.]

BLITZ [n. a very fast game, esp. one with a five-minute time control.]

BLOCKADE (+D, BLOCKADING, +S) [v. to stop a piece, esp. a pawn from moving.]

BOARD (+S) [n. same as CHESSBOARD.]

BODEN’S MATE [n. AKA a Criss-Cross Mate, is a checkmate that occurs when the two bishops mate the enemy king, with each bishop coming from an opposite diagonal from the other.]

BOOK [n. a position or series of moves so well known it can be found in books.]

BRILLIANCY  (BRILLIANCIES) [n. a game with a beautiful combination or with spectacular moves.]

BUGHOUSE (+S) [n. same as SIAMESE.]

BULLET [n. a game with a one-minute time control.]

BYE (+S) [n. a pre-arranged score of ½ for not playing a game in a tournament.]

CAISSA [n. the goddess of chess]

CAPTURE (+D, CAPTURING, +S) [v. to take a piece or pawn]

 

CASTLE (+D, CASTLING, +S) [v. to move the unmoved King two squares to the kingside or queenside and placing the rook on the other side of the King. You may not castle while in check, through check, or end with your king in check. See also CASTLE, LONG and CASTLE, SHORT.]

CASTLE, LONG [n. queenside castling. Written as O-O-O.]

CASTLE, SHORT [n. kingside castling. Written as O-O.]

 

CENTER [n. collectively, the squares e4, e5, d4, d5 that reside in the middle of the board.]

CHECK (+ED, +ING, +S) [v. to threaten the enemy king with an immediate capture. It is common in casual play to announce check, but forbidden in tournament play.]

CHECKMATE [n. same as MATE]

CHESSBOARD (+S) [n. a piece of material (wood, plastic, vinyl, etc.) that is meant to have pieces placed on it for study or play.]

CHESSMAN (CHESSMEN) [n. a piece in a set]

CLOCK (+S) [n. a timer used in a game]

COMPENSATION [n. possession of having other advantages, such as an open file, for a piece or pawn that has been gambitted, sacrificed, or lost.]

COMPOSER (+S) [n. one who creates problems or studies]

COOK (+ED, +ING, +S) [v. to find another solution to a problem or study.]

CORNER (+S) [n. the squares a1, a8, h1, and h8.]
CORRESPONDENCE
[n. a chess game played through the mail or email.]

COUNTERPLAY [n. potential or actual aggressive moves by the defender designed achieve equality or an advantage]
DECLINE (+D, DECLINING, +S) [v. to not accept a gambit or sacrifice.]

DECOY (+S) [n. a pawn or piece that lures away an attacker.] 

DEFENCE (+S)

DEFEND (+ED, +ING, +S)

DEFENDER (+S) [n.  pawn or piece that thwarts an enemy attacking piece.]

DESCRIPTIVE [n. an old-fashioned notation used in English speaking countries until the 1980s.]

DEVELOP (+ED, +ING, +S) [n. to put a pawn or piece on a more useful square.]

DEVELOPMENT

DIAGONAL (+S)

DISADVANTAGE (+S) [n. being behind in material, time, space, or position, in a game or study. See ADVANTAGE.]

DOUBLED [adj. describing two pawns of the same color on the same file. See also TRIPLED.]

DRAW1 (+S) [n. a game ending in a tie.]

DRAW2 (+N +S, +ING) [v. to end the game in a tie.]

DRAWABLE [adj. describing a position in which a tie is the likely outcome.]

DUTCH [n. the opening 1.d4 f5.]
ECO [n. short for Encyclopedia of Chess Openings.]

EDGE [n. a small advantage]

ELO [n. the rating system most widely used. It was named after its inventor, Arpad Elo (1903-1992).]

EN PASSANT [n. French for “in passing”, it is a move that occurs when a pawn moves two squares from its starting position and passes an enemy pawn that has advanced to its fifth rank. The advanced pawn on the fifth rank may choose to capture the pawn as if the pawn had only moved forward one square.]

EN PRISE [n. a French term meaning “in a position to be taken”, “exposed to capture”, or simply, “a piece left hanging”. It is a piece or pawn that is unprotected and can be captured, usually the result of an oversight.]

ENDING (+S) [n. although it can be synonymous with ENDGAME, it is a term more likely to be used in a study rather than a game.]

ENDGAME (+S) [n. the stage of the game where few pieces, or no pieces, remain. Also known as the ENDING.]

ENVELOP (+S) [n. a flat paper cover in which a scoresheet of a game and a separate piece of paper that indicate a player’s next move (but unknown to anyone else) is inserted, sealed, and then presented to the tournament director for safekeeping until the game is resumed.]

 

EPAULETTE (+S) [n. a mate occurring when the opposing King is caught on the side of the board with both of his rooks preventing his sideward movement. The queen giving the mate stands in front of the king, close enough to mock and mate him but not close enough to be captured. See example below.]

 

2020_07_02_A

 

 

EXCELSIOR (+S) [n. a pawn that promotes in a problem.]

EXCHANGE (+D, EXCHANGING, +S) [v. to trade pieces]

EXHIBITION (+S) [n. a chess game played for the public to promote the game, a tournament, a player, a group, or used as a fundraiser.]

EXPERT (+S) [n. a title just below a MASTER.]
EVALUATION (+S) [n. the analysis and assessment of a position.]

FAN [n. an acronym for Figurine Algebraic Notation.]

FEN [n. short for Forsyth–Edwards Notation, a concise method of recording a position.]

FIANCHETTO (+ED, +ING, +S) [v. to develop a bishop on b2 or g2 for White; or b7 or g7 for Black, and usually protected by three pawns; two on the sides, and one directly in front.]

FIDE [n. short for Fédération Internationale des Échecs, the international organization of chess, founded in Paris in 1924.]

FILE (+S) [n. a column of eight squares going from rank #1 to rank #8.]

FLAG (+S) [n. an indicator on a mechanical clock that moves (falls) when a certain time has elapsed.]

FLANK (+S) [n. the right and left files of the center.]

FOOL’S MATE [the shortest game that can end in mate. 1.f3 e5 2.g4? Qh4# 0-1]

FORK (+ED, +ING, +S) [v. to attacking more than one piece or pawn with a single piece.]

FM [n. short for Federation Master.]

GAMBIT (+S) [n. a move, typically in the opening and planned prior to the game, in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage. See also SACRIFICE.]

GAME (+S) [n. the actual play of chess as opposed to problems, studies, and analysis.]

GM (+S) [n. short for GRANDMASTER.]

GRANDMASTER (+S) [n. the highest title in chess]

GRANDMASTER DRAW [n. a quick, uninteresting, listless, and even boring, draw.]

HOLE (+S) [n. a weak square which may easily be occupied by an enemy piece.]

HAUPTTURNIER (+S) [n. a German word that is freely translated as “candidates’ tournament”, or a tournament that one needed to win to be considered a master in Germany.]

ICCF [n. short for International Correspondence Chess Federation.]

IGM [n. short for International GrandMaster, an old term. It has mostly been replaced with GRANDMASTER or simply GM as “International” is implied.]

INFORMANT (+S) [n. well known periodical from Yugoslavia.]

INTERZONAL (+S) [n. a tournament to determine candidates to play in the World Championship.]

IQP [short for Isolated Queen Pawn. See ISOLANI.

ISOLANI [n. an isolated pawn on the d-file.]

ISOLATE (+D) [n. a pawn that does not have any other pawns of its own color on an adjacent file.]
J’ADOUBE
[n. French word for “I adjust”. Spoken just before a piece being adjusted on its square. Used in “TOUCH MOVE” situations.]

KEY (+S) [n. correct first move in a problem.]

KIBITZ (+ED, +ES, +ING) [v. to give Illegal, and usually unwanted, advice given from one who is not a player in the game.]

KIBITZER (+S) [n. one who kibitzes.]

KING (+S) [n. the most important unit on the chess board. Losing the king means losing the game.]

KING PAWN OPENING [n. a game that opens with 1.e4.]

KINGSIDE (+S) [n. the “e”, “f”, “g”, and “h” files. The kings reside on the “e” file at the start of the game, hence the name. See also QUEENSIDE.] 

KING’S GAMBIT [n. an opening that begins with 1.e4 e5 2.f4. White is willing to give up his f-pawn to gain an advantage in the game. Black sometimes has difficulties keeping his extra pawn but he can try to attack as well.]

KNIGHT (+S) [n. the piece that can leap over other pieces and moves in an “L” shape.]
KNIGHT’S TOUR
[n. an exercise in which a knight starting on any square on an otherwise empty board makes 63 consecutive moves, touching each square exactly once.]

LUFT [n. German word for “air.” Moving a pawn forward so the king has an escape square is an example of LUFT.]

MATCH (+ES) [n. a series of games between two players for a championship, prize, or bragging rights]

MASTER (+S) [n. a player who obtains a rating over 2200]

MATE (+D, MATING, +S) [n. a position in which a player’s king is in check and there is no way to remove the threat. Checkmate is a win for the player delivering the mate.]

MINIATURE (+S) [n. a game lasting than 25 moves or less, usually with a win for one of the players, (2) a problem with less than 7 pieces.]
MOBILITY  [n. freedom of a piece or the pieces.]

NAJDORF, Miguel [n. a Polish-Argentinian chess grandmaster (1910-1997).]

NAJDORF [n. a complex Sicilian arising from the moves 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6. It was named the GM who popularized it.]

NORM (+S) [n. a score a titled player would be expected to earn in a tournament.]
NOTATION (+S) [n. a system of writing down the moves.]

N.N. [n. a player in a recorded game whose name is not known. It may be short for No Name, Not kNown, or even the Latin phrase, “nomen nescio”, but there is no agreement.]

ODDS [n. a game in which a stronger player removes his pieces and/or pawns prior to game to make the game more equal. A stronger player may also offer time odds, when he would play when less time than his opponent.]

OLYMPIAD (+S) [n. a world team event held every two years.]

OPEN (+S) [n. a tournament which anyone can join]

OPPOSITION (+S) [n. the ability to force the other side to move into a disadvantageous position. See also ZUGZWANG]

OTB [n. short for Over The Board. As opposed to CORRESPONDENCE.]

PAIRING (+S) [n. a notification in a tournament informing the player what color he will be (Black or White), who is his opponent, and what board number they would play on.]

PATZER (+S) [n. slang term for a weak player.]

PAWN (+S) [n. a unit that moves forward and can promote to a more powerful piece upon reaching the eighth rank.]

PAWN CHAIN (+S) [n. two or more pawns of the same color diagonally linked. A pawn chain’s weakest point is the base.

PERPETUAL (+S) [n. a position on the board that a player is forced to repeat by his opponent.]

PGN [n. short for Portable Games Notation, a coding system that allows a game to be played on a computer or laptop.]

PIECE (+S) [n. the rook, knight, bishop, or queen. Sometimes the king is considered a piece.]

PIN (+NED, +NING, +S) [n. an attack on a piece that is in line within another, and usually more important piece, and cannot move without the piece behind it being liable to be captured.]

PLAYER (S) [n. a competitor in a tournament, match, or casual play.]

PLY (+S) [n. one-half of a whole move. The opening 1.e4 e5 2.Nf3 involves three PLYS.]

POINT (+S) [n. (1) a numerical evaluation given to each piece. For example, a rook is worth 5 points, (2) A single point given to the winner of a tournament or match game. A draw means each player receives ½ of a point. The winner of a tournament or match is the player with the most points.]

POSITION (+S) [n. the arrangement of pieces and pawns on the board.]

POSITIONAL [n. a type of play that avoid tactics, instead relying on applying, maintaining, and increasing pressure on a position.]

POISONED PAWN (+S) [n. an unprotected pawn that, if captured, causes problems for the side that took the pawn, including positional problems, mating threats, and/or material loss. The two most common examples of a poisoned pawn can be found in 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6 (The Poisoned Pawn in the Najdorf) and  1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7 7.Qg4 (The Poisoned Pawn Variation of the Winawer).]

POSTAL [n. old term for correspondence chess]

PROBLEM (+S) [n. a puzzle where one side, usually White, can force mate or otherwise obtain a winning position]

 

EXAMPLE OF A PROBLEM

 

Morphy
New York Clipper, 1856

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 White to mate in 2

 

  

PROMOTE (+D, PROMOTING, +S) [v. to advance a pawn to the 8th rank and exchanging it for a queen. See also UNDERPROMOTION]

PROMOTION (+S) [n. the act of advancing a pawn to the 8th rank and exchanging for a queen.]

PROPHYLAXIS [n. a technique of preventing a move, or series of moves, designed to prevent an opponent from developing his pieces on ideal squares or otherwise improving his position.]

QUAD (+S) [n. a tournament with four players]

QUEEN1 (+S) [n. a piece that combines the powers of a rook and bishop. It is considered the strongest piece in chess.]

QUEEN2 (+ED, +ING, +S) [v. to promote a pawn]

QUEENSIDE (+S) [n. the “a”, “b”, “c”, and “d” files. The queens reside on the “d” file at the start of the game, hence the name. See also KINGSIDE.] 

QUIET MOVE (+S) [n. a move that does not attack or capture an enemy piece but does increase the pressure to one’s opponent sometimes enough to force resignation.]

RANK (+S) [n. a row of eight squares going from the “a” file to the “h” file.]

RATING (+S) [n. a numerical estimation of a player’s strength.]

RECORD (+ED, +ING, +S) [v. to write down the moves of a game]

RESIGN (+ED, +ING, +S) [v. to formally give up a game]

RESIGNATION (+S) [n. the act of resigning.]

ROOK (+S) [n. a piece that moves vertically and horizontally and is involved in castling.]

ROOK LIFT (+S) [n. a move that places a rook in front of its own pawns, often on the third or fourth rank, in order to speed up an attack.]

ROUND ROBIN (+S) [n. an all-play-all tournament.]

SACRIFICE1 (+S) [n. a move in which a player freely gives up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT]

SACRIFICE2 (+D, SACRIFICING, +S) [v. to freely giving up a pawn, piece, or exchange, in the hope of either obtaining a tactical or positional advantage or a drawn position (if losing). See also GAMBIT.]

SCHOLAR’S MATE [n. a short game known by most scholastic players. 1.e4 e5 2.Bc4 Nc6 3.Qf3 Nd4? (> Nf6!) 4.Qxf7# 1-0.]

SCOREPAD (+S) [n. a collection of bound SCORESHEETS.]

SCORESHEET (+S) [n. a piece of paper especially made to record moves in a game. See also SCOREPAD.]

SECOND (+S) [n. one who helps and supports a player in preparation and analysis before and during a tournament or match]

SET (+S)

SIAMESE [n. a variation with two boards, four players, and general mayhem.]

SIMULTANEOUS [n. an exhibition where one player plays many others at the same time. Often abbreviated as SIMUL.]

SKEWER (+S) [n.  an attack upon two (or more) pieces in a line.]

SKEWER (+ED, +ING, +S) [v. to engage in the act of setting up a SKEWER.]

SMOTHERED MATE (+S) [n. a mate in which a knight is attacking the enemy king who is surrounded by his pieces or pawns and cannot escape.]

 

A SMOTHERED MATE

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SPRINGER (+S) [n. German word for “Knight”. The symbol “S” is sometimes used in studies in place of “N” (for Knight) in studies.]

SQUARE (+S)

STALEMATE1 (+S) [n. a position in which one side has to move but that has no legal moves and is not in check. The game is drawn.]

STALEMATE2 (+D, STALEMATING, +S) [v. to create a position in which one side must move but that has no legal moves and is not in check.]

STRATEGY (STRATEGIES) [n. long term gain]

STUDY (STUDIES) [n. an analysis of an actual or composed endgame with a stated goal in mind. White always moves first in a study.]

SWINDLE (+D, SWINDLING, +S) [v. gaining a victory from a lost position, usually playing on the overconfidence of the opponent.]

SWISS (+ES) [n. a type of tournament where players play others with similar scores.]

TABIA (or TABIYA) [n. a common position where analysis or play would start.]

TACTIC (+S) [n. short term gain]

TACTICAL [adj. describing a position or play that mainly features tactical play, which can include threatened forks, queen traps, promotions, checks, and mating threats.]

TD [n. short for Tournament Director]

TEMPO (TEMPI) [n. unit of time associated with a move, i.e., one move equals one tempo.]

THEMATIC TOURNAMENT (+S) [n. a tournament with all the games starting with the identical moves. Such tournaments are used for practicing or testing a variation or because it is a favorite opening among the participants.]

THEORY (THEORIES) [n. explanation of how to gain an advantage or save a lost position.]

TIME CONTROL (+S) [n. time allotted to each player to make his moves. The time controls need not to be the same for both players. See also ODDS.]

TN [n. short for Theoretical Novelty, a new move or idea in the opening.]

TOUCHED PIECE RULE [n. a player who touching a piece must move that piece on his turn if it is legal to do so.]

TOURNAMENT (+S) [n. a series of games between numerous players to determine a winner.]

TRANSPOSITION (+S) [n. a move, or a sequence of moves, that changes a recognizable position into another recognizable position. Most common in the opening stages of the game.]

TRÉBUCHET [n. mutual ZUGZWANG in which either player would lose if it were their turn to move.]

TRIANGULATION (+S) [n. a technique used in king and pawn endgames to lose a tempo and gain the opposition.]

TRIPLED [adj. describing three pawns of the same color on the same file. See also DOUBLED.]

UNDERPROMOTION (+S) [n. a promotion to a knight, rook, or bishop as opposed to a QUEEN.]

 

 

A REASON FOR UNDERPROMOTION

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1.e8=N+ wins

 

UNRATED [n. one who has no rating ; adj. describing a tournament where no ratings are at stake.]

USCF [n. short for United States Chess Federation.]

VARIATION (+S) [n. alternate moves or lines from a main line]

WALLBOARD (+S) [n. a printed posting, usually attached to a wall of a tournament room, that displays the pairing, results, etc.]

WGM [n. short for Women’s GrandMaster]

WHITE (+S) [n. (1) the side with the lighter color pieces that moves first in a game, (2) the attacking side in a study.]

WIM [n. short for Women’s International Master.]

WINDMILL (+S) [n. a series of checks, alternating between a protected checking piece and a discovered check by another piece, ending with a material gain or mate.]

WING GAMBIT (+S) [n. the name given to variations of several openings in which one player gambits a wing pawn, usually the b-pawn. The two most common examples can be found in the French Advanced (1.e4 e6 2.Nf3 d5 3.e5 c5 4.b4) and the Sicilian (1.e4 c5 2.b4).]

ZWISCHENZUG (+S) [n. a German word for “in-between move”, which is unexpected and usually changes the evaluation of a combination or position.]

ZUGZWANG (+S) [n. a German word for “the compulsion to move”, where any move would result in loss of position, material, or game.]

 

Pawn Pusher!

Sometimes beginners are referred, somewhat in jest, as being mere “pawn-pushers”. Try telling that to these Grandmasters.

 

Typically, most pawns are pushed towards the end of the game with the goal of eventually promoting. But pawns don’t need to promote and pawn pushing can happen at any stage of the game. In fact, it is possible to win a game with pawn moves only.

 
R. Kujoth – Fashing-Bauer
Milwaukee, 1950
1.e4 c5 2.b4 cxb4 3.a3 Nc6 4.axb4 Nf6 5.b5 Nb8

[The (in?)famous game, Frank Marshall-Viacheslav Ragosin, New York, 1940, continued instead with 5…Nd4 6.c3 Ne6 7.e5 Nd5 8.c4 Ndf4 9.g3 Ng6 10.f4 Ngxf4 11.gxf4 Nxf4 12.d4 Ng6 13.h4 e6 14.h5 Bb4+ (And now, after 14 moves, Marshall had to finally move a piece.) 15.Bd2 Bxd2+ 16.Nxd2 Ne7 17.Ne4 Nf5 18.h6 g6 19.Nf6+ Kf8 20.Nf3 d6 21.Ng5 dxe5 22.dxe5 Qxd1+ 23.Rxd1 Ke7 24.Rh3 b6 25.Bg2 Rb8 26.Ngxh7 1-0.]

 

6.e5 Qc7 7.d4 Nd5 8.c4 Nb6 9.c5 Nd5 10.b6!
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1-0

 

 

John Hurt (1831)-Morris Busby
Bluff City Open, February 17, 1979
1.e4 c5 2.b4 cxb4 3.a3 Nc6 4.axb4 Nf6 5.b5 Nd4 6.c3 Ne6 7.e5 Ne4 8.d4 d5 9.f3 N4g5 10.h4 1-0

 

 
Pawn pushing can be used in the middle game. To good effect.

 

 
GM Vassily Ivanchuk (2740)-GM Veselin Topalov (2670)
Investbanka
Belgrade, 1995
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 Nc6 8.Qd2 O-O 9.Bc4 Bd7 10.h4 Rc8 11.Bb3 h5 12.O-O-O Ne5 (The Soltis Variation of the Dragon.) 13.Bg5 Rc5 14.g4 hxg4 15.f4 Nc4 16.Qe2 Qc8

[This appear to be Black’s best move. Sarunas Sulskis (2505)-Dr. Evarth Kahn (2350), Budapest 1995 continued with 16…b5!? 17.h5 Nxh5 18.f5 a5 19.Qxg4 a4 20.Bxc4 Rxc4 21.Rxh5 gxh5 22.Qxh5 Rxd4 23.Rh1 f6 24.Qh7+ Kf7 25.Bh6 Bxf5 26.Qxg7+ Ke6 27.exf5+ 1-0.]

17.Bxf6 Bxf6 18.Nd5 Rxd5!! (This move certainly looks like it gives the initiative to Black. Can it be sustained? Or is it an illusion? White several plans to try to counter Black’s threats. But first, the most obvious move.) 19.exd5 b5 20.h5 (Now here is where it starts to get complicated.) 20…g5!? (It’s obvious Black intends to push his kingside pawns. Doing so will put a cramp on both White’s attack on the kingside and more importantly, the coordination of his pieces.) 21.fxg5 Bxg5+! (Black will use the extra tempo to push another pawn.) 22.Kb1 f5 23.Rd3 (It’s been recommended that 23.h6, pushing White’s pawns to counter Black’s advancing pawns, is the better move.) 23…f4 24.Bxc4 Qxc4 0-1

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[Ivanchuk was criticized for resigning here. It’s not an easy position to hold. Some sample lines: (1) 25.Qd2 Kh7 26.Qg2 Kh8 27.b3 Qc8! Black’s king is hiding and his queen can reposition herself., (2) 25.Qg2 Kh8 26.Re1 b4 and Black’s queenside pawns start advancing, (3) 25.Rc3?! Qxd4 26.Rc7 Bf5 (a “fantasy” position for Black). In addition to Black’s dangerous kingside pawns he now has both bishops aiming for White’s castled position, (4) 25.Ne6?! fails to 25….f3! 26.Qd1 Bxe6. Maybe Ivanchuk saw all of this.]

 

Obviously, one has to be careful pushing pawns. When a pawn is advances it leaves holes where the enemy pieces can hold or attack.

 

The following games illustrates this point. And features some serious pawn pushing.

 

GM Boris Spassky-GM Bobby Fischer
World Ch., Game #13
Reykjavik, July 11 1972
1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.Nf3 g6 5.Bc4 Nb6 6.Bb3 Bg7 7.Nbd2 (ECO gives this move a “?!”, suggesting 8.Ng5.) 7…O-O 8.h3!? (8.O-O!?) 8…a5! (To create space and threaten …a4.) 9.a4 dxe5 10.dxe5 Na6 11.O-O Nc5 (-/+ ECO) 12.Qe2 Qe8 13.Ne4 Nbxa4 14.Bxa4 Nxa4 15.Re1 Nb6 16.Bd2 a4 17.Bg5 h6 18.Bh4 Bf5 19.g4 Be6 20.Nd4 Bc4 21.Qd2 Qd7 22.Rad1 Rfe8 23.f4 Bd5 24.Nc5 Qc8 25.Qc3 e6 26.Kh2 Nd7 27.Nd3? c5! 28.Nb5 Qc6 29.Nd6 Qxd6 30.exd6 Bxc3 31.bxc3 f6 32.g5 hxg5 33.fxg5 f5 34.Bg3 Kf7 35.Ne5+ Nxe5 36.Bxe5 b5 37.Rf1 Rh8 38.Bf6 a3 39.Rf4 a2 40.c4 Bxc4 41.d7 Bd5 42.Kg3 Ra3+ 43.c3 Rha8 44.Rh4 e5 45.Rh7+ Ke6 46.Re7+ Kd6 47.Rxe5 Rxc3+ 48.Kf2 Rc2+ 49.Ke1 Kxd7 50.Rexd5+ Kc6 51.Rd6+ Kb7 52.Rd7+ Ka6 53.R7d2 Rxd2 54.Kxd2 b4 55.h4 Kb5 56.h5 c4 57.Ra1 gxh5 58.g6 h4 59.g7 h3 60.Be7 Rg8 61.Bf8! (Locking in the rook.)

2020_04_01_C

61…h2 62.Kc2 Kc6 63.Rd1 b3+ 64.Kc3 h1=Q 65.Rxh1 Kd5 66.Kb2 f4 67.Rd1+ Ke4 68.Rc1 Kd3 69.Rd1+ [Gligorić, writing in Informant 14, (Game #165) give this move a ??, claiming that 69.Rc3+! Kd4 70.Rf3 c3+ 71.Ka1 c2 72.Rxf4+ Kc3 73.Rf3+ Kd2 74.Ba3! is equal. He appears to be correct.] 69…Ke2 70.Rc1 f3 71.Bc5 Rxg7 72.Rxc4 Rd7 73.Re4+ Kf1 74.Bd4 f2 0-1

A Four Queen Opening.

Many players dream of playing with four queens on the board. They admire the complications and the overall tactical possibilities.

 

Most of the know that endgames produce the most four-queen games. And yet, it is still not that common and the tactically-gifted usually don’t have their dreams transformed into reality.

 
But is there an opening that will let the players have the four queens.

 

 

The opening is from a Semi-Slav and the Encyclopedia of Chess Openings (ECO) classifies it as D47.

 

The opening moves to this multi-queen game are 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 (In case you are interested, these moves define the Semi-Slav), 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5. Now White’s bishop is under attack, so he moves to e2. Now after 8.Be2 a6 9.e4 b4 10.e5! bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q, we have four queens, with two of them on their original squares and the other two are far off on corner squares.

 

Here are all the moves and a diagram to help you.

 
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5! bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q.

 

2019_06_05_A

 

Now let’s get to some games and analysis.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
Black best response, after 13.gxh8=Q is to activate his second queen with 13…Qa5+. Anything else puts his game into jeopardy.

 

J. Kjeldsen-T. Christensen
Arhus, 1995
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q c5?! 14.O-O Bb7 15.Qxh7 Qxa2 16.Ng5 Qf6 17.Nxf7 Qg7 18.Qxg7 1-0

 

CM Asmund Hammerstad (2205)-Pavol Sedlacek (2233)
European Club Cup
Rogaska Slatina, Slovenia, Sept. 28 2011
1.d4 Nf6 2.Nf3 d5 3.c4 c6 4.Nc3 e6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qxa2 (A little more active than 13…c5, but not by much.) 14.O-O Qf6 15.Qxh7 Qg7 16.Qhc2 Qd5 17.Ng5 Bb7 18.Bf3 Qb5 19.Bh5 O-O-O 20.Be2 Qa5 21.Bd2 Qa3 22.Bf3 Nb8 23.Be3 Be7 24.Ne4 f5 25.Nd2 Qb4 26.Qe2 Qb5 27.Nc4 a5 28.Rb1 Bb4 29.Nd6+ Rxd6 30.Qxb5 Qd7 31.Qe5 Qe8 32.Rxb4 1-0

 

After Black’s 13…Qa5+, White must block the check and he has two main ways to do so. One is 14.Bd2, the other 14.Nd2. The move 14.Bd2 would seem to be the best, but only superficially. 14.Nd2 allows for more freedom for White’s pieces. That’s why White wants to enter these complications – to use his tactical abilities.

 

 

Here are a few games with 14.Bd2.

 

Benko-Pytel
Hastings, 1973
[ECO]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q? 13.gxh8=Q Qa5+ 14.Bd2 Qxd1+ 15.Bxd1 Qf5 (15…Qb5 16.Qxh7 +/-) 16.O-O Bb7 17.d5 Qxd5 18.Qxh7 c5 19.Ba4 O-O-O 20.Bg5 Ne5 21.Ne1 c4 22.Bxd8 Qxd8 23.Qh8 f6 24.Qg8 Qd6 25.Nc2 Kc7 26.Ne3 Be7 27.Rd1 Qb6 28.Qe8 Bc5 29.Qd8mate 1-0

 

Lauber (2380)-Mosquera
World U20 Ch.
Medellin, 1996
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Bd2 Qxd1+ 15.Bxd1 Qxa2 16.O-O c5 17.dxc5 Bb7 18.Bg5 h6 19.Bxh6 O-O-O 20.c6 Bxc6 21.Bxf8 Qa5 22.Be2 Rxf8 23.Qb2 Bb5 24.Rc1+ Kd8 25.Ne5 Nxe5 26.Qxe5 Qb4 27.Qc7+ Ke8 28.Qb7 Qd6 29.Rc8+ Qd8 30.Rxd8+ Kxd8 31.Bxb5 axb5 32.Qxb5 1-0

 

Fletcher Baragar (2305)-Daniel Fernandez (2057)
Financial Concept Open
North Bay, Canada, Aug. 7 1999
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Bd2 Q5xa2 15.O-O Qxd1 16.Rxd1 h6 17.Ne5 Nxe5 18.dxe5 Bd7 19.Qf6 Be7 20.Qh8+ Bf8 21.Qf6 Be7 22.Qxh6 O-O-O 23.Qe3 c5 24.Qf3 Kb8 25.Be3 Bb5 26.Rxd8+ Bxd8 27.Bxb5 axb5 28.g3 b4 29.Qc6 b3 30.Bxc5 b2 31.Bd6+ Ka7 32.Bc5+ Kb8 1/2-1/2

 

Kamil Klim (2108)-Krzysztof Bulski (2396)
Lasker Memorial
Barlinek, June 2 2007
1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 e6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Bd2 Qxd1+ 15.Bxd1 Qf5 16.O-O Bb7 17.d5 Qxd5 18.Qxh7 c5 19.Ba5 Bc6 20.Nh4 Qe4 21.Qxe4 Bxe4 22.Re1 Bd3 23.Nf3 Bg7 24.Ng5 Bf6 25.Ne4 Bd4 26.Bc7 Nf6 27.Ba4+ Bb5 28.Bc2 Kd7 29.Bb6 Nxe4 30.Bxe4 Bc6 31.Rd1 Bd5 32.Bc2 Rb8 33.Ba4+ Kd6 34.Ba5 Rb2 35.Rd2 Rb1+ 36.Rd1 Bxa2 37.h4 Rxd1+ 38.Bxd1 c4 0-1

 
Now for the stronger, and more fluid, 14.Nd2.

 

Krogius-Kamyshov
USSR, 1949
[ECO]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q? 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O Bb7 16.Qb3 Nc5 17.Ba3 Nxb3 18.Qxf8+ Kd7 19.Qe7+ Kc8 20.Nxb3 +- Qxf1+ 21.Bxf1 Qd5 22.Bd6 1-0

 

Krogius-Shvedchikov
Calimanesti, 1993
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Bb7 15.O-O Q1xa2 16.Nc4 Qd5 17.Bh6 O-O-O 18.Bxf8 c5 19.Nd6+ Qxd6 20.Bxd6 Rxh8 21.dxc5 Qd5 22.Qxd5 exd5 23.Rc1 1-0

 

De Guzman (2407)-Bhat (2410)
Michael Franett Memorial
San Francisco, 2005
1.d4 d5 2.c4 e6 3.Nf3 c6 4.e3 Nf6 5.Nc3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3 Nc5 17.Qb4 Nd7 18.Qb3 Nc5 19.Qb4 Be7 20.Qg7 Bf8 21.Qh8 Be7 1/2-1/2

 

Emil Klemanic (2257)-Peter Palecek (2254)
Slovakia Team Ch.
Košice, Jan. 16 2011
1.d4 d5 2.Nf3 Nf6 3.c4 c6 4.e3 e6 5.Nc3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 c5 15.O-O Qxd4 16.Qxh7 Qxa2 17.Bc4 Nf6 18.Qh8 Qa5 19.Qf3 Nd5 20.Qhh5 Qc7 21.Re1 Nf4 22.Qh7 Bb7 23.Ne4 Qa5 24.Rd1 O-O-O 25.Rxd4 Qe1+ 26.Bf1 Rxd4 27.Qxf4 Bxe4 28.Qhxf7 Bd6 29.Q4f6 Bc7 30.Q6xe6+ Kb7 31.Qxa6+ Kb8 32.Qe8+ Rd8 33.Qeb5+ 1-0

 
If 14.Nd2 Q5xa2?!, then White gets an advantage after the simple 15.O-O.

 

Shumiakina-Mihai
Timisoara, 1994
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Q5xa2 15.O-O Bb7 16.Bc4 Qa4 17.Nb3 Qc3 18.Bxe6 fxe6 19.Bg5 Nf6 20.Qxf6 1-0

 

Fernando Peralta (2315)-Carlos Gonzalez
Villa Ballester Open, 1996
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 a6 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Q5xa2 15.O-O Qa4 16.Ne4 Qb4 17.Bd2 Qaxd4 18.Nf6+ Qxf6 19.Qxf6 Nxf6 20.Bxb4 Bxb4 21.Qa4 1-0

 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
There is a sister variation with 8…Bb7 instead of 8…a6. And although there are similarities between the two variations, Black is more active and scores better in this variation.

 
Again, here are the opening moves and a diagram to help.

 
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 8.Be2 Bb7 9.e4 b4 10.e5! bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q.
2019_06_05_B

 
And again, Black does best to activate his second queen with 13…Qa5+. Two games in which he does not and loses the game.

 

Z. Polgar-V. Dimitrov
Bulgaria, 1984
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qb1 14.O-O (White’s best.) 14…Qf6 15.Qxf6 Nxf6 16.Ne5 Qxa2 17.Bc4 Qa5 18.Qf3 Be7 19.Bg5 Qd8 20.Bxe6! fxe6 21.Bxf6 +- Qxd4 22.Qh5+ 1-0

 

Rassmussen-Domosud, 1984
[I am not sure who annotated this game. If the reader knows, please email me with the information. Thanks!]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qb1 14.O-O Qf6 15.Qxf6 Nxf6 16.Ne5 Qxa2 17.Bc4 (17.Bh5 Qd5 18.Bxf7+ Kd8 19.Bh5) 17…Qa5 (Qb1) 18.Qf3 Be7 19.Bg5 [19.Nxc6 Qb6 20.d5 exd5 21.Nxe7 dxc4 (21…Kxe7 22.Re1+ Kd7 23.Qf5+ Kd8 24.Bg5)] 19…Qd8 20.Bxe6 [20.Nxc6 Qb6 21.d5 Bxc6 (21…Nxd5 22.Bxd5 <22.Nxe7 Nxe7 23.Qf6 Ng6> 22…Bxg5 23.Ne5) 22.dxc6 Nd5 23.Bxd5 Bxg5] 20…fxe6 21.Bxf6 Qxd4 (21…Qc8 22.Rb1 Bxf6 23.Qxf6 Qc7 24.Qh8+ Ke7 25.Qxh7+ Kd6 26.Nc4+ Kd5 27.Qxc7 Kxc4 28.Qe5 Kc3 29.Qc5+ Kd2 30.Rc1 Kd3 31.Rd1+ Ke4 32.Qe5#) 22.Qh5+ (22…Kd8 23.Nf7+ Kc8 24.Bxd4) 1-0

 
And here is the 14.Bd2 block. Not as good as 14.Nd2, but you probably already knew that already.

 

Chekover-Suetin
Leningrad, 1951
[ECO]
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Bd2 Qxd1+ 15.Bxd1 Qf5 16.O-O O-O-O 17.Qg8 Be7 18.Qg7 Qg6 19.Qxg6 hxg6=

 

Pliester-Dreev
New York Open, 1989
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Bd2 Qxd1+ 15.Bxd1 Qf5 16.O-O O-O-O 17.d5 Bd6 18.Qd4 c5 19.Qa4 Qxd5 20.Be2 Rg8 21.Rd1 Qe4 22.Qxe4 Bxe4 23.Ng5 Bd5 24.f3 f5 25.Nxh7 Be7 26.Ba6+ Kc7 27.Bf4+ Kd8 28.h4 Bxh4 29.g3 Bxg3 30.Bg5+ Kc7 31.Kg2 Bf4 0-1

 
After 13.gxh8=Q Qa5+ 14.Nd2, Black has three reasonable tries. Here are some minor ones just to lay some ground work.

 

Barshauskas-Kholmov
Latvian Ch., 1955
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Q5xa2 15.O-O Ba6 (unclear – ECO) 16.Bxa6 Qxa6 17.Nb3 Qb1 18.Nc5 Qab5 19.Bh6 Qxd1 20.Rxd1 O-O-O 21.Nxd7 Bxh6 22.Qxh7 Qh5 23.Rb1 Kxd7 24.Rb7+ Kc8 25.Qb1 Bf4 26.g3 Rxd4 (with the idea of Rd1+) 0-1

 

Blackstock-Crouch
London, 1980
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qd5 15.O-O Qaxd4 16.Qxh7 Nf6 17.Qb1 Qb6 18.Bb2 Be7 19.Nc4 Qc7 20.Be5 Qcd7 21.Bxf6 Bxf6 22.Bf3 Qd4 23.Qa4 (+- ECO ; 23…Qf4!?)

 

Hansen-Muir
Aarus, 1990
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Ba6 15.O-O Bxe2 16.Qxe2 Q5xa2 17.Qxh7 Qxd4 18.Qeh5 O-O-O 19.Q5xf7 Bc5 20.Qe4 Rf8 21.Qxd4 Bxd4 22.Qh7 Qd5 23.Nf3 Rxf3 24.gxf3 Ne5 25.Qg8+ Kb7 26.Qg7+ Kb6 27.Qg2 Nxf3+ 28.Kh1 a5 29.Be3 c5 30.Rb1+ Kc6 31.Rc1 a4 32.Bxd4 Nxd4 33.Qxd5+ exd5 34.h4 c4 35.h5 Nf5 36.Kg2 Kc5 37.Kf3 d4 38.Kf4 Nd6 39.h6 c3 40.h7 Nf7 41.Ra1 Kc4 0-1

 

Sadler-Neverov
Hastings, 1991
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 O-O-O 15.O-O Qf5 16.Qb3 Nc5 17.Qb4 Nd7 18.Qb3 1-0

 

Now for the main lines.

 

Black’s main choices here;

 

(1) 13.gxh8=Q Qa5+ 14.Nd2 Q5c3

 

(2) 13.gxh8=Q Qa5+ 14.Nd2 c5 15.O-O Qxd4

 

The next two originate from 14.Nd2 Qf5, one with 15.O-O O-O-O 16.Qb3, the other without all these moves.

 

(3) 13.gxh8=Q Qa5+ 14.Nd2 Qf5

 

(4) 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3

 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
(1) 13.gxh8=Q Qa5+ 14.Nd2 Q5c3

 

Lazarev-Goldstein
USSR Ch., 1962
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Q5c3 15.O-O Qxd4 16.Qxh7 Qxa2 17.Bc4 Qa5 18.Bxe6 O-O-O 19.Qxf7 Qg7 20.Qxg7 Bxg7 21.Nc4 Qc7 22.Qg4 Be5 23.Bxd7+ Rxd7 24.Qg8+ Rd8 25.Qe6+ 1-0

 

Bikov-Filipenko
Moscow, 1983
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Q5c3 15.Bc2 Ba6 16.h4 Qxd4 17.Qxd4 Qxd4 18.Rh3 O-O-O 19.Qf3 Ne5 20.Qc3 Bb4 21.Qxd4 Rxd4 22.h5 Nd3+ 23.Bxd3 Bxd3 24.h6 c5 25.a3 Ba5 26.Rh5 Rd5 27.Rxd5 exd5 28.Kd1 Bg6 29.Nb3 Bb6 30.a4 c4 31.a5 Bxf2 32.Ke2 Bg1 33.Kf1 Bh2 34.Nd4 Kd7 35.Bb2 Bf4 36.Bc3 a6 37.Ke2 Bxh6 0-1

 
(2) 13.gxh8=Q Qa5+ 14.Nd2 c5 15.O-O Qxd4

 

Lukov-Conquest
Tbilisi, 1988
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+14.Nd2 c5 15.O-O Qxd4 16.Qxh7 Qc7 17.Bf3 Nf6 18.Qh3 Nd5 19.Ne4 Qxd1 20.Rxd1 O-O-O 21.Bg5 Be7 22.Bxe7 Qxe7 23.Qh6 Kb8 24.Rc1 Rc8 25.Qg7 e5 26.Bg4 f5 27.Qxe7 Nxe7 28.Nd6 fxg4 29.Nxc8 Bxc8 30.Rxc5 Ng6 31.f3 gxf3 32.gxf3 Be6 33.a3 Kb7 34.Kf2 Kb6 35.Rc3 Bf5 36.Kg3 e4 37.Re3 exf3 38.Rxf3 Ne7 39.Kf4 Bc8 40.Kg5 Kc5 41.h4 Bb7 42.Rf7 Kd6 43.Kf6 Nd5+ 44.Kg7 Nc7 45.h5 Be4 46.h6 a5 47.Rf1 Ke5 48.Rc1 Ne6+ 49.Kg8 Kd4 50.Rg1 Nc5 51.Kf7 Bc2 52.Kf6 Nd7+ 53.Kg7 Nc5 54.Kf7 Bh7 55.Ke7 Bf5 56.Rg5 Bc2 57.Rh5 Bh7 58.Kd6 Nb3 59.Kc6 Kc3 60.Kb5 Bd3+ 61.Ka4 1-0

 

Sadler-Payen
Hastings, 1990
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+14.Nd2 c5 15.O-O Qxd4 16.Qxh7 Qxa2 17.Bc4 Qaa1 18.Bxe6 O-O-O 19.Qxf7 Bd6 20.Nc4 Bc7 21.Bd5 Ba6 22.Qxd4 Qxd4 23.Bb2 Qd3 24.Qe6 Bb5 25.Re1 Kb8 26.Ne3 Qd2 27.Rb1 Nb6 28.Be5 Qd3 29.Be4 Qe2 30.Bxc7+ Kxc7 31.Qe5+ Kc8 1-0

 

Chatalbashev-Sveshnikov
USSR, 1991
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+14.Nd2 c5 15.O-O Qxd4 16.Nb3 Qxh8 (16…Qxd1 17.Rxd1 Qa4 18.Qxh7) 17.Nxa5 Bd5 18.Qc2 (18.Bf3!? Qd4 19.Qxd4 cxd4 20.Bxd5 exd5 21.Re1+ Kd8 22.Nc6+) 18…Qe5 19.Bd3 Bg7 20.Nc4 Qc3 21.Qe2 Ne5 22.Nxe5 Qxe5 23.Be3 Rc8 24.Ba6 Rc7 25.Qb5+ Ke7 26.Bxc5+ Kf6 27.Qb4 Qg5 28.f3 Kg6 29.Bd3+ f5 30.a3 Be5 31.Bd4 a5 32.Qb6 Rb7 33.Qc5 Qe7 34.Bf2 Qxc5 35.Bxc5 Rc7 36.Rc1 Rxc5 0-1

 
(3) 13.gxh8=Q Qa5+ 14.Nd2 Qf5

 

 

Pliester-Nikolic
Purmerend, 1993
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.Nc4 O-O-O 16.O-O Qxa2 17.Bd3 Qd5 18.Ne3 Qg5 19.Qxh7 Qg7 20.Qdh5 Qxh7 21.Qxh7 e5 22.Bc4 Qa5 23.Qxf7 exd4 24.Nf5 Bc5 25.Bg5 Rf8 26.Qe6 Qc7 27.g3 Qe5 28.Qxe5 Nxe5 29.Be6+ Nd7 30.Rb1 Ba6 31.Rc1 Re8 32.Ng7 Rxe6 33.Nxe6 Bb6 34.h4 Kb7 35.h5 c5 36.Be7 d3 37.h6 c4 38.h7 d2 39.Ra1 c3 40.h8=Q c2 41.Qh1+ Kc8 42.Qc6+ 1-0

 

Carnic-Vlatkovic, 1995
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Nc4 Be7 17.Qg7 Qxa2 18.Bd3 Qf6 19.Qg3 Nb6 20.Nxb6+ axb6 21.Be3 Qd5 22.Qc2 Bd6 23.Qh3 c5 24.f3 Bf4 25.Bf2 Qd6 26.Rd1 Kb8 27.dxc5 bxc5 28.Bxc5 Qc7 29.Qh5 Rd5 30.Qxd5 exd5 31.g3 0-1

 

Shumiakina-Zakurdjaeva
Moscow, 1999
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Nc4 Qxa2 17.Bd3 Qf6 18.Qxh7 Nb6 19.Nxb6+ axb6 20.Be3 Bd6 21.Qdh5 Rd7 22.Be4 Qd8 23.Q7h6 Qa4 24.Bf3 Kc7 25.Qh8 Qxh8 26.Qxh8 Qa5 27.Qf6 Qa8 28.Rb1 b5 29.Rc1 Qd8 30.Qh6 Qf8 31.Qh5 f5 32.Bd2 b4 33.Qg6 Qh8 34.g3 Qxd4 35.Be3 Qe5 36.Rd1 Rg7 37.Qh6 Rd7 38.Bd4 Qb5 39.Qxe6 f4 40.Be2 Qg5 41.Bb6+ Kxb6 42.Qxd7 Bc7 43.Bf3 fxg3 44.hxg3 Qc5 45.Kg2 Qc3 46.Rh1 b3 47.Rh7 Qe5 48.Re7 Qd6 49.Qxd6 Bxd6 50.Re3 Kb5 51.Rxb3+ Bb4 52.Rb1 Kc4 53.Be4 1-0

 
(4) 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3

 

Koziak-Vidoniak
Russia, 1991
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3 Bd6 17.Nc4 Be7 18.Qg7 Nc5 19.Qb4 Bh4 20.Be3 Qxa2 21.dxc5 Qxe2 22.Nd6+ Rxd6 23.cxd6 Qxf1+ 24.Kxf1 Qd3+ 25.Ke1 Qxe3+ 26.Kd1 Qd3+ 27.Kc1 Qf1+ 28.Kb2 Qxf2+ 29.Ka3 Qe3+ 30.Ka4 Qd3 31.Qxh4 Qd1+ 32.Ka3 Qd3+ 33.Ka2 Qa6+ 34.Kb3 1-0

 

Sadler-Kaidanov
Andorra, 1991
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3 Nc5 17.Qb4 Qc2 18.Qf6 Qcc3 19.Qxc3 Qxc3 20.Nf3 Ne4 21.Qxf7 c5 22.Bf4 Bd6 23.Qxe6+ Kb8 24.Bxd6+ Nxd6 25.Qe7 Qa5 26.dxc5 Nc8 27.Qe5+ Qc7 28.Qxc7+ Kxc7 29.Rd1 Re8 30.Bb5 Rg8 31.Rd7+ Kb8 32.c6 Ba8 33.Ne5 a5 34.Rxh7 1-0

 

Gil Capape-San Segundo
Saragossa, 1992
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Be2 Bb7 9.e4 b4 10.e5 bxc3 11.exf6 cxb2 12.fxg7 bxa1=Q 13.gxh8=Q Qa5+ 14.Nd2 Qf5 15.O-O O-O-O 16.Qb3 Nc5 17.Qa3 Qxd4 18.Qxd4 Rxd4 19.Nc4 Qc2 20.Qf3 Nd7 21.Be3 c5 22.Qxf7 Qxe2 23.Bxd4 Qe4 24.Qxf8+ 1-0

 

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And now you, the extremely tactically inclined player, can analyze these preceding games, and perhaps even use the ideas you can find, for your future games.